mirror of
https://github.com/Skeli789/Dynamic-Pokemon-Expansion.git
synced 2026-03-27 03:54:39 -05:00
923 lines
27 KiB
C
923 lines
27 KiB
C
#pragma once
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#define MOVE_NAME_LENGTH 12
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#define MOVE_NONE 0x0
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#define MOVE_POUND 0x1
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#define MOVE_KARATECHOP 0x2
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#define MOVE_DOUBLESLAP 0x3
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#define MOVE_COMETPUNCH 0x4
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#define MOVE_MEGAPUNCH 0x5
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#define MOVE_PAYDAY 0x6
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#define MOVE_FIREPUNCH 0x7
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#define MOVE_ICEPUNCH 0x8
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#define MOVE_THUNDERPUNCH 0x9
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#define MOVE_SCRATCH 0xA
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#define MOVE_VICEGRIP 0xB
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#define MOVE_GUILLOTINE 0xC
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#define MOVE_RAZORWIND 0xD
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#define MOVE_SWORDSDANCE 0xE
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#define MOVE_CUT 0xF
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#define MOVE_GUST 0x10
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#define MOVE_WINGATTACK 0x11
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#define MOVE_WHIRLWIND 0x12
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#define MOVE_FLY 0x13
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#define MOVE_BIND 0x14
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#define MOVE_SLAM 0x15
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#define MOVE_VINEWHIP 0x16
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#define MOVE_STOMP 0x17
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#define MOVE_DOUBLEKICK 0x18
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#define MOVE_MEGAKICK 0x19
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#define MOVE_JUMPKICK 0x1A
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#define MOVE_ROLLINGKICK 0x1B
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#define MOVE_SANDATTACK 0x1C
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#define MOVE_HEADBUTT 0x1D
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#define MOVE_HORNATTACK 0x1E
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#define MOVE_FURYATTACK 0x1F
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#define MOVE_HORNDRILL 0x20
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#define MOVE_TACKLE 0x21
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#define MOVE_BODYSLAM 0x22
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#define MOVE_WRAP 0x23
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#define MOVE_TAKEDOWN 0x24
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#define MOVE_THRASH 0x25
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#define MOVE_DOUBLEEDGE 0x26
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#define MOVE_TAILWHIP 0x27
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#define MOVE_POISONSTING 0x28
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#define MOVE_TWINEEDLE 0x29
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#define MOVE_PINMISSILE 0x2A
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#define MOVE_LEER 0x2B
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#define MOVE_BITE 0x2C
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#define MOVE_GROWL 0x2D
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#define MOVE_ROAR 0x2E
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#define MOVE_SING 0x2F
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#define MOVE_SUPERSONIC 0x30
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#define MOVE_SONICBOOM 0x31
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#define MOVE_DISABLE 0x32
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#define MOVE_ACID 0x33
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#define MOVE_EMBER 0x34
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#define MOVE_FLAMETHROWER 0x35
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#define MOVE_MIST 0x36
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#define MOVE_WATERGUN 0x37
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#define MOVE_HYDROPUMP 0x38
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#define MOVE_SURF 0x39
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#define MOVE_ICEBEAM 0x3A
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#define MOVE_BLIZZARD 0x3B
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#define MOVE_PSYBEAM 0x3C
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#define MOVE_BUBBLEBEAM 0x3D
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#define MOVE_AURORABEAM 0x3E
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#define MOVE_HYPERBEAM 0x3F
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#define MOVE_PECK 0x40
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#define MOVE_DRILLPECK 0x41
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#define MOVE_SUBMISSION 0x42
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#define MOVE_LOWKICK 0x43
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#define MOVE_COUNTER 0x44
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#define MOVE_SEISMICTOSS 0x45
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#define MOVE_STRENGTH 0x46
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#define MOVE_ABSORB 0x47
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#define MOVE_MEGADRAIN 0x48
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#define MOVE_LEECHSEED 0x49
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#define MOVE_GROWTH 0x4A
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#define MOVE_RAZORLEAF 0x4B
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#define MOVE_SOLARBEAM 0x4C
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#define MOVE_POISONPOWDER 0x4D
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#define MOVE_STUNSPORE 0x4E
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#define MOVE_SLEEPPOWDER 0x4F
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#define MOVE_PETALDANCE 0x50
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#define MOVE_STRINGSHOT 0x51
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#define MOVE_DRAGONRAGE 0x52
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#define MOVE_FIRESPIN 0x53
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#define MOVE_THUNDERSHOCK 0x54
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#define MOVE_THUNDERBOLT 0x55
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#define MOVE_THUNDERWAVE 0x56
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#define MOVE_THUNDER 0x57
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#define MOVE_ROCKTHROW 0x58
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#define MOVE_EARTHQUAKE 0x59
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#define MOVE_FISSURE 0x5A
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#define MOVE_DIG 0x5B
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#define MOVE_TOXIC 0x5C
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#define MOVE_CONFUSION 0x5D
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#define MOVE_PSYCHIC 0x5E
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#define MOVE_HYPNOSIS 0x5F
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#define MOVE_MEDITATE 0x60
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#define MOVE_AGILITY 0x61
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#define MOVE_QUICKATTACK 0x62
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#define MOVE_RAGE 0x63
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#define MOVE_TELEPORT 0x64
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#define MOVE_NIGHTSHADE 0x65
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#define MOVE_MIMIC 0x66
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#define MOVE_SCREECH 0x67
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#define MOVE_DOUBLETEAM 0x68
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#define MOVE_RECOVER 0x69
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#define MOVE_HARDEN 0x6A
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#define MOVE_MINIMIZE 0x6B
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#define MOVE_SMOKESCREEN 0x6C
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#define MOVE_CONFUSERAY 0x6D
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#define MOVE_WITHDRAW 0x6E
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#define MOVE_DEFENSECURL 0x6F
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#define MOVE_BARRIER 0x70
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#define MOVE_LIGHTSCREEN 0x71
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#define MOVE_HAZE 0x72
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#define MOVE_REFLECT 0x73
