mirror of
https://github.com/Skeli789/Dynamic-Pokemon-Expansion.git
synced 2026-09-14 21:16:12 -05:00
Some Fixes + SwSh Prep
This commit is contained in:
@@ -37,7 +37,7 @@
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#define ABILITY_CHLOROPHYLL 0x22
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#define ABILITY_ILLUMINATE 0x23
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#define ABILITY_TRACE 0x24
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#define ABILITY_HUGEPOWER 0x25
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#define ABILITY_HUGEPOWER 0x25 //Also Pure Power
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#define ABILITY_POISONPOINT 0x26
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#define ABILITY_INNERFOCUS 0x27
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#define ABILITY_MAGMAARMOR 0x28
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@@ -74,9 +74,9 @@
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#define ABILITY_ARENATRAP 0x47
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#define ABILITY_VITALSPIRIT 0x48
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#define ABILITY_WHITESMOKE 0x49
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#define ABILITY_PUREPOWER 0x4A
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#define ABILITY_NEUTRALIINGGAS 0x4A
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#define ABILITY_SHELLARMOR 0x4B
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#define ABILITY_CACOPHONY 0x4C
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#define ABILITY_HUNGERSWITCH 0x4C
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#define ABILITY_AIRLOCK 0x4D
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#define ABILITY_SWEETVEIL 0x4E
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#define ABILITY_SKILLLINK 0x4F
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@@ -150,7 +150,7 @@
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#define ABILITY_FLAREBOOST 0x93
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#define ABILITY_FURCOAT 0x94
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#define ABILITY_WONDERSKIN 0x95
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#define ABILITY_PROTEAN 0x96
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#define ABILITY_PROTEAN 0x96 //Also Libero
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#define ABILITY_PARENTALBOND 0x97
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#define ABILITY_MOLDBREAKER 0x98
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#define ABILITY_TURBOBLAZE 0x99
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@@ -160,11 +160,11 @@
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#define ABILITY_BEASTBOOST 0x9D
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#define ABILITY_CORROSION 0x9E
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#define ABILITY_DISGUISE 0x9F
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#define ABILITY_EMERGENCYEXIT 0xA0
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#define ABILITY_EMERGENCYEXIT 0xA0 //Also Wimp Out
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#define ABILITY_FLUFFY 0xA1
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#define ABILITY_FULLMETALBODY 0xA2
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#define ABILITY_BROKEN_1 0xA3
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#define ABILITY_BROKEN_2 0xA4
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#define ABILITY_STEELY_SPIRIT 0xA2
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#define ABILITY_PERISH_BODY 0xA3
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#define ABILITY_WANDERING_SPIRIT 0xA4
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#define ABILITY_POWERCONSTRUCT 0xA5
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#define ABILITY_PRISMARMOR 0xA6
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#define ABILITY_RKS_SYSTEM 0xA7
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@@ -215,7 +215,7 @@
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#define ABILITY_PRIMORDIALSEA 0xD4
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#define ABILITY_DESOLATELAND 0xD5
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#define ABILITY_DELTASTREAM 0xD6
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#define ABILITY_WIMPOUT 0xD7
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#define ABILITY_GORILLATACTICS 0xD7
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#define ABILITY_BERSERK 0xD8
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#define ABILITY_LONGREACH 0xD9
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#define ABILITY_LIQUIDVOICE 0xDA
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@@ -238,3 +238,20 @@
