diff --git a/README.md b/README.md index 906c337b..3927d7bd 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ [![](https://img.shields.io/badge/License-GPL-blue.svg?logo=gnu)](https://github.com/iAmAsval/FModel/blob/master/LICENSE) [![](https://img.shields.io/badge/Twitter-@AsvalFN-1da1f2.svg?logo=twitter)](https://twitter.com/AsvalFN) -**A Fortnite .PAK file explorer build in C#** +**A Fortnite .PAK file explorer built in C#** @@ -14,7 +14,7 @@ **1.** Once you start the executable, a `FModel` subfolder will be created in your `Documents` folder as well as a `config.json` file and it'll automatically download the latest version of the modded Fortnite Asset Parser. **2.** Open the config file and fill `pathToFortnitePAKs` with the path to your Fortnite .PAK files -``` +```json { "pathToFortnitePAKs": "C:\\Program Files\\Epic Games\\Fortnite\\FortniteGame\\Content\\Paks" }