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#define MOVE_FOCUSENERGY 0x74
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#define MOVE_BIDE 0x75
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#define MOVE_METRONOME 0x76
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#define MOVE_MIRRORMOVE 0x77
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#define MOVE_SELFDESTRUCT 0x78
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#define MOVE_EGGBOMB 0x79
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#define MOVE_LICK 0x7A
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#define MOVE_SMOG 0x7B
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#define MOVE_SLUDGE 0x7C
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#define MOVE_BONECLUB 0x7D
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#define MOVE_FIREBLAST 0x7E
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#define MOVE_WATERFALL 0x7F
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#define MOVE_CLAMP 0x80
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#define MOVE_SWIFT 0x81
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#define MOVE_SKULLBASH 0x82
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#define MOVE_SPIKECANNON 0x83
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#define MOVE_CONSTRICT 0x84
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#define MOVE_AMNESIA 0x85
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#define MOVE_KINESIS 0x86
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#define MOVE_SOFTBOILED 0x87
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#define MOVE_HIGHJUMPKICK 0x88
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#define MOVE_GLARE 0x89
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#define MOVE_DREAMEATER 0x8A
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#define MOVE_POISONGAS 0x8B
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#define MOVE_BARRAGE 0x8C
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#define MOVE_LEECHLIFE 0x8D
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#define MOVE_LOVELYKISS 0x8E
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#define MOVE_SKYATTACK 0x8F
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#define MOVE_TRANSFORM 0x90
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#define MOVE_BUBBLE 0x91
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#define MOVE_DIZZYPUNCH 0x92
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#define MOVE_SPORE 0x93
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#define MOVE_FLASH 0x94
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#define MOVE_PSYWAVE 0x95
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#define MOVE_SPLASH 0x96
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#define MOVE_ACIDARMOR 0x97
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#define MOVE_CRABHAMMER 0x98
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#define MOVE_EXPLOSION 0x99
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#define MOVE_FURYSWIPES 0x9A
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#define MOVE_BONEMERANG 0x9B
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#define MOVE_REST 0x9C
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#define MOVE_ROCKSLIDE 0x9D
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#define MOVE_HYPERFANG 0x9E
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#define MOVE_SHARPEN 0x9F
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#define MOVE_CONVERSION 0xA0
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#define MOVE_TRIATTACK 0xA1
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#define MOVE_SUPERFANG 0xA2
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#define MOVE_SLASH 0xA3
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#define MOVE_SUBSTITUTE 0xA4
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#define MOVE_STRUGGLE 0xA5
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#define MOVE_SKETCH 0xA6
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#define MOVE_TRIPLEKICK 0xA7
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#define MOVE_THIEF 0xA8
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#define MOVE_SPIDERWEB 0xA9
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#define MOVE_MINDREADER 0xAA
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#define MOVE_NIGHTMARE 0xAB
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#define MOVE_FLAMEWHEEL 0xAC
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#define MOVE_SNORE 0xAD
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#define MOVE_CURSE 0xAE
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#define MOVE_FLAIL 0xAF
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#define MOVE_CONVERSION2 0xB0
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#define MOVE_AEROBLAST 0xB1
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#define MOVE_COTTONSPORE 0xB2
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#define MOVE_REVERSAL 0xB3
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#define MOVE_SPITE 0xB4
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#define MOVE_POWDERSNOW 0xB5
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#define MOVE_PROTECT 0xB6
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#define MOVE_MACHPUNCH 0xB7
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#define MOVE_SCARYFACE 0xB8
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#define MOVE_FEINTATTACK 0xB9
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#define MOVE_SWEETKISS 0xBA
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#define MOVE_BELLYDRUM 0xBB
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#define MOVE_SLUDGEBOMB 0xBC
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#define MOVE_MUDSLAP 0xBD
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#define MOVE_OCTAZOOKA 0xBE
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#define MOVE_SPIKES 0xBF
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#define MOVE_ZAPCANNON 0xC0
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#define MOVE_FORESIGHT 0xC1
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#define MOVE_DESTINYBOND 0xC2
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#define MOVE_PERISHSONG 0xC3
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#define MOVE_ICYWIND 0xC4
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#define MOVE_DETECT 0xC5
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#define MOVE_BONERUSH 0xC6
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#define MOVE_LOCKON 0xC7
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#define MOVE_OUTRAGE 0xC8
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#define MOVE_SANDSTORM 0xC9
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#define MOVE_GIGADRAIN 0xCA
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#define MOVE_ENDURE 0xCB
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#define MOVE_CHARM 0xCC
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#define MOVE_ROLLOUT 0xCD
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#define MOVE_FALSESWIPE 0xCE
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#define MOVE_SWAGGER 0xCF
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#define MOVE_MILKDRINK 0xD0
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#define MOVE_SPARK 0xD1
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#define MOVE_FURYCUTTER 0xD2
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#define MOVE_STEELWING 0xD3
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#define MOVE_MEANLOOK 0xD4
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#define MOVE_ATTRACT 0xD5
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#define MOVE_SLEEPTALK 0xD6
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#define MOVE_HEALBELL 0xD7
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#define MOVE_RETURN 0xD8
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#define MOVE_PRESENT 0xD9
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#define MOVE_FRUSTRATION 0xDA
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#define MOVE_SAFEGUARD 0xDB
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#define MOVE_PAINSPLIT 0xDC
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#define MOVE_SACREDFIRE 0xDD
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#define MOVE_MAGNITUDE 0xDE
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#define MOVE_DYNAMICPUNCH 0xDF
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#define MOVE_MEGAHORN 0xE0
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#define MOVE_DRAGONBREATH 0xE1
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#define MOVE_BATONPASS 0xE2
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#define MOVE_ENCORE 0xE3
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#define MOVE_PURSUIT 0xE4
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#define MOVE_RAPIDSPIN 0xE5
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#define MOVE_SWEETSCENT 0xE6
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#define MOVE_IRONTAIL 0xE7
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#define MOVE_METALCLAW 0xE8
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#define MOVE_VITALTHROW 0xE9
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#define MOVE_MORNINGSUN 0xEA
