Update moves.h

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professorleondias 2020-06-17 17:12:50 -04:00 committed by GitHub
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@ -717,185 +717,201 @@
#define MOVE_METEORASSAULT 0x2C6
#define MOVE_ETERNABEAM 0x2C7
#define MOVE_STEELBEAM 0x2C8
#define MOVE_BURNINGJEALOUSY 0x2C9
#define MOVE_GRASSYGLIDE 0x2CA
#define MOVE_SHELLSIDEARM 0x2CB
#define MOVE_FREEZINGGLARE 0x2CC
#define MOVE_THUNDEROUSKICK 0x2CD
#define MOVE_FIERYWRATH 0x2CE
#define MOVE_JUNGLEHEALING 0x2CF
#define MOVE_WICKEDBLOW 0x2D0
#define MOVE_SURGINGSTRIKES 0x2D1
#define MOVE_THUNDERCAGE 0x2D2
#define MOVE_DRAGONENERGY 0x2D3
#define MOVE_EXPANDINGFORCE 0x2C9
#define MOVE_STEELROLLER 0x2CA
#define MOVE_SCALESHOT 0x2CB
#define MOVE_METEORBEAM 0x2CC
#define MOVE_SHELLSIDEARM 0x2CD
#define MOVE_MISTYEXPLOSION 0x2CE
#define MOVE_GRASSYGLIDE 0x2CF
#define MOVE_RISINGVOLTAGE 0x2D0
#define MOVE_TERRAINPULSE 0x2D1
#define MOVE_SKITTERSMACK 0x2D2
#define MOVE_BURNINGJEALOUSY 0x2D3
#define MOVE_LASHOUT 0x2D4
#define MOVE_POLTERGEIST 0x2D5
#define MOVE_CORROSIVEGAS 0x2D6
#define MOVE_COACHING 0x2D7
#define MOVE_FLIPTURN 0x2D8
#define MOVE_TRIPLEAXEL 0x2D9
#define MOVE_DUALWINGBEAT 0x2DA
#define MOVE_SCORCHINGSANDS 0x2DB
#define MOVE_JUNGLEHEALING 0x2DC
#define MOVE_WICKEDBLOW 0x2DD
#define MOVE_SURGINGSTRIKES 0x2DE
#define MOVE_FREEZINGGLARE 0x2DF
#define MOVE_THUNDEROUSKICK 0x2E0
#define MOVE_FIERYWRATH 0x2E1
#define MOVE_THUNDERCAGE 0x2E2
#define MOVE_DRAGONENERGY 0x2E3
//Z-Moves
#define MOVE_BREAKNECK_BLITZ_P 0x2D4
#define MOVE_BREAKNECK_BLITZ_S 0x2D5
#define MOVE_ALL_OUT_PUMMELING_P 0x2D6
#define MOVE_ALL_OUT_PUMMELING_S 0x2D7
#define MOVE_SUPERSONIC_SKYSTRIKE_P 0x2D8
#define MOVE_SUPERSONIC_SKYSTRIKE_S 0x2D9
#define MOVE_ACID_DOWNPOUR_P 0x2DA
#define MOVE_ACID_DOWNPOUR_S 0x2DB
#define MOVE_TECTONIC_RAGE_P 0x2DC
#define MOVE_TECTONIC_RAGE_S 0x2DD
#define MOVE_CONTINENTAL_CRUSH_P 0x2DE
#define MOVE_CONTINENTAL_CRUSH_S 0x2DF
#define MOVE_SAVAGE_SPIN_OUT_P 0x2E0
#define MOVE_SAVAGE_SPIN_OUT_S 0x2E1
#define MOVE_NEVER_ENDING_NIGHTMARE_P 0x2E2
#define MOVE_NEVER_ENDING_NIGHTMARE_S 0x2E3
#define MOVE_CORKSCREW_CRASH_P 0x2E4
#define MOVE_CORKSCREW_CRASH_S 0x2E5
#define MOVE_INFERNO_OVERDRIVE_P 0x2E6
