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Asval 2025-03-08 00:13:48 +01:00
parent 2f7d20fc73
commit 814f34d534
3 changed files with 24 additions and 23 deletions

@ -1 +1 @@
Subproject commit d589f6ca0d8f8dbebfbff2a05e010c24cc55b68e
Subproject commit 45fe0eb129143c24e0e426a2bf0452aca7f7127c

View File

@ -73,7 +73,10 @@ public class ImGuiController : IDisposable
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset;
io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags.DockingEnable;
io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
io.Fonts.Flags |= ImFontAtlasFlags.NoBakedLines;
// io.ConfigDockingWithShift = true;
io.ConfigWindowsMoveFromTitleBarOnly = true;
CreateDeviceResources();

View File

@ -648,6 +648,8 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
else CenteredTextColored(_errorColor, "Selected Mesh Has No Morph Targets");
ImGui.EndTabItem();
}
ImGui.EndTabBar();
}
});
ImGui.PopStyleVar();
@ -711,13 +713,14 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
private void DrawTextureInspector(Snooper s)
{
if (!_tiOpen) return;
if (ImGui.Begin("Texture Inspector", ref _tiOpen, ImGuiWindowFlags.NoScrollbar) &&
s.Renderer.Options.TryGetModel(out var model) &&
s.Renderer.Options.TryGetSection(model, out var section))
if (ImGui.Begin("Texture Inspector", ref _tiOpen, ImGuiWindowFlags.NoScrollbar))
{
(model.Materials[section.MaterialIndex].GetSelectedTexture() ?? s.Renderer.Options.Icons["noimage"]).ImGuiTextureInspector();
if (s.Renderer.Options.TryGetModel(out var model) && s.Renderer.Options.TryGetSection(model, out var section))
{
(model.Materials[section.MaterialIndex].GetSelectedTexture() ?? s.Renderer.Options.Icons["noimage"]).ImGuiTextureInspector();
}
ImGui.End(); // if window is collapsed
}
ImGui.End(); // if window is collapsed
}
private void DrawSkeletonTree(Snooper s)
@ -725,19 +728,21 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
if (!s.Renderer.IsSkeletonTreeOpen) return;
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, Vector2.Zero);
if (ImGui.Begin("Skeleton Tree", ref s.Renderer.IsSkeletonTreeOpen, ImGuiWindowFlags.NoScrollbar) &&
s.Renderer.Options.TryGetModel(out var model) && model is SkeletalModel skeletalModel)
if (ImGui.Begin("Skeleton Tree", ref s.Renderer.IsSkeletonTreeOpen, ImGuiWindowFlags.NoScrollbar))
{
skeletalModel.Skeleton.ImGuiBoneBreadcrumb();
if (ImGui.BeginTable("skeleton_tree", 2, ImGuiTableFlags.NoSavedSettings | ImGuiTableFlags.RowBg, ImGui.GetContentRegionAvail(), ImGui.GetWindowWidth()))
if (s.Renderer.Options.TryGetModel(out var model) && model is SkeletalModel skeletalModel)
{
ImGui.TableSetupColumn("Bone", ImGuiTableColumnFlags.WidthStretch);
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.NoHeaderWidth | ImGuiTableColumnFlags.WidthFixed, _tableWidth);
skeletalModel.Skeleton.ImGuiBoneHierarchy();
ImGui.EndTable();
skeletalModel.Skeleton.ImGuiBoneBreadcrumb();
if (ImGui.BeginTable("skeleton_tree", 2, ImGuiTableFlags.NoSavedSettings | ImGuiTableFlags.RowBg, ImGui.GetContentRegionAvail(), ImGui.GetWindowWidth()))
{
ImGui.TableSetupColumn("Bone", ImGuiTableColumnFlags.WidthStretch);
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.NoHeaderWidth | ImGuiTableColumnFlags.WidthFixed, _tableWidth);
skeletalModel.Skeleton.ImGuiBoneHierarchy();
ImGui.EndTable();
}
}
ImGui.End(); // if window is collapsed
}
ImGui.End(); // if window is collapsed
ImGui.PopStyleVar();
}
@ -802,8 +807,7 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
ImGui.ImageButton("lights_btn", s.Renderer.Options.Icons[s.Renderer.ShowLights ? "light" : "light_off"].GetPointer(), new Vector2(buttonWidth));
TooltipCheckbox("Lights", ref s.Renderer.ShowLights);
ImGui.PopStyleColor();
ImGui.PopStyleColor(2);
float framerate = ImGui.GetIO().Framerate;
ImGui.SetCursorPos(size with { X = margin });
@ -943,12 +947,6 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
private void Theme()
{
var style = ImGui.GetStyle();
var io = ImGui.GetIO();
io.ConfigFlags |= ImGuiConfigFlags.DockingEnable;
io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
io.ConfigWindowsMoveFromTitleBarOnly = true;
// io.ConfigDockingWithShift = true; doesn't work anymore??
style.WindowPadding = new Vector2(4f);
style.FramePadding = new Vector2(3f);
style.CellPadding = new Vector2(3f, 2f);