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Update moves.h
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include/moves.h
352
include/moves.h
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@ -717,185 +717,201 @@
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#define MOVE_METEORASSAULT 0x2C6
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#define MOVE_ETERNABEAM 0x2C7
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#define MOVE_STEELBEAM 0x2C8
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#define MOVE_BURNINGJEALOUSY 0x2C9
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#define MOVE_GRASSYGLIDE 0x2CA
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#define MOVE_SHELLSIDEARM 0x2CB
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#define MOVE_FREEZINGGLARE 0x2CC
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#define MOVE_THUNDEROUSKICK 0x2CD
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#define MOVE_FIERYWRATH 0x2CE
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#define MOVE_JUNGLEHEALING 0x2CF
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#define MOVE_WICKEDBLOW 0x2D0
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#define MOVE_SURGINGSTRIKES 0x2D1
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#define MOVE_THUNDERCAGE 0x2D2
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#define MOVE_DRAGONENERGY 0x2D3
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#define MOVE_EXPANDINGFORCE 0x2C9
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#define MOVE_STEELROLLER 0x2CA
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#define MOVE_SCALESHOT 0x2CB
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#define MOVE_METEORBEAM 0x2CC
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#define MOVE_SHELLSIDEARM 0x2CD
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#define MOVE_MISTYEXPLOSION 0x2CE
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#define MOVE_GRASSYGLIDE 0x2CF
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#define MOVE_RISINGVOLTAGE 0x2D0
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#define MOVE_TERRAINPULSE 0x2D1
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#define MOVE_SKITTERSMACK 0x2D2
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#define MOVE_BURNINGJEALOUSY 0x2D3
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#define MOVE_LASHOUT 0x2D4
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#define MOVE_POLTERGEIST 0x2D5
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#define MOVE_CORROSIVEGAS 0x2D6
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#define MOVE_COACHING 0x2D7
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#define MOVE_FLIPTURN 0x2D8
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#define MOVE_TRIPLEAXEL 0x2D9
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#define MOVE_DUALWINGBEAT 0x2DA
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#define MOVE_SCORCHINGSANDS 0x2DB
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#define MOVE_JUNGLEHEALING 0x2DC
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#define MOVE_WICKEDBLOW 0x2DD
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#define MOVE_SURGINGSTRIKES 0x2DE
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#define MOVE_FREEZINGGLARE 0x2DF
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#define MOVE_THUNDEROUSKICK 0x2E0
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#define MOVE_FIERYWRATH 0x2E1
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#define MOVE_THUNDERCAGE 0x2E2
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#define MOVE_DRAGONENERGY 0x2E3
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//Z-Moves
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#define MOVE_BREAKNECK_BLITZ_P 0x2D4
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#define MOVE_BREAKNECK_BLITZ_S 0x2D5
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#define MOVE_ALL_OUT_PUMMELING_P 0x2D6
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#define MOVE_ALL_OUT_PUMMELING_S 0x2D7
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#define MOVE_SUPERSONIC_SKYSTRIKE_P 0x2D8
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#define MOVE_SUPERSONIC_SKYSTRIKE_S 0x2D9
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#define MOVE_ACID_DOWNPOUR_P 0x2DA
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#define MOVE_ACID_DOWNPOUR_S 0x2DB
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#define MOVE_TECTONIC_RAGE_P 0x2DC
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#define MOVE_TECTONIC_RAGE_S 0x2DD
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#define MOVE_CONTINENTAL_CRUSH_P 0x2DE
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#define MOVE_CONTINENTAL_CRUSH_S 0x2DF
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#define MOVE_SAVAGE_SPIN_OUT_P 0x2E0
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#define MOVE_SAVAGE_SPIN_OUT_S 0x2E1