#define MOVE_INFERNO_OVERDRIVE_S 0x2E7
#define MOVE_HYDRO_VORTEX_P 0x2E8
#define MOVE_HYDRO_VORTEX_S 0x2E9
#define MOVE_BLOOM_DOOM_P 0x2EA
#define MOVE_BLOOM_DOOM_S 0x2EB
#define MOVE_GIGAVOLT_HAVOC_P 0x2EC
#define MOVE_GIGAVOLT_HAVOC_S 0x2ED
#define MOVE_SHATTERED_PSYCHE_P 0x2EE
#define MOVE_SHATTERED_PSYCHE_S 0x2EF
#define MOVE_SUBZERO_SLAMMER_P 0x2F0
#define MOVE_SUBZERO_SLAMMER_S 0x2F1
#define MOVE_DEVASTATING_DRAKE_P 0x2F2
#define MOVE_DEVASTATING_DRAKE_S 0x2F3
#define MOVE_BLACK_HOLE_ECLIPSE_P 0x2F4
#define MOVE_BLACK_HOLE_ECLIPSE_S 0x2F5
#define MOVE_TWINKLE_TACKLE_P 0x2F6
#define MOVE_TWINKLE_TACKLE_S 0x2F7
#define MOVE_BREAKNECK_BLITZ_P 0x2E4
#define MOVE_BREAKNECK_BLITZ_S 0x2E5
#define MOVE_ALL_OUT_PUMMELING_P 0x2E6
#define MOVE_ALL_OUT_PUMMELING_S 0x2E7
#define MOVE_SUPERSONIC_SKYSTRIKE_P 0x2E8
#define MOVE_SUPERSONIC_SKYSTRIKE_S 0x2E9
#define MOVE_ACID_DOWNPOUR_P 0x2EA
#define MOVE_ACID_DOWNPOUR_S 0x2EB
#define MOVE_TECTONIC_RAGE_P 0x2EC
#define MOVE_TECTONIC_RAGE_S 0x2ED
#define MOVE_CONTINENTAL_CRUSH_P 0x2EE
#define MOVE_CONTINENTAL_CRUSH_S 0x2EF
#define MOVE_SAVAGE_SPIN_OUT_P 0x2F0
#define MOVE_SAVAGE_SPIN_OUT_S 0x2F1
#define MOVE_NEVER_ENDING_NIGHTMARE_P 0x2F2
#define MOVE_NEVER_ENDING_NIGHTMARE_S 0x2F3
#define MOVE_CORKSCREW_CRASH_P 0x2F4
#define MOVE_CORKSCREW_CRASH_S 0x2F5
#define MOVE_INFERNO_OVERDRIVE_P 0x2F6
#define MOVE_INFERNO_OVERDRIVE_S 0x2F7
#define MOVE_HYDRO_VORTEX_P 0x2F8
#define MOVE_HYDRO_VORTEX_S 0x2F9
#define MOVE_BLOOM_DOOM_P 0x2FA
#define MOVE_BLOOM_DOOM_S 0x2FB
#define MOVE_GIGAVOLT_HAVOC_P 0x2FC
#define MOVE_GIGAVOLT_HAVOC_S 0x2FD
#define MOVE_SHATTERED_PSYCHE_P 0x2FE
#define MOVE_SHATTERED_PSYCHE_S 0x2FF
#define MOVE_SUBZERO_SLAMMER_P 0x300
#define MOVE_SUBZERO_SLAMMER_S 0x301
#define MOVE_DEVASTATING_DRAKE_P 0x302
#define MOVE_DEVASTATING_DRAKE_S 0x303
#define MOVE_BLACK_HOLE_ECLIPSE_P 0x304
#define MOVE_BLACK_HOLE_ECLIPSE_S 0x305
#define MOVE_TWINKLE_TACKLE_P 0x306
#define MOVE_TWINKLE_TACKLE_S 0x307
#define MOVE_CATASTROPIKA 0x2F8
#define MOVE_10000000_VOLT_THUNDERBOLT 0x2F9
#define MOVE_STOKED_SPARKSURFER 0x2FA //Paralyze Target
#define MOVE_EXTREME_EVOBOOST 0x2FB //Double Ancient Power
#define MOVE_PULVERIZING_PANCAKE 0x2FC
#define MOVE_GENESIS_SUPERNOVA 0x2FD //Sets up Psychic Terrain
