diff --git a/CUE4Parse b/CUE4Parse
index 061ad8f5..012641af 160000
--- a/CUE4Parse
+++ b/CUE4Parse
@@ -1 +1 @@
-Subproject commit 061ad8f578b7493b892d6391c4901dd05ca43a16
+Subproject commit 012641af35e1c3c2f8978c38d9c6e4574e68d595
diff --git a/FModel/FModel.csproj b/FModel/FModel.csproj
index d44cd668..f052d827 100644
--- a/FModel/FModel.csproj
+++ b/FModel/FModel.csproj
@@ -5,9 +5,9 @@
net6.0-windows
true
FModel.ico
- 4.3.0
- 4.3.0.0
- 4.3.0.0
+ 4.3.1
+ 4.3.1.0
+ 4.3.1.0
false
true
win-x64
diff --git a/FModel/Views/Resources/Controls/EndpointEditor.xaml.cs b/FModel/Views/Resources/Controls/EndpointEditor.xaml.cs
index 197ebc9b..594279d1 100644
--- a/FModel/Views/Resources/Controls/EndpointEditor.xaml.cs
+++ b/FModel/Views/Resources/Controls/EndpointEditor.xaml.cs
@@ -41,7 +41,7 @@ public partial class EndpointEditor
""key"": ""the archive aes key""
}",
EEndpointType.Mapping =>
-@"In order to make this work, you first need to understand JSON and its query language. If you don't, please close this window. If your game does not have unversioned package properties, please close this window. If you do understand what you are doing, you have to know that the Mapping path supports up to 2 tokens.
+@"In order to make this work, you first need to understand JSON and its query language. If you don't, please close this window. If your game does not use unversioned package properties, please close this window. If you do understand what you are doing, you have to know that the mapping path supports up to 2 tokens.
The first token is mandatory and will be assigned to the mapping download URL, which can be all kinds of mapping but not Brotli compressed.