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#define MOVE_NEVER_ENDING_NIGHTMARE_P 0x2E2
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#define MOVE_NEVER_ENDING_NIGHTMARE_S 0x2E3
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#define MOVE_CORKSCREW_CRASH_P 0x2E4
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#define MOVE_CORKSCREW_CRASH_S 0x2E5
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#define MOVE_INFERNO_OVERDRIVE_P 0x2E6
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#define MOVE_INFERNO_OVERDRIVE_S 0x2E7
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#define MOVE_HYDRO_VORTEX_P 0x2E8
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#define MOVE_HYDRO_VORTEX_S 0x2E9
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#define MOVE_BLOOM_DOOM_P 0x2EA
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#define MOVE_BLOOM_DOOM_S 0x2EB
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#define MOVE_GIGAVOLT_HAVOC_P 0x2EC
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#define MOVE_GIGAVOLT_HAVOC_S 0x2ED
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#define MOVE_SHATTERED_PSYCHE_P 0x2EE
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#define MOVE_SHATTERED_PSYCHE_S 0x2EF
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#define MOVE_SUBZERO_SLAMMER_P 0x2F0
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#define MOVE_SUBZERO_SLAMMER_S 0x2F1
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#define MOVE_DEVASTATING_DRAKE_P 0x2F2
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#define MOVE_DEVASTATING_DRAKE_S 0x2F3
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#define MOVE_BLACK_HOLE_ECLIPSE_P 0x2F4
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#define MOVE_BLACK_HOLE_ECLIPSE_S 0x2F5
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#define MOVE_TWINKLE_TACKLE_P 0x2F6
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#define MOVE_TWINKLE_TACKLE_S 0x2F7
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#define MOVE_BREAKNECK_BLITZ_P 0x2E4
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#define MOVE_BREAKNECK_BLITZ_S 0x2E5
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#define MOVE_ALL_OUT_PUMMELING_P 0x2E6
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#define MOVE_ALL_OUT_PUMMELING_S 0x2E7
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#define MOVE_SUPERSONIC_SKYSTRIKE_P 0x2E8
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#define MOVE_SUPERSONIC_SKYSTRIKE_S 0x2E9
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#define MOVE_ACID_DOWNPOUR_P 0x2EA
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#define MOVE_ACID_DOWNPOUR_S 0x2EB
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#define MOVE_TECTONIC_RAGE_P 0x2EC
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#define MOVE_TECTONIC_RAGE_S 0x2ED
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#define MOVE_CONTINENTAL_CRUSH_P 0x2EE
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#define MOVE_CONTINENTAL_CRUSH_S 0x2EF
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#define MOVE_SAVAGE_SPIN_OUT_P 0x2F0
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#define MOVE_SAVAGE_SPIN_OUT_S 0x2F1
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#define MOVE_NEVER_ENDING_NIGHTMARE_P 0x2F2
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#define MOVE_NEVER_ENDING_NIGHTMARE_S 0x2F3
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#define MOVE_CORKSCREW_CRASH_P 0x2F4
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#define MOVE_CORKSCREW_CRASH_S 0x2F5
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#define MOVE_INFERNO_OVERDRIVE_P 0x2F6
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#define MOVE_INFERNO_OVERDRIVE_S 0x2F7
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#define MOVE_HYDRO_VORTEX_P 0x2F8
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#define MOVE_HYDRO_VORTEX_S 0x2F9
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#define MOVE_BLOOM_DOOM_P 0x2FA
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#define MOVE_BLOOM_DOOM_S 0x2FB
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#define MOVE_GIGAVOLT_HAVOC_P 0x2FC
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#define MOVE_GIGAVOLT_HAVOC_S 0x2FD
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#define MOVE_SHATTERED_PSYCHE_P 0x2FE
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#define MOVE_SHATTERED_PSYCHE_S 0x2FF
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#define MOVE_SUBZERO_SLAMMER_P 0x300
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#define MOVE_SUBZERO_SLAMMER_S 0x301
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#define MOVE_DEVASTATING_DRAKE_P 0x302
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#define MOVE_DEVASTATING_DRAKE_S 0x303
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#define MOVE_BLACK_HOLE_ECLIPSE_P 0x304
