From 7b71a43eabb7194bc9e2beae35cd6f7f80148ec8 Mon Sep 17 00:00:00 2001 From: GMatrixGames Date: Fri, 16 Oct 2020 09:36:56 -0400 Subject: [PATCH] The Cycle added a language :facepalm: --- FModel/Utils/Localizations.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/FModel/Utils/Localizations.cs b/FModel/Utils/Localizations.cs index 124cb169..ce87d6a1 100644 --- a/FModel/Utils/Localizations.cs +++ b/FModel/Utils/Localizations.cs @@ -144,7 +144,7 @@ namespace FModel.Utils ELanguage.TraditionalChinese => "zh-Hant", _ => "en", }; - else if (Globals.Game.ActualGame == EGame.Valorant) + if (Globals.Game.ActualGame == EGame.Valorant) return lang switch { ELanguage.English => "en-US", @@ -167,7 +167,7 @@ namespace FModel.Utils ELanguage.Indonesian => "id-ID", _ => "en", }; - else if (Globals.Game.ActualGame == EGame.DeadByDaylight) + if (Globals.Game.ActualGame == EGame.DeadByDaylight) return lang switch { ELanguage.English => "en", @@ -188,7 +188,7 @@ namespace FModel.Utils ELanguage.Thai => "th", _ => "en", }; - else if (Globals.Game.ActualGame == EGame.MinecraftDungeons) + if (Globals.Game.ActualGame == EGame.MinecraftDungeons) return lang switch { ELanguage.English => "en", @@ -207,7 +207,7 @@ namespace FModel.Utils ELanguage.Swedish => "sv-SE", _ => "en" }; - else if (Globals.Game.ActualGame == EGame.BattleBreakers) + if (Globals.Game.ActualGame == EGame.BattleBreakers) return lang switch { ELanguage.English => "en", @@ -221,7 +221,7 @@ namespace FModel.Utils ELanguage.Chinese => "zh-Hans", _ => "en" }; - else if (Globals.Game.ActualGame == EGame.Spellbreak) + if (Globals.Game.ActualGame == EGame.Spellbreak) return lang switch { ELanguage.English => "en", @@ -235,7 +235,7 @@ namespace FModel.Utils ELanguage.Chinese => "zh-Hans", _ => "en" }; - else if (Globals.Game.ActualGame == EGame.StateOfDecay2) + if (Globals.Game.ActualGame == EGame.StateOfDecay2) return lang switch { ELanguage.English => "en-US", @@ -248,7 +248,7 @@ namespace FModel.Utils ELanguage.German => "de-DE", _ => "en-US" }; - else if (Globals.Game.ActualGame == EGame.TheCycle) + if (Globals.Game.ActualGame == EGame.TheCycle) return lang switch { ELanguage.English => "en", @@ -258,10 +258,10 @@ namespace FModel.Utils ELanguage.Polish => "pl", ELanguage.PortugueseBrazil => "pt-BR", ELanguage.Russian => "ru", + ELanguage.Chinese => "zh", _ => "en" }; - else - return "en"; + return "en"; } } }