#define MOVE_SINISTER_ARROW_RAID 0x2FE
#define MOVE_MALICIOUS_MOONSAULT 0x2FF
#define MOVE_OCEANIC_OPERETTA 0x300
#define MOVE_SPLINTERED_STORMSHARDS 0x301 //Removes Terrain
#define MOVE_LETS_SNUGGLE_FOREVER 0x302
#define MOVE_CLANGOROUS_SOULBLAZE 0x303 //Ancient Power
#define MOVE_GUARDIAN_OF_ALOLA 0x304
#define MOVE_SEARING_SUNRAZE_SMASH 0x305
#define MOVE_MENACING_MOONRAZE_MAELSTROM 0x306
#define MOVE_LIGHT_THAT_BURNS_THE_SKY 0x307
#define MOVE_SOUL_STEALING_7_STAR_STRIKE 0x308
#define MOVE_CATASTROPIKA 0x308
#define MOVE_10000000_VOLT_THUNDERBOLT 0x309
#define MOVE_STOKED_SPARKSURFER 0x30A //Paralyze Target
#define MOVE_EXTREME_EVOBOOST 0x30B //Double Ancient Power
#define MOVE_PULVERIZING_PANCAKE 0x30C
#define MOVE_GENESIS_SUPERNOVA 0x30D //Sets up Psychic Terrain
#define MOVE_SINISTER_ARROW_RAID 0x30E
#define MOVE_MALICIOUS_MOONSAULT 0x30F
#define MOVE_OCEANIC_OPERETTA 0x310
#define MOVE_SPLINTERED_STORMSHARDS 0x311 //Removes Terrain
#define MOVE_LETS_SNUGGLE_FOREVER 0x312
#define MOVE_CLANGOROUS_SOULBLAZE 0x313 //Ancient Power
#define MOVE_GUARDIAN_OF_ALOLA 0x314
#define MOVE_SEARING_SUNRAZE_SMASH 0x315
#define MOVE_MENACING_MOONRAZE_MAELSTROM 0x316
#define MOVE_LIGHT_THAT_BURNS_THE_SKY 0x317
#define MOVE_SOUL_STEALING_7_STAR_STRIKE 0x318
#define FIRST_Z_MOVE MOVE_BREAKNECK_BLITZ_P
#define LAST_Z_MOVE MOVE_SOUL_STEALING_7_STAR_STRIKE
//Max Moves
#define MOVE_MAX_GUARD 0x309
#define MOVE_MAX_STRIKE_P 0x30A
#define MOVE_MAX_STRIKE_S 0x30B
#define MOVE_MAX_KNUCKLE_P 0x30C
#define MOVE_MAX_KNUCKLE_S 0x30D
#define MOVE_MAX_AIRSTREAM_P 0x30E
#define MOVE_MAX_AIRSTREAM_S 0x30F
#define MOVE_MAX_OOZE_P 0x310
#define MOVE_MAX_OOZE_S 0x311
#define MOVE_MAX_QUAKE_P 0x312
#define MOVE_MAX_QUAKE_S 0x313
#define MOVE_MAX_ROCKFALL_P 0x314
#define MOVE_MAX_ROCKFALL_S 0x315
#define MOVE_MAX_FLUTTERBY_P 0x316
#define MOVE_MAX_FLUTTERBY_S 0x317
#define MOVE_MAX_PHANTASM_P 0x318
#define MOVE_MAX_PHANTASM_S 0x319
#define MOVE_MAX_STEELSPIKE_P 0x31A
#define MOVE_MAX_STEELSPIKE_S 0x31B
#define MOVE_MAX_FLARE_P 0x31C
#define MOVE_MAX_FLARE_S 0x31D
#define MOVE_MAX_GEYSER_P 0x31E
#define MOVE_MAX_GEYSER_S 0x31F
#define MOVE_MAX_OVERGROWTH_P 0x320
#define MOVE_MAX_OVERGROWTH_S 0x321