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#define MOVE_SYNTHESIS 0xEB
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#define MOVE_MOONLIGHT 0xEC
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#define MOVE_HIDDENPOWER 0xED
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#define MOVE_CROSSCHOP 0xEE
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#define MOVE_TWISTER 0xEF
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#define MOVE_RAINDANCE 0xF0
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#define MOVE_SUNNYDAY 0xF1
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#define MOVE_CRUNCH 0xF2
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#define MOVE_MIRRORCOAT 0xF3
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#define MOVE_PSYCHUP 0xF4
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#define MOVE_EXTREMESPEED 0xF5
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#define MOVE_ANCIENTPOWER 0xF6
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#define MOVE_SHADOWBALL 0xF7
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#define MOVE_FUTURESIGHT 0xF8
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#define MOVE_ROCKSMASH 0xF9
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#define MOVE_WHIRLPOOL 0xFA
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#define MOVE_BEATUP 0xFB
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#define MOVE_FAKEOUT 0xFC
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#define MOVE_UPROAR 0xFD
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#define MOVE_STOCKPILE 0xFE
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#define MOVE_SPITUP 0xFF
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#define MOVE_SWALLOW 0x100
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#define MOVE_HEATWAVE 0x101
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#define MOVE_HAIL 0x102
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#define MOVE_TORMENT 0x103
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#define MOVE_FLATTER 0x104
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#define MOVE_WILLOWISP 0x105
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#define MOVE_MEMENTO 0x106
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#define MOVE_FACADE 0x107
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#define MOVE_FOCUSPUNCH 0x108
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#define MOVE_SMELLINGSALTS 0x109
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#define MOVE_FOLLOWME 0x10A
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#define MOVE_NATUREPOWER 0x10B
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#define MOVE_CHARGE 0x10C
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#define MOVE_TAUNT 0x10D
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#define MOVE_HELPINGHAND 0x10E
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#define MOVE_TRICK 0x10F
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#define MOVE_ROLEPLAY 0x110
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#define MOVE_WISH 0x111
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#define MOVE_ASSIST 0x112
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#define MOVE_INGRAIN 0x113
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#define MOVE_SUPERPOWER 0x114
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#define MOVE_MAGICCOAT 0x115
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#define MOVE_RECYCLE 0x116
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#define MOVE_REVENGE 0x117
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#define MOVE_BRICKBREAK 0x118
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#define MOVE_YAWN 0x119
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#define MOVE_KNOCKOFF 0x11A
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#define MOVE_ENDEAVOR 0x11B
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#define MOVE_ERUPTION 0x11C
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#define MOVE_SKILLSWAP 0x11D
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#define MOVE_IMPRISON 0x11E
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#define MOVE_REFRESH 0x11F
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#define MOVE_GRUDGE 0x120
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#define MOVE_SNATCH 0x121
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#define MOVE_SECRETPOWER 0x122
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#define MOVE_DIVE 0x123
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#define MOVE_ARMTHRUST 0x124
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#define MOVE_CAMOUFLAGE 0x125
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#define MOVE_TAILGLOW 0x126
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#define MOVE_LUSTERPURGE 0x127
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#define MOVE_MISTBALL 0x128
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#define MOVE_FEATHERDANCE 0x129
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#define MOVE_TEETERDANCE 0x12A
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#define MOVE_BLAZEKICK 0x12B
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#define MOVE_MUDSPORT 0x12C
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#define MOVE_ICEBALL 0x12D
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#define MOVE_NEEDLEARM 0x12E
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#define MOVE_SLACKOFF 0x12F
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#define MOVE_HYPERVOICE 0x130
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#define MOVE_POISONFANG 0x131
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#define MOVE_CRUSHCLAW 0x132
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#define MOVE_BLASTBURN 0x133
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#define MOVE_HYDROCANNON 0x134
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#define MOVE_METEORMASH 0x135
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#define MOVE_ASTONISH 0x136
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#define MOVE_WEATHERBALL 0x137
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#define MOVE_AROMATHERAPY 0x138
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#define MOVE_FAKETEARS 0x139
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#define MOVE_AIRCUTTER 0x13A
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#define MOVE_OVERHEAT 0x13B
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#define MOVE_ODORSLEUTH 0x13C
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#define MOVE_ROCKTOMB 0x13D
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#define MOVE_SILVERWIND 0x13E
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#define MOVE_METALSOUND 0x13F
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#define MOVE_GRASSWHISTLE 0x140
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#define MOVE_TICKLE 0x141
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#define MOVE_COSMICPOWER 0x142
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#define MOVE_WATERSPOUT 0x143
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#define MOVE_SIGNALBEAM 0x144
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#define MOVE_SHADOWPUNCH 0x145
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#define MOVE_EXTRASENSORY 0x146
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#define MOVE_SKYUPPERCUT 0x147
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#define MOVE_SANDTOMB 0x148
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#define MOVE_SHEERCOLD 0x149
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#define MOVE_MUDDYWATER 0x14A
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#define MOVE_BULLETSEED 0x14B
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#define MOVE_AERIALACE 0x14C
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#define MOVE_ICICLESPEAR 0x14D
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#define MOVE_IRONDEFENSE 0x14E
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#define MOVE_BLOCK 0x14F
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#define MOVE_HOWL 0x150
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#define MOVE_DRAGONCLAW 0x151
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#define MOVE_FRENZYPLANT 0x152
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#define MOVE_BULKUP 0x153
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#define MOVE_BOUNCE 0x154
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#define MOVE_MUDSHOT 0x155
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#define MOVE_POISONTAIL 0x156
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#define MOVE_COVET 0x157
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#define MOVE_VOLTTACKLE 0x158
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#define MOVE_MAGICALLEAF 0x159
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#define MOVE_WATERSPORT 0x15A
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#define MOVE_CALMMIND 0x15B
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#define MOVE_LEAFBLADE 0x15C
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#define MOVE_DRAGONDANCE 0x15D
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#define MOVE_ROCKBLAST 0x15E
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#define MOVE_SHOCKWAVE 0x15F