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#define MOVE_BLACK_HOLE_ECLIPSE_S 0x305
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#define MOVE_TWINKLE_TACKLE_P 0x306
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#define MOVE_TWINKLE_TACKLE_S 0x307
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#define MOVE_CATASTROPIKA 0x2F8
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#define MOVE_10000000_VOLT_THUNDERBOLT 0x2F9
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#define MOVE_STOKED_SPARKSURFER 0x2FA //Paralyze Target
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#define MOVE_EXTREME_EVOBOOST 0x2FB //Double Ancient Power
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#define MOVE_PULVERIZING_PANCAKE 0x2FC
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#define MOVE_GENESIS_SUPERNOVA 0x2FD //Sets up Psychic Terrain
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#define MOVE_SINISTER_ARROW_RAID 0x2FE
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#define MOVE_MALICIOUS_MOONSAULT 0x2FF
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#define MOVE_OCEANIC_OPERETTA 0x300
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#define MOVE_SPLINTERED_STORMSHARDS 0x301 //Removes Terrain
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#define MOVE_LETS_SNUGGLE_FOREVER 0x302
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#define MOVE_CLANGOROUS_SOULBLAZE 0x303 //Ancient Power
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#define MOVE_GUARDIAN_OF_ALOLA 0x304
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#define MOVE_SEARING_SUNRAZE_SMASH 0x305
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#define MOVE_MENACING_MOONRAZE_MAELSTROM 0x306
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#define MOVE_LIGHT_THAT_BURNS_THE_SKY 0x307
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#define MOVE_SOUL_STEALING_7_STAR_STRIKE 0x308
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#define MOVE_CATASTROPIKA 0x308
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#define MOVE_10000000_VOLT_THUNDERBOLT 0x309
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#define MOVE_STOKED_SPARKSURFER 0x30A //Paralyze Target
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#define MOVE_EXTREME_EVOBOOST 0x30B //Double Ancient Power
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#define MOVE_PULVERIZING_PANCAKE 0x30C
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#define MOVE_GENESIS_SUPERNOVA 0x30D //Sets up Psychic Terrain
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#define MOVE_SINISTER_ARROW_RAID 0x30E
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#define MOVE_MALICIOUS_MOONSAULT 0x30F
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#define MOVE_OCEANIC_OPERETTA 0x310
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#define MOVE_SPLINTERED_STORMSHARDS 0x311 //Removes Terrain
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#define MOVE_LETS_SNUGGLE_FOREVER 0x312
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#define MOVE_CLANGOROUS_SOULBLAZE 0x313 //Ancient Power
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#define MOVE_GUARDIAN_OF_ALOLA 0x314
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#define MOVE_SEARING_SUNRAZE_SMASH 0x315
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#define MOVE_MENACING_MOONRAZE_MAELSTROM 0x316
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#define MOVE_LIGHT_THAT_BURNS_THE_SKY 0x317
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#define MOVE_SOUL_STEALING_7_STAR_STRIKE 0x318
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#define FIRST_Z_MOVE MOVE_BREAKNECK_BLITZ_P
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#define LAST_Z_MOVE MOVE_SOUL_STEALING_7_STAR_STRIKE
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//Max Moves
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#define MOVE_MAX_GUARD 0x309
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#define MOVE_MAX_STRIKE_P 0x30A
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#define MOVE_MAX_STRIKE_S 0x30B
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#define MOVE_MAX_KNUCKLE_P 0x30C
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#define MOVE_MAX_KNUCKLE_S 0x30D
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#define MOVE_MAX_AIRSTREAM_P 0x30E
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#define MOVE_MAX_AIRSTREAM_S 0x30F
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#define MOVE_MAX_OOZE_P 0x310
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#define MOVE_MAX_OOZE_S 0x311
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#define MOVE_MAX_QUAKE_P 0x312
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#define MOVE_MAX_QUAKE_S 0x313
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#define MOVE_MAX_ROCKFALL_P 0x314
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#define MOVE_MAX_ROCKFALL_S 0x315