#define MOVE_MAX_LIGHTNING_P 0x322
#define MOVE_MAX_LIGHTNING_S 0x323
#define MOVE_MAX_MINDSTORM_P 0x324
#define MOVE_MAX_MINDSTORM_S 0x325
#define MOVE_MAX_HAILSTORM_P 0x326
#define MOVE_MAX_HAILSTORM_S 0x327
#define MOVE_MAX_WYRMWIND_P 0x328
#define MOVE_MAX_WYRMWIND_S 0x329
#define MOVE_MAX_DARKNESS_P 0x32A
#define MOVE_MAX_DARKNESS_S 0x32B
#define MOVE_MAX_STARFALL_P 0x32C
#define MOVE_MAX_STARFALL_S 0x32D
#define MOVE_G_MAX_WILDFIRE_P 0x32E
#define MOVE_G_MAX_WILDFIRE_S 0x32F
#define MOVE_G_MAX_BEFUDDLE_P 0x330
#define MOVE_G_MAX_BEFUDDLE_S 0x331
#define MOVE_G_MAX_VOLT_CRASH_P 0x332
#define MOVE_G_MAX_VOLT_CRASH_S 0x333
#define MOVE_G_MAX_GOLD_RUSH_P 0x334
#define MOVE_G_MAX_GOLD_RUSH_S 0x335
#define MOVE_G_MAX_CHI_STRIKE_P 0x336
#define MOVE_G_MAX_CHI_STRIKE_S 0x337
#define MOVE_G_MAX_TERROR_P 0x338
#define MOVE_G_MAX_TERROR_S 0x339
#define MOVE_G_MAX_FOAM_BURST_P 0x33A
#define MOVE_G_MAX_FOAM_BURST_S 0x33B
#define MOVE_G_MAX_RESONANCE_P 0x33C
#define MOVE_G_MAX_RESONANCE_S 0x33D
#define MOVE_G_MAX_CUDDLE_P 0x33E
#define MOVE_G_MAX_CUDDLE_S 0x33F
#define MOVE_G_MAX_REPLENISH_P 0x340
#define MOVE_G_MAX_REPLENISH_S 0x341
#define MOVE_G_MAX_MALODOR_P 0x342
#define MOVE_G_MAX_MALODOR_S 0x343
#define MOVE_G_MAX_MELTDOWN_P 0x344
#define MOVE_G_MAX_MELTDOWN_S 0x345
#define MOVE_G_MAX_STONESURGE_P 0x346
#define MOVE_G_MAX_STONESURGE_S 0x347
#define MOVE_G_MAX_WIND_RAGE_P 0x348
#define MOVE_G_MAX_WIND_RAGE_S 0x349
#define MOVE_G_MAX_STUN_SHOCK_P 0x34A
#define MOVE_G_MAX_STUN_SHOCK_S 0x34B
#define MOVE_G_MAX_FINALE_P 0x34C
#define MOVE_G_MAX_FINALE_S 0x34D
#define MOVE_G_MAX_DEPLETION_P 0x34E
#define MOVE_G_MAX_DEPLETION_S 0x34F
#define MOVE_G_MAX_GRAVITAS_P 0x350
#define MOVE_G_MAX_GRAVITAS_S 0x351
#define MOVE_G_MAX_VOLCALITH_P 0x352
#define MOVE_G_MAX_VOLCALITH_S 0x353
#define MOVE_G_MAX_SANDBLAST_P 0x354
#define MOVE_G_MAX_SANDBLAST_S 0x355
#define MOVE_G_MAX_SNOOZE_P 0x356
#define MOVE_G_MAX_SNOOZE_S 0x357
#define MOVE_G_MAX_TARTNESS_P 0x358
#define MOVE_G_MAX_TARTNESS_S 0x359
#define MOVE_G_MAX_SWEETNESS_P 0x35A
#define MOVE_G_MAX_SWEETNESS_S 0x35B
#define MOVE_G_MAX_SMITE_P 0x35C
#define MOVE_G_MAX_SMITE_S 0x35D
#define MOVE_G_MAX_STEELSURGE_P 0x35E
#define MOVE_G_MAX_STEELSURGE_S 0x35F
#define MOVE_G_MAX_CENTIFERNO_P 0x360
