fully switched to a dynamic parsing method + refactored ui/ux in update mode + bug fixes

This commit is contained in:
Asval
2019-07-26 02:00:58 +02:00
parent 97d8179f50
commit 2b84278af7
29 changed files with 1086 additions and 3250 deletions

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@@ -61,7 +61,7 @@ Also if you find this project useful, feel free to give it a :star: thank you :k
1. Read, Search, Extract, Serialize
2. Icon Creation for various BR/STW Cosmetics or Challenges with language support
3. Icon Merger
4. Automatic detection for Dynamic PAKs Keys
4. Automatic Key detection for Dynamic PAKs
5. Twitter Api Authentication to send Tweets from within FModel
### What i'm using
- [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) - *C# Bind*
@@ -81,6 +81,7 @@ I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) if you
## TODO
- [ ] Code refactoring
- [ ] Schematics icon with weapon icon and ingredients
- [x] Translation support
- [x] AES Manager
- [x] Display support for .locres files