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#define MOVE_WATERPULSE 0x160
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#define MOVE_DOOMDESIRE 0x161
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#define MOVE_PSYCHOBOOST 0x162
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#define MOVE_LEECHFANG 0x163
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#define MOVE_AIRSLASH 0x164
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#define MOVE_AQUAJET 0x165
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#define MOVE_AQUATAIL 0x166
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#define MOVE_AURASPHERE 0x167
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#define MOVE_AVALANCHE 0x168
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#define MOVE_BRAVEBIRD 0x169
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#define MOVE_BUGBUZZ 0x16A
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#define MOVE_BULLETPUNCH 0x16B
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#define MOVE_CHARGEBEAM 0x16C
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#define MOVE_CLOSECOMBAT 0x16D
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#define MOVE_CROSSPOISON 0x16E
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#define MOVE_DARKPULSE 0x16F
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#define MOVE_DISCHARGE 0x170
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#define MOVE_DRACOMETEOR 0x171
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#define MOVE_DRAGONPULSE 0x172
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#define MOVE_DRAINPUNCH 0x173
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#define MOVE_EARTHPOWER 0x174
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#define MOVE_ENERGYBALL 0x175
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#define MOVE_FOCUSBLAST 0x176
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#define MOVE_FORCEPALM 0x177
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#define MOVE_GIGAIMPACT 0x178
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#define MOVE_GRASSKNOT 0x179
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#define MOVE_GUNKSHOT 0x17A
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#define MOVE_HAMMERARM 0x17B
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#define MOVE_HEADSMASH 0x17C
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#define MOVE_ICESHARD 0x17D
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#define MOVE_IRONHEAD 0x17E
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#define MOVE_LAVAPLUME 0x17F
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#define MOVE_MAGNETBOMB 0x180
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#define MOVE_MUDBOMB 0x181
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#define MOVE_NASTYPLOT 0x182
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#define MOVE_NIGHTSLASH 0x183
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#define MOVE_OMINOUSWIND 0x184
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#define MOVE_POWERGEM 0x185
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#define MOVE_POWERWHIP 0x186
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#define MOVE_PSYCHOCUT 0x187
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#define MOVE_ROCKCLIMB 0x188
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#define MOVE_ROCKPOLISH 0x189
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#define MOVE_ROCKWRECKER 0x18A
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#define MOVE_ROOST 0x18B
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#define MOVE_SEEDBOMB 0x18C
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#define MOVE_SHADOWCLAW 0x18D
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#define MOVE_SHADOWSNEAK 0x18E
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#define MOVE_VACUUMWAVE 0x18F
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#define MOVE_XSCISSOR 0x190
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#define MOVE_ZENHEADBUTT 0x191
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#define MOVE_SWITCHEROO 0x192
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#define MOVE_DRILLRUN 0x193
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#define MOVE_BULLDOZE 0x194
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#define MOVE_ELECTROWEB 0x195
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#define MOVE_FLAMECHARGE 0x196
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#define MOVE_FROSTBREATH 0x197
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#define MOVE_HEARTSTAMP 0x198
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#define MOVE_HONECLAWS 0x199
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#define MOVE_HORNLEECH 0x19A
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#define MOVE_COIL 0x19B
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#define MOVE_HURRICANE 0x19C
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#define MOVE_ICICLECRASH 0x19D
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#define MOVE_WORKUP 0x19E
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#define MOVE_QUIVERDANCE 0x19F
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#define MOVE_LEAFTORNADO 0x1A0
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#define MOVE_LOWSWEEP 0x1A1
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#define MOVE_SNARL 0x1A2
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#define MOVE_STRUGGLEBUG 0x1A3
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#define MOVE_STEAMROLLER 0x1A4
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#define MOVE_STORMTHROW 0x1A5
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#define MOVE_VENOSHOCK 0x1A6
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#define MOVE_WILDCHARGE 0x1A7
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#define MOVE_POISONJAB 0x1A8
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#define MOVE_ACIDSPRAY 0x1A9
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#define MOVE_FIERYDANCE 0x1AA
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#define MOVE_CLEARSMOG 0x1AB
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#define MOVE_LEAFSTORM 0x1AC
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#define MOVE_STONEEDGE 0x1AD
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#define MOVE_PAYBACK 0x1AE
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#define MOVE_FIREFANG 0x1AF
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#define MOVE_ICEFANG 0x1B0
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#define MOVE_THUNDERFANG 0x1B1
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#define MOVE_FLAREBLITZ 0x1B2
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#define MOVE_INFERNO 0x1B3
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#define MOVE_HEX 0x1B4
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#define MOVE_DUALCHOP 0x1B5
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#define MOVE_DOUBLEHIT 0x1B6
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#define MOVE_COTTONGUARD 0x1B7
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#define MOVE_ACROBATICS 0x1B8
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#define MOVE_FLAMEBURST 0x1B9
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#define MOVE_UTURN 0x1BA
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#define MOVE_VOLTSWITCH 0x1BB
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#define MOVE_DRAGONTAIL 0x1BC
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#define MOVE_CIRCLETHROW 0x1BD
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#define MOVE_MIRRORSHOT 0x1BE
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#define MOVE_WOODHAMMER 0x1BF
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#define MOVE_HEALPULSE 0x1C0
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#define MOVE_FLASHCANNON 0x1C1
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#define MOVE_BUGBITE 0x1C2
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#define MOVE_PLUCK 0x1C3
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#define MOVE_SHELLSMASH 0x1C4
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#define MOVE_RAGEPOWDER 0x1C5
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#define MOVE_WAKEUPSLAP 0x1C6
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#define MOVE_RAZORSHELL 0x1C7
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#define MOVE_COPYCAT 0x1C8
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#define MOVE_MIRACLEEYE 0x1C9
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#define MOVE_SUCKERPUNCH 0x1CA
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#define MOVE_SCALD 0x1CB
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#define MOVE_BRINE 0x1CC
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#define MOVE_FAIRYWIND 0x1CD
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#define MOVE_BABYDOLLEYES 0x1CE
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#define MOVE_PLAYROUGH 0x1CF
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#define MOVE_MOONBLAST 0x1D0
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#define MOVE_DRAININGKISS 0x1D1
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#define MOVE_DAZZLINGGLEAM 0x1D2
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#define MOVE_DISARMINGVOICE 0x1D3