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#define ABILITY_POWEROFALCHEMY 0xEB
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#define ABILITY_NEUROFORCE 0xEC
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#define ABILITY_GALVANIZE 0xED
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#define ABILITY_INTREPIDSWORD 0xEE
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#define ABILITY_DAUNTLESSSHIELD 0xEF
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#define ABILITY_BALLFETCH 0xF0
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#define ABILITY_COTTONDOWN 0xF1
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#define ABILITY_MIRRORARMOR 0xF2
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#define ABILITY_GULPMISSLE 0xF3
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#define ABILITY_STALWART 0xF4 //Also Propellor Tail
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#define ABILITY_STEAMENGINE 0xF5
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#define ABILITY_PUNKROCK 0xF6
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#define ABILITY_SANDSPIT 0xF7
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#define ABILITY_ICESCALES 0xF8
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#define ABILITY_RIPEN 0xF9
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#define ABILITY_ICEFACE 0xFA
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#define ABILITY_POWERSPOT 0xFB
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#define ABILITY_MIMICRY 0xFC
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#define ABILITY_SCREENCLEANER 0xFD
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#define ABILITY_PASTELVEIL 0xFE
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@@ -45,6 +45,7 @@ enum EvolutionMethods
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EVO_LEVEL_SPECIFIC_TIME_RANGE, // above given level with a range (unknown is [start][end]. eg lycanroc -> 1700-1800 hrs -> 0x1112)
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};
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#define EVO_GIGANTAMAX 0xFD
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#define EVO_MEGA 0xFE
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enum MegaEvoVariants
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251
include/moves.h
251
include/moves.h
@@ -563,7 +563,7 @@
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#define MOVE_NOBLEROAR 0x22E
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#define MOVE_DRAGONASCENT 0x22F
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#define MOVE_PARTINGSHOT 0x230
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#define MOVE_TOPSYTURVY 0x231
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#define MOVE_TOPSYTURVY 0x231
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#define MOVE_COREENFORCER 0x232
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#define MOVE_CHATTER 0x233
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#define MOVE_CONFIDE 0x234
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@@ -681,63 +681,198 @@
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#define MOVE_CELEBRATE 0x2A4
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#define MOVE_HOLDHANDS 0x2A5
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#define MOVE_BREAKNECK_BLITZ_P 0x2A6
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#define MOVE_BREAKNECK_BLITZ_S 0x2A7
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#define MOVE_ALL_OUT_PUMMELING_P 0x2A8
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#define MOVE_ALL_OUT_PUMMELING_S 0x2A9
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#define MOVE_SUPERSONIC_SKYSTRIKE_P 0x2AA
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#define MOVE_SUPERSONIC_SKYSTRIKE_S 0x2AB
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#define MOVE_ACID_DOWNPOUR_P 0x2AC
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#define MOVE_ACID_DOWNPOUR_S 0x2AD
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#define MOVE_TECTONIC_RAGE_P 0x2AE
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#define MOVE_TECTONIC_RAGE_S 0x2AF
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#define MOVE_CONTINENTAL_CRUSH_P 0x2B0
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#define MOVE_CONTINENTAL_CRUSH_S 0x2B1
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#define MOVE_SAVAGE_SPIN_OUT_P 0x2B2
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#define MOVE_SAVAGE_SPIN_OUT_S 0x2B3
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#define MOVE_NEVER_ENDING_NIGHTMARE_P 0x2B4
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#define MOVE_NEVER_ENDING_NIGHTMARE_S 0x2B5
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#define MOVE_CORKSCREW_CRASH_P 0x2B6
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#define MOVE_CORKSCREW_CRASH_S 0x2B7
