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https://github.com/Skeli789/Dynamic-Pokemon-Expansion.git
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-Using a Thunder Stone while standing on the shore evolves it -Not supported by the public CFRU as of this commit
69 lines
2.4 KiB
C
69 lines
2.4 KiB
C
#pragma once
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#define MON_MALE 0x00
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#define MON_FEMALE 0xFE
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struct Evolution
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{
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u16 method;
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u16 param;
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u16 targetSpecies;
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u16 unknown; // used for mega evo, Dawn Stone, level in EVO_TYPE_IN_PARTY, or time range in EVO_LEVEL_SPECIFIC_TIME_RANGE
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};
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enum EvolutionMethods
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{
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EVO_NONE = 0,
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EVO_FRIENDSHIP,
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EVO_FRIENDSHIP_DAY,
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EVO_FRIENDSHIP_NIGHT,
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EVO_LEVEL,
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EVO_TRADE,
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EVO_TRADE_ITEM,
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EVO_ITEM, // for dawn stone, add MON_MALE(0x0) or MON_FEMALE(0xFF) to .unknown in evo table entry
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EVO_LEVEL_ATK_GT_DEF,
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EVO_LEVEL_ATK_EQ_DEF,
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EVO_LEVEL_ATK_LT_DEF,
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EVO_LEVEL_SILCOON,
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EVO_LEVEL_CASCOON,
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EVO_LEVEL_NINJASK,
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EVO_LEVEL_SHEDINJA,
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EVO_BEAUTY,
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// new evolutions
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EVO_RAINY_FOGGY_OW, // raining or foggy in overworld
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EVO_MOVE_TYPE, // knows a move with a specific type (eg. sylveon: fairy type move). Param is the move type
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EVO_TYPE_IN_PARTY, //specific type (param) in party after given level (unknown).
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EVO_MAP, // specific map evolution. bank in param, map in unknown
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EVO_MALE_LEVEL, // above given level if male
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EVO_FEMALE_LEVEL, // above given level if female
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EVO_LEVEL_NIGHT, // above given level at night
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EVO_LEVEL_DAY, // above given level during day
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EVO_HOLD_ITEM_NIGHT, // level up holding item at night (eg. sneasel)
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EVO_HOLD_ITEM_DAY, // level up while holding a specific item during the day (eg. happiny)
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EVO_MOVE, // knows a given move
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EVO_OTHER_PARTY_MON, //another poke in the party, arg is a specific species
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EVO_LEVEL_SPECIFIC_TIME_RANGE, // above given level with a range (unknown is [start][end]. eg lycanroc -> 1700-1800 hrs -> 0x1112)
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EVO_FLAG_SET, //If a certain flag is set. Can be used for touching the Mossy/Icy Rock for Leafeon/Glaceon evolutions
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EVO_CRITICAL_HIT, // successfully land 3 critical hits in one battle
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EVO_NATURE_HIGH, // evolution based on high key nature at a certain level
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EVO_NATURE_LOW, // evolution based on low key nature at a certain level
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EVO_DAMAGE_LOCATION, // recieve 49+ damage in battle without fainting, walk to specific tile
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EVO_ITEM_LOCATION, // Stand on a tile with a certain behaviour and use an item on a Pokemon
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};
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#define EVO_GIGANTAMAX 0xFD
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#define EVO_MEGA 0xFE
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enum MegaEvoVariants
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{
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MEGA_VARIANT_STANDARD,
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MEGA_VARIANT_PRIMAL,
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MEGA_VARIANT_WISH, //Rayquaza
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MEGA_VARIANT_ULTRA_BURST, //Necrozma
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};
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#define MB_SHALLOW_WATER 0x17 //For Alolan Raichu
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#define MAPSEC_POWER_PLANT 0x8E
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#define MAPSEC_ICEFALL_CAVE 0xB1
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