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#define MOVE_STEALTHROCK 0x1D4
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#define MOVE_TOXICSPIKES 0x1D5
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#define MOVE_HEALINGWISH 0x1D6
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#define MOVE_LUNARDANCE 0x1D7
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#define MOVE_TAILWIND 0x1D8
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#define MOVE_BOOMBURST 0x1D9
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#define MOVE_INCINERATE 0x1DA
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#define MOVE_WORRYSEED 0x1DB
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#define MOVE_GASTROACID 0x1DC
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#define MOVE_GEOMANCY 0x1DD
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#define MOVE_FLOWERSHIELD 0x1DE
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#define MOVE_ROTOTILLER 0x1DF
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#define MOVE_SHIFTGEAR 0x1E0
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#define MOVE_STICKYWEB 0x1E1
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#define MOVE_STOREDPOWER 0x1E2
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#define MOVE_ACUPRESSURE 0x1E3
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#define MOVE_PUNISHMENT 0x1E4
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#define MOVE_ASSURANCE 0x1E5
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#define MOVE_DRAGONRUSH 0x1E6
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#define MOVE_DARKVOID 0x1E7
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#define MOVE_FEINT 0x1E8
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#define MOVE_PHANTOMFORCE 0x1E9
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#define MOVE_PETALBLIZZARD 0x1EA
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#define MOVE_PLAYNICE 0x1EB
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#define MOVE_ROAROFTIME 0x1EC
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#define MOVE_SPACIALREND 0x1ED
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#define MOVE_MAGMASTORM 0x1EE
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#define MOVE_FINALGAMBIT 0x1EF
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#define MOVE_SHADOWFORCE 0x1F0
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#define MOVE_NUZZLE 0x1F1
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#define MOVE_RETALIATE 0x1F2
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#define MOVE_STEELYHIT 0x1F3
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#define MOVE_JUDGMENT 0x1F4
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#define MOVE_FREEZEDRY 0x1F5
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#define MOVE_PSYSHOCK 0x1F6
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#define MOVE_ROUND 0x1F7
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#define MOVE_TAILSLAP 0x1F8
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#define MOVE_GEARGRIND 0x1F9
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#define MOVE_NATURALGIFT 0x1FA
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#define MOVE_CHIPAWAY 0x1FB
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#define MOVE_SMACKDOWN 0x1FC
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#define MOVE_HYPERSPACEHOLE 0x1FD
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#define MOVE_GYROBALL 0x1FE
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#define MOVE_HYPERSPACEFURY 0x1FF
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#define MOVE_ATTACKORDER 0x200
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#define MOVE_DEFENDORDER 0x201
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#define MOVE_HEALORDER 0x202
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#define MOVE_CAPTIVATE 0x203
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#define MOVE_DEFOG 0x204
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#define MOVE_ORIGINPULSE 0x205
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#define MOVE_PRECIPICEBLADES 0x206
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#define MOVE_GUARDSWAP 0x207
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#define MOVE_STEAMERUPTION 0x208
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#define MOVE_METALBURST 0x209
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#define MOVE_MEFIRST 0x20A
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#define MOVE_POWERSWAP 0x20B
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#define MOVE_POWERTRICK 0x20C
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#define MOVE_PSYCHOSHIFT 0x20D
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#define MOVE_WRINGOUT 0x20E
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#define MOVE_KINGSSHIELD 0x20F
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#define MOVE_PSYSTRIKE 0x210
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#define MOVE_AUTOTOMIZE 0x211
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#define MOVE_DIAMONDSTORM 0x212
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#define MOVE_SLUDGEWAVE 0x213
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#define MOVE_HEAVYSLAM 0x214
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#define MOVE_SYNCHRONOISE 0x215
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#define MOVE_ELECTROBALL 0x216
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#define MOVE_FOULPLAY 0x217
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#define MOVE_ENTRAINMENT 0x218
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#define MOVE_NIGHTDAZE 0x219
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#define MOVE_ECHOEDVOICE 0x21A
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#define MOVE_LANDSWRATH 0x21B
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#define MOVE_OBLIVIONWING 0x21C
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#define MOVE_HEARTSWAP 0x21D
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#define MOVE_CRUSHGRIP 0x21E
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#define MOVE_SACREDSWORD 0x21F
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#define MOVE_HEATCRASH 0x220
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#define MOVE_HEADCHARGE 0x221
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#define MOVE_TECHNOBLAST 0x222
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#define MOVE_RELICSONG 0x223
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#define MOVE_SECRETSWORD 0x224
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#define MOVE_GLACIATE 0x225
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#define MOVE_BOLTSTRIKE 0x226
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#define MOVE_BLUEFLARE 0x227
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#define MOVE_FREEZESHOCK 0x228
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#define MOVE_ICEBURN 0x229
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#define MOVE_VCREATE 0x22A
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#define MOVE_FUSIONFLARE 0x22B
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#define MOVE_FUSIONBOLT 0x22C
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#define MOVE_FELLSTINGER 0x22D
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#define MOVE_NOBLEROAR 0x22E
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#define MOVE_DRAGONASCENT 0x22F
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#define MOVE_PARTINGSHOT 0x230
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#define MOVE_TOPSYTURVY 0x231
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#define MOVE_COREENFORCER 0x232
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#define MOVE_CHATTER 0x233
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#define MOVE_CONFIDE 0x234
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#define MOVE_WATERSHURIKEN 0x235
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#define MOVE_MYSTICALFIRE 0x236
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#define MOVE_SPIKYSHIELD 0x237
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#define MOVE_EERIEIMPULSE 0x238
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#define MOVE_HOLDBACK 0x239
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#define MOVE_INFESTATION 0x23A
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#define MOVE_POWERUPPUNCH 0x23B
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#define MOVE_THOUSANDARROWS 0x23C
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#define MOVE_THOUSANDWAVES 0x23D
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#define MOVE_PARABOLICCHARGE 0x23E
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#define MOVE_SEARINGSHOT 0x23F
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#define MOVE_SEEDFLARE 0x240
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#define MOVE_ACCELEROCK 0x241
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#define MOVE_ANCHORSHOT 0x242
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#define MOVE_AURORAVEIL 0x243
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#define MOVE_BANEFULBUNKER 0x244
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#define MOVE_BEAKBLAST 0x245
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#define MOVE_BRUTALSWING 0x246