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#define MOVE_MAX_FLUTTERBY_P 0x316
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#define MOVE_MAX_FLUTTERBY_S 0x317
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#define MOVE_MAX_PHANTASM_P 0x318
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#define MOVE_MAX_PHANTASM_S 0x319
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#define MOVE_MAX_STEELSPIKE_P 0x31A
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#define MOVE_MAX_STEELSPIKE_S 0x31B
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#define MOVE_MAX_FLARE_P 0x31C
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#define MOVE_MAX_FLARE_S 0x31D
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#define MOVE_MAX_GEYSER_P 0x31E
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#define MOVE_MAX_GEYSER_S 0x31F
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#define MOVE_MAX_OVERGROWTH_P 0x320
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#define MOVE_MAX_OVERGROWTH_S 0x321
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#define MOVE_MAX_LIGHTNING_P 0x322
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#define MOVE_MAX_LIGHTNING_S 0x323
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#define MOVE_MAX_MINDSTORM_P 0x324
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#define MOVE_MAX_MINDSTORM_S 0x325
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#define MOVE_MAX_HAILSTORM_P 0x326
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#define MOVE_MAX_HAILSTORM_S 0x327
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#define MOVE_MAX_WYRMWIND_P 0x328
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#define MOVE_MAX_WYRMWIND_S 0x329
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#define MOVE_MAX_DARKNESS_P 0x32A
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#define MOVE_MAX_DARKNESS_S 0x32B
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#define MOVE_MAX_STARFALL_P 0x32C
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#define MOVE_MAX_STARFALL_S 0x32D
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#define MOVE_G_MAX_WILDFIRE_P 0x32E
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#define MOVE_G_MAX_WILDFIRE_S 0x32F
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#define MOVE_G_MAX_BEFUDDLE_P 0x330
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#define MOVE_G_MAX_BEFUDDLE_S 0x331
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#define MOVE_G_MAX_VOLT_CRASH_P 0x332
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#define MOVE_G_MAX_VOLT_CRASH_S 0x333
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#define MOVE_G_MAX_GOLD_RUSH_P 0x334
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#define MOVE_G_MAX_GOLD_RUSH_S 0x335
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#define MOVE_G_MAX_CHI_STRIKE_P 0x336
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#define MOVE_G_MAX_CHI_STRIKE_S 0x337
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#define MOVE_G_MAX_TERROR_P 0x338
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#define MOVE_G_MAX_TERROR_S 0x339
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#define MOVE_G_MAX_FOAM_BURST_P 0x33A
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#define MOVE_G_MAX_FOAM_BURST_S 0x33B
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#define MOVE_G_MAX_RESONANCE_P 0x33C
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#define MOVE_G_MAX_RESONANCE_S 0x33D
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#define MOVE_G_MAX_CUDDLE_P 0x33E
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#define MOVE_G_MAX_CUDDLE_S 0x33F
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#define MOVE_G_MAX_REPLENISH_P 0x340
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#define MOVE_G_MAX_REPLENISH_S 0x341
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#define MOVE_G_MAX_MALODOR_P 0x342
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#define MOVE_G_MAX_MALODOR_S 0x343
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#define MOVE_G_MAX_MELTDOWN_P 0x344
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#define MOVE_G_MAX_MELTDOWN_S 0x345
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#define MOVE_G_MAX_STONESURGE_P 0x346
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#define MOVE_G_MAX_STONESURGE_S 0x347
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#define MOVE_G_MAX_WIND_RAGE_P 0x348
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#define MOVE_G_MAX_WIND_RAGE_S 0x349
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#define MOVE_G_MAX_STUN_SHOCK_P 0x34A
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#define MOVE_G_MAX_STUN_SHOCK_S 0x34B
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#define MOVE_G_MAX_FINALE_P 0x34C
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#define MOVE_G_MAX_FINALE_S 0x34D