#define MOVE_G_MAX_CENTIFERNO_S 0x361
#define MOVE_G_MAX_VINE_LASH_P 0x362
#define MOVE_G_MAX_VINE_LASH_S 0x363
#define MOVE_G_MAX_CANNONADE_P 0x364
#define MOVE_G_MAX_CANNONADE_S 0x365
#define MOVE_G_MAX_DRUM_SOLO_P 0x366
#define MOVE_G_MAX_DRUM_SOLO_S 0x367
#define MOVE_G_MAX_FIREBALL_P 0x368
#define MOVE_G_MAX_FIREBALL_S 0x369
#define MOVE_G_MAX_HYDROSNIPE_P 0x36A
#define MOVE_G_MAX_HYDROSNIPE_S 0x36B
#define MOVE_G_MAX_ONE_BLOW_P 0x36C
#define MOVE_G_MAX_ONE_BLOW_S 0x36D
#define MOVE_G_MAX_RAPID_FLOW_P 0x36E
#define MOVE_G_MAX_RAPID_FLOW_S 0x36F
#define MOVE_MAX_GUARD 0x319
#define MOVE_MAX_STRIKE_P 0x31A
#define MOVE_MAX_STRIKE_S 0x31B
#define MOVE_MAX_KNUCKLE_P 0x31C
#define MOVE_MAX_KNUCKLE_S 0x31D
#define MOVE_MAX_AIRSTREAM_P 0x31E
#define MOVE_MAX_AIRSTREAM_S 0x31F
#define MOVE_MAX_OOZE_P 0x320
#define MOVE_MAX_OOZE_S 0x321
#define MOVE_MAX_QUAKE_P 0x322
#define MOVE_MAX_QUAKE_S 0x323
#define MOVE_MAX_ROCKFALL_P 0x324
#define MOVE_MAX_ROCKFALL_S 0x325
#define MOVE_MAX_FLUTTERBY_P 0x326
#define MOVE_MAX_FLUTTERBY_S 0x327
#define MOVE_MAX_PHANTASM_P 0x328
#define MOVE_MAX_PHANTASM_S 0x329
#define MOVE_MAX_STEELSPIKE_P 0x32A
#define MOVE_MAX_STEELSPIKE_S 0x32B
#define MOVE_MAX_FLARE_P 0x32C
#define MOVE_MAX_FLARE_S 0x32D
#define MOVE_MAX_GEYSER_P 0x32E
#define MOVE_MAX_GEYSER_S 0x32F
#define MOVE_MAX_OVERGROWTH_P 0x330
#define MOVE_MAX_OVERGROWTH_S 0x331
#define MOVE_MAX_LIGHTNING_P 0x332
#define MOVE_MAX_LIGHTNING_S 0x333
#define MOVE_MAX_MINDSTORM_P 0x334
#define MOVE_MAX_MINDSTORM_S 0x335
#define MOVE_MAX_HAILSTORM_P 0x336
#define MOVE_MAX_HAILSTORM_S 0x337
#define MOVE_MAX_WYRMWIND_P 0x338
#define MOVE_MAX_WYRMWIND_S 0x339
#define MOVE_MAX_DARKNESS_P 0x33A
#define MOVE_MAX_DARKNESS_S 0x33B
#define MOVE_MAX_STARFALL_P 0x33C
#define MOVE_MAX_STARFALL_S 0x33D
#define MOVE_G_MAX_VINE_LASH_P 0x33E
#define MOVE_G_MAX_VINE_LASH_S 0x33F
#define MOVE_G_MAX_WILDFIRE_P 0x340
#define MOVE_G_MAX_WILDFIRE_S 0x341
#define MOVE_G_MAX_CANNONADE_P 0x342
#define MOVE_G_MAX_CANNONADE_S 0x343
#define MOVE_G_MAX_BEFUDDLE_P 0x344
#define MOVE_G_MAX_BEFUDDLE_S 0x345
#define MOVE_G_MAX_VOLT_CRASH_P 0x346
#define MOVE_G_MAX_VOLT_CRASH_S 0x347
#define MOVE_G_MAX_GOLD_RUSH_P 0x348
#define MOVE_G_MAX_GOLD_RUSH_S 0x349
