diff --git a/FModel/Methods/ChallengeGenerator/BundleDesign.cs b/FModel/Methods/ChallengeGenerator/BundleDesign.cs index 91c432b0..edeec856 100644 --- a/FModel/Methods/ChallengeGenerator/BundleDesign.cs +++ b/FModel/Methods/ChallengeGenerator/BundleDesign.cs @@ -26,7 +26,7 @@ namespace FModel if (Settings.Default.createIconForChallenges && myBundle.DisplayStyle != null) { //main header - toDrawOn.FillRectangle(new SolidBrush(BundleInfos.getSecondaryColor(myBundle)), new Rectangle(0, 0, myBitmap.Width, 271)); + toDrawOn.FillRectangle(new SolidBrush(BundleInfos.getSecondaryColor(myBundle)), new Rectangle(0, 0, myBitmap.Width, 281)); //gradient at left and right main header LinearGradientBrush linGrBrush_left = new LinearGradientBrush(new Point(0, 282 / 2), new Point(282, 282 / 2), @@ -146,7 +146,7 @@ namespace FModel private static void drawForbyteReward() { - string textureFile = "T_UI_PuzzleIcon_64"; + string textureFile = "T_UI_ChallengeTile_Fortbytes"; ItemIcon.ItemIconPath = JohnWick.AssetToTexture2D(textureFile); if (File.Exists(ItemIcon.ItemIconPath))