From 2a0dd1eb8ac73758e6f46578588b58e26441b65f Mon Sep 17 00:00:00 2001 From: GMatrixGames Date: Mon, 12 Dec 2022 20:26:22 -0500 Subject: [PATCH] fix for invalid access token --- CUE4Parse | 2 +- FModel/ViewModels/ApiEndpoints/EpicApiEndpoint.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/CUE4Parse b/CUE4Parse index 527b0552..610bb2d2 160000 --- a/CUE4Parse +++ b/CUE4Parse @@ -1 +1 @@ -Subproject commit 527b0552a7c81bdd5faad149ddb3f3465590a2d0 +Subproject commit 610bb2d2a54a335f5cc0e7991a05d283c5e124a2 diff --git a/FModel/ViewModels/ApiEndpoints/EpicApiEndpoint.cs b/FModel/ViewModels/ApiEndpoints/EpicApiEndpoint.cs index 3d43b1c6..e8795039 100644 --- a/FModel/ViewModels/ApiEndpoints/EpicApiEndpoint.cs +++ b/FModel/ViewModels/ApiEndpoints/EpicApiEndpoint.cs @@ -62,7 +62,7 @@ public class EpicApiEndpoint : AbstractApiProvider if (string.IsNullOrEmpty(UserSettings.Default.LastAuthResponse.AccessToken)) return true; var request = new FRestRequest("https://account-public-service-prod.ol.epicgames.com/account/api/oauth/verify"); request.AddHeader("Authorization", $"bearer {UserSettings.Default.LastAuthResponse.AccessToken}"); - var response = await _client.ExecuteAsync(request).ConfigureAwait(false); - return response.StatusCode != HttpStatusCode.OK; + var response = await _client.ExecuteGetAsync(request).ConfigureAwait(false); + return !response.IsSuccessful; } }