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#define MOVE_G_MAX_DEPLETION_P 0x34E
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#define MOVE_G_MAX_DEPLETION_S 0x34F
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#define MOVE_G_MAX_GRAVITAS_P 0x350
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#define MOVE_G_MAX_GRAVITAS_S 0x351
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#define MOVE_G_MAX_VOLCALITH_P 0x352
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#define MOVE_G_MAX_VOLCALITH_S 0x353
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#define MOVE_G_MAX_SANDBLAST_P 0x354
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#define MOVE_G_MAX_SANDBLAST_S 0x355
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#define MOVE_G_MAX_SNOOZE_P 0x356
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#define MOVE_G_MAX_SNOOZE_S 0x357
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#define MOVE_G_MAX_TARTNESS_P 0x358
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#define MOVE_G_MAX_TARTNESS_S 0x359
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#define MOVE_G_MAX_SWEETNESS_P 0x35A
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#define MOVE_G_MAX_SWEETNESS_S 0x35B
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#define MOVE_G_MAX_SMITE_P 0x35C
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#define MOVE_G_MAX_SMITE_S 0x35D
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#define MOVE_G_MAX_STEELSURGE_P 0x35E
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#define MOVE_G_MAX_STEELSURGE_S 0x35F
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#define MOVE_G_MAX_CENTIFERNO_P 0x360
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#define MOVE_G_MAX_CENTIFERNO_S 0x361
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#define MOVE_G_MAX_VINE_LASH_P 0x362
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#define MOVE_G_MAX_VINE_LASH_S 0x363
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#define MOVE_G_MAX_CANNONADE_P 0x364
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#define MOVE_G_MAX_CANNONADE_S 0x365
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#define MOVE_G_MAX_DRUM_SOLO_P 0x366
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#define MOVE_G_MAX_DRUM_SOLO_S 0x367
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#define MOVE_G_MAX_FIREBALL_P 0x368
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#define MOVE_G_MAX_FIREBALL_S 0x369
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#define MOVE_G_MAX_HYDROSNIPE_P 0x36A
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#define MOVE_G_MAX_HYDROSNIPE_S 0x36B
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#define MOVE_G_MAX_ONE_BLOW_P 0x36C
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#define MOVE_G_MAX_ONE_BLOW_S 0x36D
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#define MOVE_G_MAX_RAPID_FLOW_P 0x36E
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#define MOVE_G_MAX_RAPID_FLOW_S 0x36F
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#define MOVE_MAX_GUARD 0x319
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#define MOVE_MAX_STRIKE_P 0x31A
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#define MOVE_MAX_STRIKE_S 0x31B
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#define MOVE_MAX_KNUCKLE_P 0x31C
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#define MOVE_MAX_KNUCKLE_S 0x31D
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#define MOVE_MAX_AIRSTREAM_P 0x31E
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#define MOVE_MAX_AIRSTREAM_S 0x31F
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#define MOVE_MAX_OOZE_P 0x320
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#define MOVE_MAX_OOZE_S 0x321
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#define MOVE_MAX_QUAKE_P 0x322
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#define MOVE_MAX_QUAKE_S 0x323
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#define MOVE_MAX_ROCKFALL_P 0x324
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#define MOVE_MAX_ROCKFALL_S 0x325
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#define MOVE_MAX_FLUTTERBY_P 0x326
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#define MOVE_MAX_FLUTTERBY_S 0x327
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#define MOVE_MAX_PHANTASM_P 0x328
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#define MOVE_MAX_PHANTASM_S 0x329
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#define MOVE_MAX_STEELSPIKE_P 0x32A
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#define MOVE_MAX_STEELSPIKE_S 0x32B
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#define MOVE_MAX_FLARE_P 0x32C
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#define MOVE_MAX_FLARE_S 0x32D
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#define MOVE_MAX_GEYSER_P 0x32E
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#define MOVE_MAX_GEYSER_S 0x32F