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#define MOVE_BURNUP 0x247
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#define MOVE_CLANGINGSCALES 0x248
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#define MOVE_DARKESTLARIAT 0x249
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#define MOVE_DRAGONHAMMER 0x24A
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#define MOVE_FIRELASH 0x24B
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#define MOVE_FIRSTIMPRESSION 0x24C
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#define MOVE_FLEURCANNON 0x24D
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#define MOVE_FLORALHEALING 0x24E
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#define MOVE_GEARUP 0x24F
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#define MOVE_HIGHHORSEPOWER 0x250
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#define MOVE_ICEHAMMER 0x251
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#define MOVE_LASERFOCUS 0x252
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#define MOVE_LEAFAGE 0x253
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#define MOVE_LIQUIDATION 0x254
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#define MOVE_LUNGE 0x255
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#define MOVE_MOONGEISTBEAM 0x256
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#define MOVE_MULTIATTACK 0x257
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#define MOVE_NATURESMADNESS 0x258
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#define MOVE_POLLENPUFF 0x259
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#define MOVE_POWERTRIP 0x25A
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#define MOVE_PRISMATICLASER 0x25B
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#define MOVE_PSYCHICFANGS 0x25C
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#define MOVE_PURIFY 0x25D
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#define MOVE_REVELATIONDANCE 0x25E
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#define MOVE_SHADOWBONE 0x25F
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#define MOVE_SHELLTRAP 0x260
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#define MOVE_SHOREUP 0x261
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#define MOVE_SMARTSTRIKE 0x262
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#define MOVE_SOLARBLADE 0x263
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#define MOVE_SPARKLINGARIA 0x264
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#define MOVE_SPECTRALTHIEF 0x265
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#define MOVE_SPEEDSWAP 0x266
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#define MOVE_SPIRITSHACKLE 0x267
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#define MOVE_SPOTLIGHT 0x268
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#define MOVE_STOMPINGTANTRUM 0x269
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#define MOVE_STRENGTHSAP 0x26A
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#define MOVE_SUNSTEELSTRIKE 0x26b
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#define MOVE_TEARFULLOOK 0x26C
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#define MOVE_THROATCHOP 0x26D
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#define MOVE_TOXICTHREAD 0x26E
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#define MOVE_TROPKICK 0x26F
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#define MOVE_ZINGZAP 0x270
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#define MOVE_ELECTRICTERRAIN 0x271
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#define MOVE_GRASSYTERRAIN 0x272
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#define MOVE_MISTYTERRAIN 0x273
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#define MOVE_PSYCHICTERRAIN 0x274
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#define MOVE_GRASSPLEDGE 0x275
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#define MOVE_FIREPLEDGE 0x276
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#define MOVE_WATERPLEDGE 0x277
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#define MOVE_TRICKROOM 0x278
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#define MOVE_MAGICROOM 0x279
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#define MOVE_WONDERROOM 0x27A
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#define MOVE_CRAFTYSHIELD 0x27B
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#define MOVE_MATBLOCK 0x27C
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#define MOVE_QUICKGUARD 0x27D
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#define MOVE_WIDEGUARD 0x27E
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#define MOVE_AQUARING 0x27F
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#define MOVE_AROMATICMIST 0x280
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#define MOVE_BELCH 0x281
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#define MOVE_BESTOW 0x282
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#define MOVE_FLING 0x283
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#define MOVE_FLYINGPRESS 0x284
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#define MOVE_GRAVITY 0x285
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#define MOVE_GUARDSPLIT 0x286
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#define MOVE_HEALBLOCK 0x287
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#define MOVE_IONDELUGE 0x288
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#define MOVE_LUCKYCHANT 0x289
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#define MOVE_MAGNETRISE 0x28A
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#define MOVE_MAGNETICFLUX 0x28B
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#define MOVE_POWDER 0x28C
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#define MOVE_POWERSPLIT 0x28D
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#define MOVE_REFLECTTYPE 0x28E
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#define MOVE_SIMPLEBEAM 0x28F
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#define MOVE_SOAK 0x290
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#define MOVE_TELEKINESIS 0x291
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#define MOVE_TRICKORTREAT 0x292
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#define MOVE_VENOMDRENCH 0x293
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#define MOVE_FORESTSCURSE 0x294
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#define MOVE_MINDBLOWN 0x295
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#define MOVE_PHOTONGEYSER 0x296
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#define MOVE_PLASMAFISTS 0x297
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#define MOVE_ELECTRIFY 0x298
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#define MOVE_EMBARGO 0x299
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#define MOVE_FAIRYLOCK 0x29A
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#define MOVE_LIGHTOFRUIN 0x29B
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#define MOVE_TRUMPCARD 0x29C
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#define MOVE_AFTERYOU 0x29D
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#define MOVE_INSTRUCT 0x29E
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#define MOVE_QUASH 0x29F
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#define MOVE_HAPPYHOUR 0x2A0
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#define MOVE_DOUBLEIRONBASH 0x2A1
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#define MOVE_LASTRESORT 0x2A2
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#define MOVE_SKYDROP 0x2A3
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#define MOVE_CELEBRATE 0x2A4
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#define MOVE_HOLDHANDS 0x2A5
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//Sword & Shield Moves
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#define MOVE_DYNAMAXCANNON 0x2A6
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#define MOVE_SNIPESHOT 0x2A7
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#define MOVE_JAWLOCK 0x2A8
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#define MOVE_STUFFCHEEKS 0x2A9
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#define MOVE_NORETREAT 0x2AA
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#define MOVE_TARSHOT 0x2AB
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#define MOVE_MAGICPOWDER 0x2AC
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#define MOVE_DRAGONDARTS 0x2AD
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#define MOVE_TEATIME 0x2AE
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#define MOVE_OCTOLOCK 0x2AF
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#define MOVE_BOLTBEAK 0x2B0
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#define MOVE_FISHIOUSREND 0x2B1
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#define MOVE_COURTCHANGE 0x2B2
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#define MOVE_CLANGOROUSSOUL 0x2B3
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#define MOVE_BODYPRESS 0x2B4
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#define MOVE_DECORATE 0x2B5
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#define MOVE_DRUMBEATING 0x2B6
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#define MOVE_SNAPTRAP 0x2B7
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#define MOVE_PYROBALL 0x2B8
