deleted config.json related code, added more settings

This commit is contained in:
AsvalGTA
2019-03-12 23:25:47 +01:00
parent dc27e947c5
commit 21a422cf7f
10 changed files with 222 additions and 177 deletions

View File

@@ -13,21 +13,15 @@
### Prerequisites
[.NET Framework 4.6.1](https://dotnet.microsoft.com/download/dotnet-framework-runtime/net461)
### How does it works
**1.** Once you start the executable, a `FModel` subfolder will be created in your `Documents` folder as well as a `config.json` file and it'll automatically download the latest version of the modded Fortnite Asset Parser.
**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the modded Fortnite Asset Parser in this subfolder.
![](https://i.imgur.com/oaceS8K.gif)
**2.** Open the config file and fill `pathToFortnitePAKs` with the path to your Fortnite .PAK files
```json
{
"pathToFortnitePAKs": "C:\\Program Files\\Epic Games\\Fortnite\\FortniteGame\\Content\\Paks"
}
```
**3.** Restart the executable, select your .PAK file, enter the AES key and click **Load**
**2.** Restart the executable, select your .PAK file, enter the AES key and click **Load**
- It will parse all Assets contained in the selected .PAK file with their respective path
**4.** Navigate through the tree to find the Asset you want
**3.** Navigate through the tree to find the Asset you want
**5.** Clicking on **Extract Asset** will extract the selected Asset to your `Documents` folder, try to serialize it and will display infos about it
**4.** Clicking on **Extract Asset** will extract the selected Asset to your `Documents` folder, try to serialize it and will display infos about it
- Asset is an **_ID_**:
- Try to create an [Icon](https://i.imgur.com/PStlmUV.png) with **Name**, **Description**, **Rarity**, **Type** and the **Cosmetic Source**
- Asset is a **_Texture_**:
@@ -52,7 +46,7 @@ I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instea
- [ ] Improve speed
- [x] Multithreading
- [x] Filter for the items ListBox
- [ ] More options
- [ ] More settings
- [ ] Stop button while extracting
- [ ] Support for meshes
- [ ] Support for animations