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#define MOVE_INFERNO_OVERDRIVE_P 0x2B8
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#define MOVE_INFERNO_OVERDRIVE_S 0x2B9
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#define MOVE_HYDRO_VORTEX_P 0x2BA
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#define MOVE_HYDRO_VORTEX_S 0x2BB
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#define MOVE_BLOOM_DOOM_P 0x2BC
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#define MOVE_BLOOM_DOOM_S 0x2BD
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#define MOVE_GIGAVOLT_HAVOC_P 0x2BE
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#define MOVE_GIGAVOLT_HAVOC_S 0x2BF
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#define MOVE_SHATTERED_PSYCHE_P 0x2C0
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#define MOVE_SHATTERED_PSYCHE_S 0x2C1
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#define MOVE_SUBZERO_SLAMMER_P 0x2C2
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#define MOVE_SUBZERO_SLAMMER_S 0x2C3
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#define MOVE_DEVASTATING_DRAKE_P 0x2C4
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#define MOVE_DEVASTATING_DRAKE_S 0x2C5
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#define MOVE_BLACK_HOLE_ECLIPSE_P 0x2C6
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#define MOVE_BLACK_HOLE_ECLIPSE_S 0x2C7
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#define MOVE_TWINKLE_TACKLE_P 0x2C8
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#define MOVE_TWINKLE_TACKLE_S 0x2C9
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//Sword & Shield Moves
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#define MOVE_DYNAMAXCANNON 0x2A6
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#define MOVE_SNIPESHOT 0x2A7
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#define MOVE_JAWLOCK 0x2A8
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#define MOVE_STUFFCHEEKS 0x2A9
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#define MOVE_NORETREAT 0x2AA
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#define MOVE_TARSHOT 0x2AB
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#define MOVE_MAGICPOWDER 0x2AC
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#define MOVE_DRAGONDARTS 0x2AD
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#define MOVE_TEATIME 0x2AE
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#define MOVE_OCTOLOCK 0x2AF
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#define MOVE_BOLTBEAK 0x2B0
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#define MOVE_FISHIOUSREND 0x2B1
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#define MOVE_COURTCHANGE 0x2B2
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#define MOVE_CLANGOROUSSOUL 0x2B3
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#define MOVE_BODYPRESS 0x2B4
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#define MOVE_DECORATE 0x2B5
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#define MOVE_DRUMBEATING 0x2B6
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#define MOVE_SNAPTRAP 0x2B7
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#define MOVE_PYROBALL 0x2B8
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#define MOVE_BEHEMOTHBLADE 0x2B9
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#define MOVE_BEHEMOTHBASH 0x2BA
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#define MOVE_AURAWHEEL 0x2BB
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#define MOVE_BREAKINGSWIPE 0x2BC
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#define MOVE_BRANCHPOKE 0x2BD
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#define MOVE_OVERDRIVE 0x2BE
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#define MOVE_APPLEACID 0x2BF
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#define MOVE_GRAVAPPLE 0x2C0
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#define MOVE_SPIRITBREAK 0x2C1
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#define MOVE_STRANGESTEAM 0x2C2
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#define MOVE_LIFEDEW 0x2C3
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#define MOVE_OBSTRUCT 0x2C4
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#define MOVE_FALSESURRENDER 0x2C5
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#define MOVE_METEORASSAULT 0x2C6
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#define MOVE_ETERNABEAM 0x2C7
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#define MOVE_STEELBEAM 0x2C8
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#define MOVE_CATASTROPIKA 0x2CA
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#define MOVE_10000000_VOLT_THUNDERBOLT 0x2CB
