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https://github.com/Skeli789/Dynamic-Pokemon-Expansion.git
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34 lines
799 B
C
34 lines
799 B
C
#pragma once
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// Extracts the upper 16 bits of a 32-bit number
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#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
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// Extracts the lower 16 bits of a 32-bit number
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#define LOHALF(n) ((n) & 0xFFFF)
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struct MonCoords
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{
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// This would use a bitfield, but some function
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// uses it as a u8 and casting won't match.
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u8 size; // u8 width:4, height:4;
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u8 y_offset;
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u16 unused;
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};
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struct CompressedSpriteSheet
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{
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const u8* data; // LZ77 compressed pixel data
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u16 size; // Uncompressed size of pixel data
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u16 tag;
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};
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struct CompressedSpritePalette
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{
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const u8* data; // LZ77 compressed palette data
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u16 tag;
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u16 unused;
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};
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void __attribute__((long_call)) LZ77UnCompWram(const void *src, void *dest);
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void __attribute__((long_call)) DrawSpindaSpots(u16, u32, u8*, u8);
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