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#define MOVE_MAX_OVERGROWTH_P 0x330
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#define MOVE_MAX_OVERGROWTH_S 0x331
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#define MOVE_MAX_LIGHTNING_P 0x332
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#define MOVE_MAX_LIGHTNING_S 0x333
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#define MOVE_MAX_MINDSTORM_P 0x334
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#define MOVE_MAX_MINDSTORM_S 0x335
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#define MOVE_MAX_HAILSTORM_P 0x336
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#define MOVE_MAX_HAILSTORM_S 0x337
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#define MOVE_MAX_WYRMWIND_P 0x338
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#define MOVE_MAX_WYRMWIND_S 0x339
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#define MOVE_MAX_DARKNESS_P 0x33A
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#define MOVE_MAX_DARKNESS_S 0x33B
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#define MOVE_MAX_STARFALL_P 0x33C
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#define MOVE_MAX_STARFALL_S 0x33D
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#define MOVE_G_MAX_VINE_LASH_P 0x33E
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#define MOVE_G_MAX_VINE_LASH_S 0x33F
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#define MOVE_G_MAX_WILDFIRE_P 0x340
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#define MOVE_G_MAX_WILDFIRE_S 0x341
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#define MOVE_G_MAX_CANNONADE_P 0x342
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#define MOVE_G_MAX_CANNONADE_S 0x343
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#define MOVE_G_MAX_BEFUDDLE_P 0x344
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#define MOVE_G_MAX_BEFUDDLE_S 0x345
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#define MOVE_G_MAX_VOLT_CRASH_P 0x346
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#define MOVE_G_MAX_VOLT_CRASH_S 0x347
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#define MOVE_G_MAX_GOLD_RUSH_P 0x348
|
||||
#define MOVE_G_MAX_GOLD_RUSH_S 0x349
|
||||
#define MOVE_G_MAX_CHI_STRIKE_P 0x34A
|
||||
#define MOVE_G_MAX_CHI_STRIKE_S 0x34B
|
||||
#define MOVE_G_MAX_TERROR_P 0x34C
|
||||
#define MOVE_G_MAX_TERROR_S 0x34D
|
||||
#define MOVE_G_MAX_FOAM_BURST_P 0x34E
|
||||
#define MOVE_G_MAX_FOAM_BURST_S 0x34F
|
||||
#define MOVE_G_MAX_RESONANCE_P 0x350
|
||||
#define MOVE_G_MAX_RESONANCE_S 0x351
|
||||
#define MOVE_G_MAX_CUDDLE_P 0x352
|
||||
#define MOVE_G_MAX_CUDDLE_S 0x353
|
||||
#define MOVE_G_MAX_REPLENISH_P 0x354
|
||||
#define MOVE_G_MAX_REPLENISH_S 0x355
|
||||
#define MOVE_G_MAX_MALODOR_P 0x356
|
||||
#define MOVE_G_MAX_MALODOR_S 0x357
|
||||
#define MOVE_G_MAX_MELTDOWN_P 0x358
|
||||
#define MOVE_G_MAX_MELTDOWN_S 0x359
|
||||
#define MOVE_G_MAX_DRUM_SOLO_P 0x35A
|
||||
#define MOVE_G_MAX_DRUM_SOLO_S 0x35B
|
||||
#define MOVE_G_MAX_FIREBALL_P 0x35C
|
||||
#define MOVE_G_MAX_FIREBALL_S 0x35D
|
||||
#define MOVE_G_MAX_HYDROSNIPE_P 0x35E
|
||||
#define MOVE_G_MAX_HYDROSNIPE_S 0x35F
|
||||
#define MOVE_G_MAX_WIND_RAGE_P 0x360
|
||||
#define MOVE_G_MAX_WIND_RAGE_S 0x361
|
||||
#define MOVE_G_MAX_GRAVITAS_P 0x362
|
||||
#define MOVE_G_MAX_GRAVITAS_S 0x363
|
||||
#define MOVE_G_MAX_STONESURGE_P 0x364
|
||||
#define MOVE_G_MAX_STONESURGE_S 0x365
|
||||
#define MOVE_G_MAX_VOLCALITH_P 0x366
|
||||
#define MOVE_G_MAX_VOLCALITH_S 0x367
|
||||
#define MOVE_G_MAX_TARTNESS_P 0x368
|
||||
#define MOVE_G_MAX_TARTNESS_S 0x369
|
||||
#define MOVE_G_MAX_SWEETNESS_P 0x36A
|
||||
#define MOVE_G_MAX_SWEETNESS_S 0x36B
|
||||
#define MOVE_G_MAX_SANDBLAST_P 0x36C
|
||||
#define MOVE_G_MAX_SANDBLAST_S 0x36D
|
||||
#define MOVE_G_MAX_STUN_SHOCK_P 0x36E
|
||||
#define MOVE_G_MAX_STUN_SHOCK_S 0x36F
|
||||
#define MOVE_G_MAX_CENTIFERNO_P 0x370
|
||||
#define MOVE_G_MAX_CENTIFERNO_S 0x371
|
||||
#define MOVE_G_MAX_SMITE_P 0x372
|
||||
#define MOVE_G_MAX_SMITE_S 0x373
|
||||
#define MOVE_G_MAX_SNOOZE_P 0x374
|
||||
#define MOVE_G_MAX_SNOOZE_S 0x375
|
||||
#define MOVE_G_MAX_FINALE_P 0x376
|
||||
#define MOVE_G_MAX_FINALE_S 0x377
|
||||
#define MOVE_G_MAX_STEELSURGE_P 0x378
|
||||
#define MOVE_G_MAX_STEELSURGE_S 0x379
|
||||
#define MOVE_G_MAX_DEPLETION_P 0x37A
|
||||
#define MOVE_G_MAX_DEPLETION_S 0x37B
|
||||
#define MOVE_G_MAX_ONE_BLOW_P 0x37C
|
||||
#define MOVE_G_MAX_ONE_BLOW_S 0x37D
|
||||
#define MOVE_G_MAX_RAPID_FLOW_P 0x37E
|
||||
#define MOVE_G_MAX_RAPID_FLOW_S 0x37F
|
||||
|
||||
#define FIRST_MAX_MOVE MOVE_MAX_GUARD
|
||||
#define LAST_MAX_MOVE MOVE_MAX_STARFALL_S
|
||||
#define FIRST_G_MAX_MOVE MOVE_G_MAX_WILDFIRE_P
|
||||
#define FIRST_G_MAX_MOVE MOVE_G_MAX_VINE_LASH_P
|
||||
#define LAST_G_MAX_MOVE MOVE_G_MAX_RAPID_FLOW_S
|
||||
|
||||
#define LAST_MOVE_INDEX MOVE_G_MAX_RAPID_FLOW_S
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user