Fortnite: Rarity fix

This commit is contained in:
Krowe Moh 2026-03-19 22:07:05 +11:00 committed by Asval
parent 2b459a785b
commit 1fbba80769

View File

@ -36,6 +36,7 @@ public class BaseIcon : UCreator
if (Object.TryGetValue(out FInstancedStruct[] dataList, "DataList"))
{
GetRarity(dataList);
GetSeries(dataList);
Preview = Utils.GetBitmap(dataList);
}
@ -139,6 +140,12 @@ public class BaseIcon : UCreator
GetSeries(export);
}
private void GetRarity(FInstancedStruct[] s)
{
if (s.FirstOrDefault(d => d.NonConstStruct?.TryGetValue(out EFortRarity _, "Rarity") == true) is { } dl)
GetRarity(dl.NonConstStruct.Get<EFortRarity>("Rarity"));
}
private void GetSeries(FInstancedStruct[] s)
{
if (s.FirstOrDefault(d => d.NonConstStruct?.TryGetValue(out FPackageIndex _, "Series") == true) is { } dl)