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#define MOVE_BEHEMOTHBLADE 0x2B9
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#define MOVE_BEHEMOTHBASH 0x2BA
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#define MOVE_AURAWHEEL 0x2BB
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#define MOVE_BREAKINGSWIPE 0x2BC
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#define MOVE_BRANCHPOKE 0x2BD
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#define MOVE_OVERDRIVE 0x2BE
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#define MOVE_APPLEACID 0x2BF
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#define MOVE_GRAVAPPLE 0x2C0
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#define MOVE_SPIRITBREAK 0x2C1
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#define MOVE_STRANGESTEAM 0x2C2
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#define MOVE_LIFEDEW 0x2C3
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#define MOVE_OBSTRUCT 0x2C4
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#define MOVE_FALSESURRENDER 0x2C5
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#define MOVE_METEORASSAULT 0x2C6
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#define MOVE_ETERNABEAM 0x2C7
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#define MOVE_STEELBEAM 0x2C8
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#define MOVE_EXPANDINGFORCE 0x2C9
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#define MOVE_STEELROLLER 0x2CA
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#define MOVE_SCALESHOT 0x2CB
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#define MOVE_METEORBEAM 0x2CC
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#define MOVE_SHELLSIDEARM 0x2CD
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#define MOVE_MISTYEXPLOSION 0x2CE
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#define MOVE_GRASSYGLIDE 0x2CF
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#define MOVE_RISINGVOLTAGE 0x2D0
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#define MOVE_TERRAINPULSE 0x2D1
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#define MOVE_SKITTERSMACK 0x2D2
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#define MOVE_BURNINGJEALOUSY 0x2D3
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#define MOVE_LASHOUT 0x2D4
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#define MOVE_POLTERGEIST 0x2D5
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#define MOVE_CORROSIVEGAS 0x2D6
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#define MOVE_COACHING 0x2D7
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#define MOVE_FLIPTURN 0x2D8
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#define MOVE_TRIPLEAXEL 0x2D9
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#define MOVE_DUALWINGBEAT 0x2DA
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#define MOVE_SCORCHINGSANDS 0x2DB
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#define MOVE_JUNGLEHEALING 0x2DC
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#define MOVE_WICKEDBLOW 0x2DD
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#define MOVE_SURGINGSTRIKES 0x2DE
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#define MOVE_FREEZINGGLARE 0x2DF
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#define MOVE_THUNDEROUSKICK 0x2E0
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#define MOVE_FIERYWRATH 0x2E1
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#define MOVE_EERIESPELL 0x2E2
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#define MOVE_THUNDERCAGE 0x2E3
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#define MOVE_DRAGONENERGY 0x2E4
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#define MOVE_ASTRALBARRAGE 0x2E5
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#define MOVE_GLACIALLANCE 0x2E6
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|
|
//Z-Moves
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|
#define MOVE_BREAKNECK_BLITZ_P 0x2E7
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#define MOVE_BREAKNECK_BLITZ_S 0x2E8
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#define MOVE_ALL_OUT_PUMMELING_P 0x2E9
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#define MOVE_ALL_OUT_PUMMELING_S 0x2EA
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#define MOVE_SUPERSONIC_SKYSTRIKE_P 0x2EB
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#define MOVE_SUPERSONIC_SKYSTRIKE_S 0x2EC
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#define MOVE_ACID_DOWNPOUR_P 0x2ED
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#define MOVE_ACID_DOWNPOUR_S 0x2EE
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#define MOVE_TECTONIC_RAGE_P 0x2EF
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#define MOVE_TECTONIC_RAGE_S 0x2F0
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#define MOVE_CONTINENTAL_CRUSH_P 0x2F1
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#define MOVE_CONTINENTAL_CRUSH_S 0x2F2
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#define MOVE_SAVAGE_SPIN_OUT_P 0x2F3
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#define MOVE_SAVAGE_SPIN_OUT_S 0x2F4
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#define MOVE_NEVER_ENDING_NIGHTMARE_P 0x2F5
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#define MOVE_NEVER_ENDING_NIGHTMARE_S 0x2F6
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#define MOVE_CORKSCREW_CRASH_P 0x2F7
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#define MOVE_CORKSCREW_CRASH_S 0x2F8
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#define MOVE_INFERNO_OVERDRIVE_P 0x2F9
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#define MOVE_INFERNO_OVERDRIVE_S 0x2FA
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#define MOVE_HYDRO_VORTEX_P 0x2FB
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#define MOVE_HYDRO_VORTEX_S 0x2FC
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#define MOVE_BLOOM_DOOM_P 0x2FD
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#define MOVE_BLOOM_DOOM_S 0x2FE
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#define MOVE_GIGAVOLT_HAVOC_P 0x2FF
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#define MOVE_GIGAVOLT_HAVOC_S 0x300
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#define MOVE_SHATTERED_PSYCHE_P 0x301
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#define MOVE_SHATTERED_PSYCHE_S 0x302
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#define MOVE_SUBZERO_SLAMMER_P 0x303
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#define MOVE_SUBZERO_SLAMMER_S 0x304
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#define MOVE_DEVASTATING_DRAKE_P 0x305
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#define MOVE_DEVASTATING_DRAKE_S 0x306
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#define MOVE_BLACK_HOLE_ECLIPSE_P 0x307
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#define MOVE_BLACK_HOLE_ECLIPSE_S 0x308
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#define MOVE_TWINKLE_TACKLE_P 0x309
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#define MOVE_TWINKLE_TACKLE_S 0x30A
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#define MOVE_CATASTROPIKA 0x30B
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#define MOVE_10000000_VOLT_THUNDERBOLT 0x30C
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#define MOVE_STOKED_SPARKSURFER 0x30D //Paralyze Target
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#define MOVE_EXTREME_EVOBOOST 0x30E //Double Ancient Power
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#define MOVE_PULVERIZING_PANCAKE 0x30F
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#define MOVE_GENESIS_SUPERNOVA 0x310 //Sets up Psychic Terrain
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#define MOVE_SINISTER_ARROW_RAID 0x311
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#define MOVE_MALICIOUS_MOONSAULT 0x312
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#define MOVE_OCEANIC_OPERETTA 0x313
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#define MOVE_SPLINTERED_STORMSHARDS 0x314 //Removes Terrain
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#define MOVE_LETS_SNUGGLE_FOREVER 0x315
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#define MOVE_CLANGOROUS_SOULBLAZE 0x316 //Ancient Power
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#define MOVE_GUARDIAN_OF_ALOLA 0x317
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#define MOVE_SEARING_SUNRAZE_SMASH 0x318
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#define MOVE_MENACING_MOONRAZE_MAELSTROM 0x319
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#define MOVE_LIGHT_THAT_BURNS_THE_SKY 0x31A
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#define MOVE_SOUL_STEALING_7_STAR_STRIKE 0x31B
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#define FIRST_Z_MOVE MOVE_BREAKNECK_BLITZ_P
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#define LAST_Z_MOVE MOVE_SOUL_STEALING_7_STAR_STRIKE
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//Max Moves
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#define MOVE_MAX_GUARD 0x31C
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#define MOVE_MAX_STRIKE_P 0x31D
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#define MOVE_MAX_STRIKE_S 0x31E
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#define MOVE_MAX_KNUCKLE_P 0x31F