#define MOVE_G_MAX_CHI_STRIKE_P 0x34A
#define MOVE_G_MAX_CHI_STRIKE_S 0x34B
#define MOVE_G_MAX_TERROR_P 0x34C
#define MOVE_G_MAX_TERROR_S 0x34D
#define MOVE_G_MAX_FOAM_BURST_P 0x34E
#define MOVE_G_MAX_FOAM_BURST_S 0x34F
#define MOVE_G_MAX_RESONANCE_P 0x350
#define MOVE_G_MAX_RESONANCE_S 0x351
#define MOVE_G_MAX_CUDDLE_P 0x352
#define MOVE_G_MAX_CUDDLE_S 0x353
#define MOVE_G_MAX_REPLENISH_P 0x354
#define MOVE_G_MAX_REPLENISH_S 0x355
#define MOVE_G_MAX_MALODOR_P 0x356
#define MOVE_G_MAX_MALODOR_S 0x357
#define MOVE_G_MAX_MELTDOWN_P 0x358
#define MOVE_G_MAX_MELTDOWN_S 0x359
#define MOVE_G_MAX_DRUM_SOLO_P 0x35A
#define MOVE_G_MAX_DRUM_SOLO_S 0x35B
#define MOVE_G_MAX_FIREBALL_P 0x35C
#define MOVE_G_MAX_FIREBALL_S 0x35D
#define MOVE_G_MAX_HYDROSNIPE_P 0x35E
#define MOVE_G_MAX_HYDROSNIPE_S 0x35F
#define MOVE_G_MAX_WIND_RAGE_P 0x360
#define MOVE_G_MAX_WIND_RAGE_S 0x361
#define MOVE_G_MAX_GRAVITAS_P 0x362
#define MOVE_G_MAX_GRAVITAS_S 0x363
#define MOVE_G_MAX_STONESURGE_P 0x364
#define MOVE_G_MAX_STONESURGE_S 0x365
#define MOVE_G_MAX_VOLCALITH_P 0x366
#define MOVE_G_MAX_VOLCALITH_S 0x367
#define MOVE_G_MAX_TARTNESS_P 0x368
#define MOVE_G_MAX_TARTNESS_S 0x369
#define MOVE_G_MAX_SWEETNESS_P 0x36A
#define MOVE_G_MAX_SWEETNESS_S 0x36B
#define MOVE_G_MAX_SANDBLAST_P 0x36C
#define MOVE_G_MAX_SANDBLAST_S 0x36D
#define MOVE_G_MAX_STUN_SHOCK_P 0x36E
#define MOVE_G_MAX_STUN_SHOCK_S 0x36F
#define MOVE_G_MAX_CENTIFERNO_P 0x370
#define MOVE_G_MAX_CENTIFERNO_S 0x371
#define MOVE_G_MAX_SMITE_P 0x372
#define MOVE_G_MAX_SMITE_S 0x373
#define MOVE_G_MAX_SNOOZE_P 0x374
#define MOVE_G_MAX_SNOOZE_S 0x375
#define MOVE_G_MAX_FINALE_P 0x376
#define MOVE_G_MAX_FINALE_S 0x377
#define MOVE_G_MAX_STEELSURGE_P 0x378
#define MOVE_G_MAX_STEELSURGE_S 0x379
#define MOVE_G_MAX_DEPLETION_P 0x37A
#define MOVE_G_MAX_DEPLETION_S 0x37B
#define MOVE_G_MAX_ONE_BLOW_P 0x37C
#define MOVE_G_MAX_ONE_BLOW_S 0x37D
#define MOVE_G_MAX_RAPID_FLOW_P 0x37E
#define MOVE_G_MAX_RAPID_FLOW_S 0x37F
#define FIRST_MAX_MOVE MOVE_MAX_GUARD
#define LAST_MAX_MOVE MOVE_MAX_STARFALL_S
#define FIRST_G_MAX_MOVE MOVE_G_MAX_WILDFIRE_P
#define FIRST_G_MAX_MOVE MOVE_G_MAX_VINE_LASH_P
#define LAST_G_MAX_MOVE MOVE_G_MAX_RAPID_FLOW_S
#define LAST_MOVE_INDEX MOVE_G_MAX_RAPID_FLOW_S