From 17e0e1228b4c9dd9e3500a5dd32bed0107e005da Mon Sep 17 00:00:00 2001 From: Krowe Moh <27891447+Krowe-moh@users.noreply.github.com> Date: Mon, 23 Mar 2026 23:57:21 +1100 Subject: [PATCH] Prevents Token generation for OnDemand Before it was generating a token no matter the Game, now it's not needed --- FModel/ViewModels/CUE4ParseViewModel.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/FModel/ViewModels/CUE4ParseViewModel.cs b/FModel/ViewModels/CUE4ParseViewModel.cs index 8b5891e5..ec595740 100644 --- a/FModel/ViewModels/CUE4ParseViewModel.cs +++ b/FModel/ViewModels/CUE4ParseViewModel.cs @@ -222,14 +222,12 @@ public class CUE4ParseViewModel : ViewModel public async Task Initialize() { - await _apiEndpointView.EpicApi.VerifyAuth(CancellationToken.None); await _threadWorkerView.Begin(cancellationToken => { Provider.OnDemandOptions = new IoStoreOnDemandOptions { ChunkHostUri = new Uri("https://download.epicgames.com/", UriKind.Absolute), ChunkCacheDirectory = Directory.CreateDirectory(Path.Combine(UserSettings.Default.OutputDirectory, ".data")), - Authorization = new AuthenticationHeaderValue("Bearer", UserSettings.Default.LastAuthResponse.AccessToken), Timeout = TimeSpan.FromSeconds(30) };