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#define MOVE_MAX_KNUCKLE_S 0x320
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#define MOVE_MAX_AIRSTREAM_P 0x321
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#define MOVE_MAX_AIRSTREAM_S 0x322
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#define MOVE_MAX_OOZE_P 0x323
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#define MOVE_MAX_OOZE_S 0x324
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#define MOVE_MAX_QUAKE_P 0x325
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#define MOVE_MAX_QUAKE_S 0x326
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#define MOVE_MAX_ROCKFALL_P 0x327
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#define MOVE_MAX_ROCKFALL_S 0x328
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#define MOVE_MAX_FLUTTERBY_P 0x329
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#define MOVE_MAX_FLUTTERBY_S 0x32A
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#define MOVE_MAX_PHANTASM_P 0x32B
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#define MOVE_MAX_PHANTASM_S 0x32C
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#define MOVE_MAX_STEELSPIKE_P 0x32D
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#define MOVE_MAX_STEELSPIKE_S 0x32E
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#define MOVE_MAX_FLARE_P 0x32F
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#define MOVE_MAX_FLARE_S 0x330
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#define MOVE_MAX_GEYSER_P 0x331
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#define MOVE_MAX_GEYSER_S 0x332
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#define MOVE_MAX_OVERGROWTH_P 0x333
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#define MOVE_MAX_OVERGROWTH_S 0x334
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#define MOVE_MAX_LIGHTNING_P 0x335
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#define MOVE_MAX_LIGHTNING_S 0x336
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#define MOVE_MAX_MINDSTORM_P 0x337
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#define MOVE_MAX_MINDSTORM_S 0x338
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#define MOVE_MAX_HAILSTORM_P 0x339
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#define MOVE_MAX_HAILSTORM_S 0x33A
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#define MOVE_MAX_WYRMWIND_P 0x33B
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#define MOVE_MAX_WYRMWIND_S 0x33C
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#define MOVE_MAX_DARKNESS_P 0x33D
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#define MOVE_MAX_DARKNESS_S 0x33E
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#define MOVE_MAX_STARFALL_P 0x33F
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#define MOVE_MAX_STARFALL_S 0x340
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#define MOVE_G_MAX_VINE_LASH_P 0x341
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#define MOVE_G_MAX_VINE_LASH_S 0x342
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#define MOVE_G_MAX_WILDFIRE_P 0x343
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#define MOVE_G_MAX_WILDFIRE_S 0x344
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#define MOVE_G_MAX_CANNONADE_P 0x345
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#define MOVE_G_MAX_CANNONADE_S 0x346
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#define MOVE_G_MAX_BEFUDDLE_P 0x347
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#define MOVE_G_MAX_BEFUDDLE_S 0x348
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#define MOVE_G_MAX_VOLT_CRASH_P 0x349
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#define MOVE_G_MAX_VOLT_CRASH_S 0x34A
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#define MOVE_G_MAX_GOLD_RUSH_P 0x34B
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#define MOVE_G_MAX_GOLD_RUSH_S 0x34C
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#define MOVE_G_MAX_CHI_STRIKE_P 0x34D
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#define MOVE_G_MAX_CHI_STRIKE_S 0x34E
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#define MOVE_G_MAX_TERROR_P 0x34F
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#define MOVE_G_MAX_TERROR_S 0x350
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#define MOVE_G_MAX_FOAM_BURST_P 0x351
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#define MOVE_G_MAX_FOAM_BURST_S 0x352
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#define MOVE_G_MAX_RESONANCE_P 0x353
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#define MOVE_G_MAX_RESONANCE_S 0x354
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#define MOVE_G_MAX_CUDDLE_P 0x355
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#define MOVE_G_MAX_CUDDLE_S 0x356
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#define MOVE_G_MAX_REPLENISH_P 0x357
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#define MOVE_G_MAX_REPLENISH_S 0x358
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#define MOVE_G_MAX_MALODOR_P 0x359
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#define MOVE_G_MAX_MALODOR_S 0x35A
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#define MOVE_G_MAX_MELTDOWN_P 0x35B
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#define MOVE_G_MAX_MELTDOWN_S 0x35C
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#define MOVE_G_MAX_DRUM_SOLO_P 0x35D
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#define MOVE_G_MAX_DRUM_SOLO_S 0x35E
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#define MOVE_G_MAX_FIREBALL_P 0x35F
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#define MOVE_G_MAX_FIREBALL_S 0x360
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#define MOVE_G_MAX_HYDROSNIPE_P 0x361
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#define MOVE_G_MAX_HYDROSNIPE_S 0x362
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#define MOVE_G_MAX_WIND_RAGE_P 0x363
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#define MOVE_G_MAX_WIND_RAGE_S 0x364
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#define MOVE_G_MAX_GRAVITAS_P 0x365
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#define MOVE_G_MAX_GRAVITAS_S 0x366
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#define MOVE_G_MAX_STONESURGE_P 0x367
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#define MOVE_G_MAX_STONESURGE_S 0x368
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#define MOVE_G_MAX_VOLCALITH_P 0x369
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#define MOVE_G_MAX_VOLCALITH_S 0x36A
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#define MOVE_G_MAX_TARTNESS_P 0x36B
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#define MOVE_G_MAX_TARTNESS_S 0x36C
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#define MOVE_G_MAX_SWEETNESS_P 0x36D
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#define MOVE_G_MAX_SWEETNESS_S 0x36E
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#define MOVE_G_MAX_SANDBLAST_P 0x36F
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#define MOVE_G_MAX_SANDBLAST_S 0x370
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#define MOVE_G_MAX_STUN_SHOCK_P 0x371
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#define MOVE_G_MAX_STUN_SHOCK_S 0x372
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#define MOVE_G_MAX_CENTIFERNO_P 0x373
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#define MOVE_G_MAX_CENTIFERNO_S 0x374
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#define MOVE_G_MAX_SMITE_P 0x375
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#define MOVE_G_MAX_SMITE_S 0x376
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#define MOVE_G_MAX_SNOOZE_P 0x377
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#define MOVE_G_MAX_SNOOZE_S 0x378
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#define MOVE_G_MAX_FINALE_P 0x379
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#define MOVE_G_MAX_FINALE_S 0x37A
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#define MOVE_G_MAX_STEELSURGE_P 0x37B
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#define MOVE_G_MAX_STEELSURGE_S 0x37C
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#define MOVE_G_MAX_DEPLETION_P 0x37D
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#define MOVE_G_MAX_DEPLETION_S 0x37E
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#define MOVE_G_MAX_ONE_BLOW_P 0x37F
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#define MOVE_G_MAX_ONE_BLOW_S 0x380
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#define MOVE_G_MAX_RAPID_FLOW_P 0x381
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#define MOVE_G_MAX_RAPID_FLOW_S 0x382
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#define FIRST_MAX_MOVE MOVE_MAX_GUARD
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#define LAST_MAX_MOVE MOVE_MAX_STARFALL_S
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#define FIRST_G_MAX_MOVE MOVE_G_MAX_VINE_LASH_P
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#define LAST_G_MAX_MOVE MOVE_G_MAX_RAPID_FLOW_S
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#define LAST_MOVE_INDEX MOVE_G_MAX_RAPID_FLOW_S
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#define MOVES_COUNT (MOVE_G_MAX_RAPID_FLOW_S + 1)
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#define NON_Z_MOVE_COUNT (MOVE_GLACIALLANCE + 1)
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