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per-platform texture support
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@@ -222,7 +222,7 @@ namespace FModel.ViewModels
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});
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}
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public void AddImage(UTexture2D texture) => AddImage(texture.Name, texture.bRenderNearestNeighbor, texture.Decode());
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public void AddImage(UTexture2D texture) => AddImage(texture.Name, texture.bRenderNearestNeighbor, texture.Decode(UserSettings.Default.OverridedPlatform));
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public void AddImage(string name, bool rnn, SKBitmap[] img)
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{
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foreach (var i in img) AddImage(name, rnn, i);
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