diff --git a/CUE4Parse b/CUE4Parse index 1861416d..872f9013 160000 --- a/CUE4Parse +++ b/CUE4Parse @@ -1 +1 @@ -Subproject commit 1861416d2ab765cde91eec6f46305fc316dfae6e +Subproject commit 872f9013bc05d8ba764c52f060dcfdc286ad0a43 diff --git a/FModel/Views/Snooper/Options.cs b/FModel/Views/Snooper/Options.cs index e9d1520b..b0d21e64 100644 --- a/FModel/Views/Snooper/Options.cs +++ b/FModel/Views/Snooper/Options.cs @@ -241,13 +241,13 @@ public class Options } /// - /// Skip emmisive for specific games, cause of excessive use in their materials + /// Skip emissive for specific games, cause of excessive use in their materials /// - public bool SkipEmmisive() + public bool SkipEmissive() { return _game switch { - "LIESOFP" or "CODEVEIN2" => true, + "LIESOFP" or "CODEVEIN2" or "HIGHONLIFE2" => true, _ => false, }; } diff --git a/FModel/Views/Snooper/Shading/Material.cs b/FModel/Views/Snooper/Shading/Material.cs index c36fcbfe..011a166d 100644 --- a/FModel/Views/Snooper/Shading/Material.cs +++ b/FModel/Views/Snooper/Shading/Material.cs @@ -121,7 +121,7 @@ public class Material : IDisposable RoughnessMax = roughness + d; } - if (!options.SkipEmmisive()) + if (!options.SkipEmissive()) { if (Parameters.TryGetScalar(out var emissiveMultScalar, "emissive mult", "Emissive_Mult", "EmissiveIntensity", "EmissionIntensity")) EmissiveMult = emissiveMultScalar;