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deleted config.json related code, added more settings
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18
README.md
18
README.md
@@ -13,21 +13,15 @@
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### Prerequisites
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[.NET Framework 4.6.1](https://dotnet.microsoft.com/download/dotnet-framework-runtime/net461)
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### How does it works
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**1.** Once you start the executable, a `FModel` subfolder will be created in your `Documents` folder as well as a `config.json` file and it'll automatically download the latest version of the modded Fortnite Asset Parser.
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**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the modded Fortnite Asset Parser in this subfolder.
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**2.** Open the config file and fill `pathToFortnitePAKs` with the path to your Fortnite .PAK files
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```json
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{
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"pathToFortnitePAKs": "C:\\Program Files\\Epic Games\\Fortnite\\FortniteGame\\Content\\Paks"
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}
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```
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**3.** Restart the executable, select your .PAK file, enter the AES key and click **Load**
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**2.** Restart the executable, select your .PAK file, enter the AES key and click **Load**
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- It will parse all Assets contained in the selected .PAK file with their respective path
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**4.** Navigate through the tree to find the Asset you want
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**3.** Navigate through the tree to find the Asset you want
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**5.** Clicking on **Extract Asset** will extract the selected Asset to your `Documents` folder, try to serialize it and will display infos about it
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**4.** Clicking on **Extract Asset** will extract the selected Asset to your `Documents` folder, try to serialize it and will display infos about it
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- Asset is an **_ID_**:
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- Try to create an [Icon](https://i.imgur.com/PStlmUV.png) with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source**
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- Asset is a **_Texture_**:
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@@ -52,7 +46,7 @@ I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instea
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- [ ] Improve speed
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- [x] Multithreading
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- [x] Filter for the items ListBox
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- [ ] More options
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- [ ] More settings
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- [ ] Stop button while extracting
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- [ ] Support for meshes
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- [ ] Support for animations
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