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https://github.com/4sval/FModel.git
synced 2026-09-24 09:15:51 -05:00
Merge branch 'master' of https://github.com/iAmAsval/FModel into simplify_rewards
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@@ -21,6 +21,7 @@ namespace FModel
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private static string HeroType { get; set; }
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private static string DefenderType { get; set; }
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private static string MinToMax { get; set; }
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private static JObject jo { get; set; }
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public static void DrawTexts(ItemsIdParser theItem, Graphics myGraphic, string mode)
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{
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@@ -69,6 +70,10 @@ namespace FModel
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DrawCosmeticUff(theItem, myGraphic);
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}
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/// <summary>
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/// find a better way to handle errors
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/// </summary>
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/// <param name="theItem"></param>
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private static void SetTexts(ItemsIdParser theItem)
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{
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CosmeticSource = "";
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@@ -330,41 +335,49 @@ namespace FModel
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/// <param name="myGraphic"></param>
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private static void DrawWeaponStat(string weaponName, Graphics myGraphic)
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{
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ItemIcon.ItemIconPath = string.Empty;
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string extractedWeaponsStatPath = JohnWick.ExtractAsset(ThePak.AllpaksDictionary["AthenaRangedWeapons"], "AthenaRangedWeapons");
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if (extractedWeaponsStatPath != null)
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if (jo == null)
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{
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if (extractedWeaponsStatPath.Contains(".uasset") || extractedWeaponsStatPath.Contains(".uexp") || extractedWeaponsStatPath.Contains(".ubulk"))
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ItemIcon.ItemIconPath = string.Empty;
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string extractedWeaponsStatPath = JohnWick.ExtractAsset(ThePak.AllpaksDictionary["AthenaRangedWeapons"], "AthenaRangedWeapons");
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if (extractedWeaponsStatPath != null)
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{
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JohnWick.MyAsset = new PakAsset(extractedWeaponsStatPath.Substring(0, extractedWeaponsStatPath.LastIndexOf('.')));
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try
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if (extractedWeaponsStatPath.Contains(".uasset") || extractedWeaponsStatPath.Contains(".uexp") || extractedWeaponsStatPath.Contains(".ubulk"))
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{
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if (JohnWick.MyAsset.GetSerialized() != null)
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JohnWick.MyAsset = new PakAsset(extractedWeaponsStatPath.Substring(0, extractedWeaponsStatPath.LastIndexOf('.')));
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try
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{
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string parsedJson = JToken.Parse(JohnWick.MyAsset.GetSerialized()).ToString().TrimStart('[').TrimEnd(']');
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JObject jo = JObject.Parse(parsedJson);
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foreach (JToken token in jo.FindTokens(weaponName))
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if (JohnWick.MyAsset.GetSerialized() != null)
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{
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var statParsed = Parser.Weapons.WeaponStatParser.FromJson(token.ToString());
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Image bulletImage = Resources.dmg64;
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myGraphic.DrawImage(ImageUtilities.ResizeImage(bulletImage, 15, 15), new Point(5, 500));
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Image clipSizeImage = Resources.clipSize64;
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myGraphic.DrawImage(ImageUtilities.ResizeImage(clipSizeImage, 15, 15), new Point(52, 500));
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DrawToRight("Reload Time: " + statParsed.ReloadTime + " seconds", myGraphic);
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DrawToLeft(" " + statParsed.DmgPb, myGraphic); //damage per bullet
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myGraphic.DrawString(" " + statParsed.ClipSize, new Font(FontUtilities.pfc.Families[0], 13), new SolidBrush(Color.White), new Point(50, 500));
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string parsedJson = JToken.Parse(JohnWick.MyAsset.GetSerialized()).ToString().TrimStart('[').TrimEnd(']');
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jo = JObject.Parse(parsedJson);
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loopingLol(weaponName, myGraphic);
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}
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}
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}
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catch (JsonSerializationException)
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{
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//do not crash when JsonSerialization does weird stuff
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catch (JsonSerializationException)
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{
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//do not crash when JsonSerialization does weird stuff
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}
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}
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}
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}
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else { loopingLol(weaponName, myGraphic); }
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}
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private static void loopingLol(string weaponName, Graphics myGraphic)
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{
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foreach (JToken token in jo.FindTokens(weaponName))
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{
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var statParsed = Parser.Weapons.WeaponStatParser.FromJson(token.ToString());
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Image bulletImage = Resources.dmg64;
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myGraphic.DrawImage(ImageUtilities.ResizeImage(bulletImage, 15, 15), new Point(5, 500));
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Image clipSizeImage = Resources.clipSize64;
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myGraphic.DrawImage(ImageUtilities.ResizeImage(clipSizeImage, 15, 15), new Point(52, 500));
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DrawToRight("Reload Time: " + statParsed.ReloadTime + " seconds", myGraphic);
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DrawToLeft(" " + statParsed.DmgPb, myGraphic); //damage per bullet
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myGraphic.DrawString(" " + statParsed.ClipSize, new Font(FontUtilities.pfc.Families[0], 13), new SolidBrush(Color.White), new Point(50, 500));
