valorant specular

This commit is contained in:
iAmAsval 2021-11-19 19:17:23 +01:00
parent 78db897510
commit 3e199836e4
2 changed files with 20 additions and 3 deletions

@ -1 +1 @@
Subproject commit c6140adb909202ad7fe45a329b4f35153bb9007c
Subproject commit 8abb7f35bd92a2c1087df690124493a3484f83ec

View File

@ -216,7 +216,7 @@ namespace FModel.ViewModels
_geometries.Add(new MeshGeometryModel3D
{
Transform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(1,0,0), -90)),
Name = materialInstance.Name.Replace('-', '_'), Geometry = builder.ToMeshGeometry3D(),
Name = FixName(materialInstance.Name), Geometry = builder.ToMeshGeometry3D(),
Material = m, IsRendering = isRendering, Tag = false // flag
}, camAxis);
}
@ -280,7 +280,7 @@ namespace FModel.ViewModels
var (m, isRendering, isTransparent) = LoadMaterial(unrealMaterial);
_geometries.Add(new MeshGeometryModel3D
{
Name = unrealMaterial.Name.Replace('-', '_'), Geometry = builder.ToMeshGeometry3D(),
Name = FixName(unrealMaterial.Name), Geometry = builder.ToMeshGeometry3D(),
Material = m, IsTransparent = isTransparent, IsRendering = isRendering, Tag = false // flag
}, camAxis);
}
@ -328,6 +328,12 @@ namespace FModel.ViewModels
parameters.MetallicValue = 1;
break;
}
case FGame.ShooterGame:
{
parameters.RoughnessValue = 1;
parameters.MetallicValue = 1;
goto case FGame.Gameface;
}
case FGame.Gameface:
{
// GTA's Specular Texture Channels
@ -394,6 +400,17 @@ namespace FModel.ViewModels
return ret;
}
private string FixName(string input)
{
if (input.Length < 1)
return "Material_Has_No_Name";
if (int.TryParse(input[0].ToString(), out _))
input = input[1..];
return input.Replace('-', '_');
}
private void Clear()
{
_meshes.Clear();