Change Castform Compilation To Save Space

This commit is contained in:
Skeli
2020-07-22 22:08:18 +03:00
parent 2a0d4b1d91
commit ecb3c91ecb
7 changed files with 7 additions and 3 deletions

View File

@@ -283,14 +283,17 @@ def ProcessSpriteGraphics():
frontFlags = GetFlagsFromFlagFile(GRAPHICS + "/frontspriteflags.grit")
backFlags = GetFlagsFromFlagFile(GRAPHICS + "/backspriteflags.grit")
iconFlags = GetFlagsFromFlagFile(GRAPHICS + "/iconspriteflags.grit")
castformFlags = GetFlagsFromFlagFile(GRAPHICS + "/castform/gritflags.txt")
backsprites = [file for file in glob(GRAPHICS + "/backspr" + "**/*.png", recursive=True)]
frontsprites = [file for file in glob(GRAPHICS + "/frontspr" + "**/*.png", recursive=True)]
iconsprites = [file for file in glob(GRAPHICS + "/pokeicon" + "**/*.png", recursive=True)]
castformsprites = [file for file in glob(GRAPHICS + "/castform" + "**/*.png", recursive=True)]
ProcessSpriteSet(frontsprites, frontFlags, 'frontsprites.s', "Front Sprites")
ProcessSpriteSet(backsprites, backFlags, 'backsprites.s', "Back Sprites")
ProcessSpriteSet(iconsprites, iconFlags, 'iconsprites.s', "Icon Sprites")
ProcessSpriteSet(castformsprites, castformFlags, 'castformsprites.s', "Castform Sprites")
def ProcessAudio(audioFile: str) -> str: