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@@ -76,19 +76,19 @@ public partial class MainWindow
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_discordHandler.Initialize(_applicationView.CUE4Parse.Provider.GameName);
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#if DEBUG
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await _threadWorkerView.Begin(cancellationToken =>
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_applicationView.CUE4Parse.Extract(cancellationToken,
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"ShooterGame/Content/Characters/_Core/3P/Models/TP_Core_NewMale_Skelmesh.uasset"));
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await _threadWorkerView.Begin(cancellationToken =>
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_applicationView.CUE4Parse.Extract(cancellationToken,
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"Game/Characters/_Core/3P/Anims/TP_Core_SprintAddN_UB.uasset"));
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await _threadWorkerView.Begin(cancellationToken =>
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_applicationView.CUE4Parse.Extract(cancellationToken,
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"ShooterGame/Content/Characters/Guide/S0/1P/Models/FP_Guide_S0_Skelmesh.uasset"));
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await _threadWorkerView.Begin(cancellationToken =>
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_applicationView.CUE4Parse.Extract(cancellationToken,
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"/Game/Equippables/Guns/SniperRifles/Boltsniper/S0/1P/Anims/FP_Core_Boltsniper_S0_Fire.uasset"));
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// await _threadWorkerView.Begin(cancellationToken =>
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// _applicationView.CUE4Parse.Extract(cancellationToken,
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// "ShooterGame/Content/Characters/_Core/3P/Models/TP_Core_NewMale_Skelmesh.uasset"));
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// await _threadWorkerView.Begin(cancellationToken =>
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// _applicationView.CUE4Parse.Extract(cancellationToken,
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// "Game/Characters/_Core/3P/Anims/TP_Core_SprintAddN_UB.uasset"));
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//
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// await _threadWorkerView.Begin(cancellationToken =>
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// _applicationView.CUE4Parse.Extract(cancellationToken,
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// "ShooterGame/Content/Characters/Guide/S0/1P/Models/FP_Guide_S0_Skelmesh.uasset"));
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// await _threadWorkerView.Begin(cancellationToken =>
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// _applicationView.CUE4Parse.Extract(cancellationToken,
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// "/Game/Equippables/Guns/SniperRifles/Boltsniper/S0/1P/Anims/FP_Core_Boltsniper_S0_Fire.uasset"));
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#endif
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}
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