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#define MOVE_STOKED_SPARKSURFER 0x2CC //Paralyze Target
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#define MOVE_EXTREME_EVOBOOST 0x2CD //Double Ancient Power
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#define MOVE_PULVERIZING_PANCAKE 0x2CE
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#define MOVE_GENESIS_SUPERNOVA 0x2CF //Sets up Psychic Terrain
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#define MOVE_SINISTER_ARROW_RAID 0x2D0
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#define MOVE_MALICIOUS_MOONSAULT 0x2D1
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#define MOVE_OCEANIC_OPERETTA 0x2D2
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#define MOVE_SPLINTERED_STORMSHARDS 0x2D3 //Removes Terrain
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#define MOVE_LETS_SNUGGLE_FOREVER 0x2D4
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#define MOVE_CLANGOROUS_SOULBLAZE 0x2D5 //Ancient Power
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#define MOVE_GUARDIAN_OF_ALOLA 0x2D6
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#define MOVE_SEARING_SUNRAZE_SMASH 0x2D7
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#define MOVE_MENACING_MOONRAZE_MAELSTROM 0x2D8
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#define MOVE_LIGHT_THAT_BURNS_THE_SKY 0x2D9
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#define MOVE_SOUL_STEALING_7_STAR_STRIKE 0x2DA
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//Z-Moves
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#define MOVE_BREAKNECK_BLITZ_P 0x2C9
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#define MOVE_BREAKNECK_BLITZ_S 0x2CA
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#define MOVE_ALL_OUT_PUMMELING_P 0x2CB
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#define MOVE_ALL_OUT_PUMMELING_S 0x2CC
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#define MOVE_SUPERSONIC_SKYSTRIKE_P 0x2CD
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#define MOVE_SUPERSONIC_SKYSTRIKE_S 0x2CE
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#define MOVE_ACID_DOWNPOUR_P 0x2CF
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#define MOVE_ACID_DOWNPOUR_S 0x2D0
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#define MOVE_TECTONIC_RAGE_P 0x2D1
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#define MOVE_TECTONIC_RAGE_S 0x2D2
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#define MOVE_CONTINENTAL_CRUSH_P 0x2D3
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#define MOVE_CONTINENTAL_CRUSH_S 0x2D4
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#define MOVE_SAVAGE_SPIN_OUT_P 0x2D5
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#define MOVE_SAVAGE_SPIN_OUT_S 0x2D6
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#define MOVE_NEVER_ENDING_NIGHTMARE_P 0x2D7
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#define MOVE_NEVER_ENDING_NIGHTMARE_S 0x2D8
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#define MOVE_CORKSCREW_CRASH_P 0x2D9
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#define MOVE_CORKSCREW_CRASH_S 0x2DA
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#define MOVE_INFERNO_OVERDRIVE_P 0x2DB
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#define MOVE_INFERNO_OVERDRIVE_S 0x2DC
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#define MOVE_HYDRO_VORTEX_P 0x2DD
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#define MOVE_HYDRO_VORTEX_S 0x2DE
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#define MOVE_BLOOM_DOOM_P 0x2DF
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#define MOVE_BLOOM_DOOM_S 0x2E0
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#define MOVE_GIGAVOLT_HAVOC_P 0x2E1
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#define MOVE_GIGAVOLT_HAVOC_S 0x2E2
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#define MOVE_SHATTERED_PSYCHE_P 0x2E3
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#define MOVE_SHATTERED_PSYCHE_S 0x2E4
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#define MOVE_SUBZERO_SLAMMER_P 0x2E5
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#define MOVE_SUBZERO_SLAMMER_S 0x2E6
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#define MOVE_DEVASTATING_DRAKE_P 0x2E7
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#define MOVE_DEVASTATING_DRAKE_S 0x2E8
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#define MOVE_BLACK_HOLE_ECLIPSE_P 0x2E9
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#define MOVE_BLACK_HOLE_ECLIPSE_S 0x2EA
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#define MOVE_TWINKLE_TACKLE_P 0x2EB
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#define MOVE_TWINKLE_TACKLE_S 0x2EC
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#define FIRST_Z_MOVE MOVE_BREAKNECK_BLITZ_P
