From 001ddc10572bf31ec5cd142e831319f3e58976f3 Mon Sep 17 00:00:00 2001 From: LongerWarrior Date: Sun, 28 Sep 2025 21:46:57 +0300 Subject: [PATCH] ABI, PUBG and FragPunk fixes Correct materials preview in Silent Hill f --- CUE4Parse | 2 +- FModel/Views/Snooper/Shading/TextureHelper.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CUE4Parse b/CUE4Parse index 85d69314..41543bf2 160000 --- a/CUE4Parse +++ b/CUE4Parse @@ -1 +1 @@ -Subproject commit 85d6931481b1cbca910d9d38978fe7c64125355a +Subproject commit 41543bf2f48325cb4baa51c130439f6e04ae44c5 diff --git a/FModel/Views/Snooper/Shading/TextureHelper.cs b/FModel/Views/Snooper/Shading/TextureHelper.cs index 123a1a23..7c7f170b 100644 --- a/FModel/Views/Snooper/Shading/TextureHelper.cs +++ b/FModel/Views/Snooper/Shading/TextureHelper.cs @@ -23,6 +23,7 @@ public static class TextureHelper case "ATOMICHEART": case "MULTIVERSUS": case "BODYCAM": + case "TSLGAME": { texture.SwizzleMask = [ @@ -39,6 +40,7 @@ public static class TextureHelper case "SHOOTERGAME": case "DIVINEKNOCKOUT": case "MOONMAN": + case "SHF": { texture.SwizzleMask = [