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}
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}
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/// <summary>
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@@ -209,11 +209,11 @@ namespace FModel
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/// <param name="catName"></param>
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private static void GetFeaturedItemIcon(ItemsIdParser theItem, string catName)
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{
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ThePak.CurrentUsedItem = catName;
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string catalogFilePath;
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try
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if (ThePak.AllpaksDictionary.ContainsKey(catName))
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{
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ThePak.CurrentUsedItem = catName;
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string catalogFilePath;
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if (ThePak.CurrentUsedPakGuid != null && ThePak.CurrentUsedPakGuid != "0-0-0-0")
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{
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catalogFilePath = JohnWick.ExtractAsset(ThePak.CurrentUsedPak, catName);
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@@ -263,13 +263,9 @@ namespace FModel
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//do not crash when JsonSerialization does weird stuff
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}
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}
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else { GetItemIcon(theItem); } //Trails_ID_059_Sony2 smh :thinking:
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}
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}
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catch (KeyNotFoundException)
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{
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GetItemIcon(theItem);
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}
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else { GetItemIcon(theItem); }
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}
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/// <summary>
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@@ -1,3 +1,5 @@
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using System;
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namespace FModel
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{
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static class LoadLocRes
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@@ -28,14 +30,28 @@ namespace FModel
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}
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}
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/// <summary>
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/// 1. if loading a dynamic pak we have to switch between keys because the translation file is the main paks hence string oldKey is there
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/// 2. smh if loading a dynamic pak, the guid isn't reset when registering, the temp solution is to fake the guid
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/// </summary>
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/// <param name="selectedLanguage"></param>
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/// <returns></returns>
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private static string getMyLocRes(string selectedLanguage)
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{
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string oldKey = JohnWick.MyKey;
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JohnWick.MyKey = Properties.Settings.Default.AESKey;
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string locResPath = JohnWick.ExtractAsset(ThePak.AllpaksDictionary["Game_BR.locres"], "Game_BR.locres");
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JohnWick.MyKey = oldKey;
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if (ThePak.AllpaksDictionary != null && ThePak.AllpaksDictionary["Game_BR.locres"] != null)
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{
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string oldKey = JohnWick.MyKey; //get the old key
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return LocResSerializer.StringFinder(locResPath.Replace("zh-Hant", selectedLanguage));
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JohnWick.MyKey = Properties.Settings.Default.AESKey; //set the main key to extract
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ThePak.CurrentUsedPakGuid = "0-0-0-0"; //fake the guid -> writeFile need this guid to get the mountPoint, otherwise it crashes
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string locResPath = JohnWick.ExtractAsset(ThePak.AllpaksDictionary["Game_BR.locres"], "Game_BR.locres");
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JohnWick.MyKey = oldKey; //set the old key
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return LocResSerializer.StringFinder(locResPath.Replace("zh-Hant", selectedLanguage));
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}
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else { return ""; }
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}
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}
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}
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@@ -86,5 +86,35 @@ namespace FModel
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File.Delete(App.DefaultOutputPath + "\\john-wick-parse_custom.exe");
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}
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}
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/// <summary>
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/// this should tell me if i can read the file, to avoid crash when a pak is being written by the launcher
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/// </summary>
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/// <param name="file"></param>
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/// <returns></returns>
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public static bool IsFileLocked(FileInfo file)
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{
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FileStream stream = null;
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try
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{
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stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.None);
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}
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catch (IOException)
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{
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//the file is unavailable because it is:
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//still being written to
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//or being processed by another thread
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//or does not exist (has already been processed)
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return true;
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}
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finally
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{
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if (stream != null)
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stream.Close();
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}
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//file is not locked
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return false;
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}
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}
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}
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