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#define LAST_Z_MOVE MOVE_SOUL_STEALING_7_STAR_STRIKE
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#define MOVE_CATASTROPIKA 0x2ED
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#define MOVE_10000000_VOLT_THUNDERBOLT 0x2EE
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#define MOVE_STOKED_SPARKSURFER 0x2EF //Paralyze Target
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#define MOVE_EXTREME_EVOBOOST 0x2F0 //Double Ancient Power
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#define MOVE_PULVERIZING_PANCAKE 0x2F1
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#define MOVE_GENESIS_SUPERNOVA 0x2F2 //Sets up Psychic Terrain
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#define MOVE_SINISTER_ARROW_RAID 0x2F3
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#define MOVE_MALICIOUS_MOONSAULT 0x2F4
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#define MOVE_OCEANIC_OPERETTA 0x2F5
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#define MOVE_SPLINTERED_STORMSHARDS 0x2F6 //Removes Terrain
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#define MOVE_LETS_SNUGGLE_FOREVER 0x2F7
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#define MOVE_CLANGOROUS_SOULBLAZE 0x2F8 //Ancient Power
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#define MOVE_GUARDIAN_OF_ALOLA 0x2F9
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#define MOVE_SEARING_SUNRAZE_SMASH 0x2FA
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#define MOVE_MENACING_MOONRAZE_MAELSTROM 0x2FB
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#define MOVE_LIGHT_THAT_BURNS_THE_SKY 0x2FC
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#define MOVE_SOUL_STEALING_7_STAR_STRIKE 0x2FD
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#define LAST_MOVE_INDEX MOVE_SOUL_STEALING_7_STAR_STRIKE
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#define MOVES_COUNT (MOVE_SOUL_STEALING_7_STAR_STRIKE + 1)
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#define FIRST_Z_MOVE MOVE_BREAKNECK_BLITZ_P
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#define LAST_Z_MOVE MOVE_SOUL_STEALING_7_STAR_STRIKE
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//Max Moves
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#define MOVE_MAX_GUARD 0x2FE
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#define MOVE_MAX_STRIKE_P 0x2FF
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#define MOVE_MAX_STRIKE_S 0x300
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#define MOVE_MAX_KNUCKLE_P 0x301
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#define MOVE_MAX_KNUCKLE_S 0x302
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#define MOVE_MAX_AIRSTREAM_P 0x303
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#define MOVE_MAX_AIRSTREAM_S 0x304
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#define MOVE_MAX_OOZE_P 0x305
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#define MOVE_MAX_OOZE_S 0x306
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#define MOVE_MAX_QUAKE_P 0x307
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#define MOVE_MAX_QUAKE_S 0x308
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#define MOVE_MAX_ROCKFALL_P 0x309
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#define MOVE_MAX_ROCKFALL_S 0x30A
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#define MOVE_MAX_FLUTTERBY_P 0x30B
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#define MOVE_MAX_FLUTTERBY_S 0x30C
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#define MOVE_MAX_PHANTASM_P 0x30D
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#define MOVE_MAX_PHANTASM_S 0x30E
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#define MOVE_MAX_STEELSPIKE_P 0x30F
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#define MOVE_MAX_STEELSPIKE_S 0x310
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#define MOVE_MAX_FLARE_P 0x311
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#define MOVE_MAX_FLARE_S 0x312
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#define MOVE_MAX_GEYSER_P 0x313
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#define MOVE_MAX_GEYSER_S 0x314
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#define MOVE_MAX_OVERGROWTH_P 0x315
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#define MOVE_MAX_OVERGROWTH_S 0x316
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#define MOVE_MAX_LIGHTNING_P 0x317
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#define MOVE_MAX_LIGHTNING_S 0x318
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#define MOVE_MAX_MINDSTORM_P 0x319
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#define MOVE_MAX_MINDSTORM_S 0x31A
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#define MOVE_MAX_HAILSTORM_P 0x31B
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#define MOVE_MAX_HAILSTORM_S 0x31C
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#define MOVE_MAX_WYRMWIND_P 0x31D
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#define MOVE_MAX_WYRMWIND_S 0x31E
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#define MOVE_MAX_DARKNESS_P 0x31F
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#define MOVE_MAX_DARKNESS_S 0x320
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#define MOVE_MAX_STARFALL_P 0x321
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#define MOVE_MAX_STARFALL_S 0x322
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#define MOVE_G_MAX_WILDFIRE_P 0x323
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#define MOVE_G_MAX_WILDFIRE_S 0x324
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#define MOVE_G_MAX_BEFUDDLE_P 0x325
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#define MOVE_G_MAX_BEFUDDLE_S 0x326
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#define MOVE_G_MAX_VOLT_CRASH_P 0x327
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#define MOVE_G_MAX_VOLT_CRASH_S 0x328
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#define MOVE_G_MAX_GOLD_RUSH_P 0x329
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#define MOVE_G_MAX_GOLD_RUSH_S 0x32A
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#define MOVE_G_MAX_CHI_STRIKE_P 0x32B
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#define MOVE_G_MAX_CHI_STRIKE_S 0x32C
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#define MOVE_G_MAX_TERROR_P 0x32D
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#define MOVE_G_MAX_TERROR_S 0x32E
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#define MOVE_G_MAX_FOAM_BURST_P 0x32F
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#define MOVE_G_MAX_FOAM_BURST_S 0x330
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#define MOVE_G_MAX_RESONANCE_P 0x331
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#define MOVE_G_MAX_RESONANCE_S 0x332
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#define MOVE_G_MAX_CUDDLE_P 0x333
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#define MOVE_G_MAX_CUDDLE_S 0x334
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#define MOVE_G_MAX_REPLENISH_P 0x335
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#define MOVE_G_MAX_REPLENISH_S 0x336
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#define MOVE_G_MAX_MALODOR_P 0x337
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#define MOVE_G_MAX_MALODOR_S 0x338
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#define MOVE_G_MAX_MELTDOWN_P 0x339
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#define MOVE_G_MAX_MELTDOWN_S 0x33A
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#define MOVE_G_MAX_STONESURGE_P 0x33B
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#define MOVE_G_MAX_STONESURGE_S 0x33C
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#define MOVE_G_MAX_WIND_RAGE_P 0x33D
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#define MOVE_G_MAX_WIND_RAGE_S 0x33E
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#define MOVE_G_MAX_STUN_SHOCK_P 0x33F
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#define MOVE_G_MAX_STUN_SHOCK_S 0x340
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#define MOVE_G_MAX_FINALE_P 0x341
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#define MOVE_G_MAX_FINALE_S 0x342
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#define MOVE_G_MAX_DEPLETION_P 0x343
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||||
#define MOVE_G_MAX_DEPLETION_S 0x344
|
||||
#define MOVE_G_MAX_GRAVITAS_P 0x345
|
||||
#define MOVE_G_MAX_GRAVITAS_S 0x346
|
||||
#define MOVE_G_MAX_VOLCALITH_P 0x347
|
||||
#define MOVE_G_MAX_VOLCALITH_S 0x348
|
||||
#define MOVE_G_MAX_SANDBLAST_P 0x349
|
||||
#define MOVE_G_MAX_SANDBLAST_S 0x34A
|
||||
#define MOVE_G_MAX_SNOOZE_P 0x34B
|
||||
#define MOVE_G_MAX_SNOOZE_S 0x34C
|
||||
#define MOVE_G_MAX_TARTNESS_P 0x34D
|
||||
#define MOVE_G_MAX_TARTNESS_S 0x34E
|
||||
#define MOVE_G_MAX_SWEETNESS_P 0x34F
|
||||
#define MOVE_G_MAX_SWEETNESS_S 0x350
|
||||
#define MOVE_G_MAX_SMITE_P 0x351
|
||||
#define MOVE_G_MAX_SMITE_S 0x352
|
||||
#define MOVE_G_MAX_STEELSURGE_P 0x353
|
||||
#define MOVE_G_MAX_STEELSURGE_S 0x354
|
||||
#define MOVE_G_MAX_CENTIFERNO_P 0x355
|
||||
#define MOVE_G_MAX_CENTIFERNO_S 0x356
|
||||
|
||||
#define FIRST_MAX_MOVE MOVE_MAX_GUARD
|
||||
#define LAST_MAX_MOVE MOVE_MAX_STARFALL_S
|
||||
#define FIRST_G_MAX_MOVE MOVE_G_MAX_WILDFIRE_P
|
||||
#define LAST_G_MAX_MOVE MOVE_G_MAX_CENTIFERNO_S
|
||||
|
||||
#define LAST_MOVE_INDEX MOVE_G_MAX_CENTIFERNO_S
|
||||
#define MOVES_COUNT (MOVE_G_MAX_CENTIFERNO_S + 1)
|
||||
#define NON_Z_MOVE_COUNT (MOVE_STEELBEAM + 1)
|
||||
|
||||
Reference in New Issue
Block a user