mirror of
https://github.com/PoshoDev/DexTool.git
synced 2026-04-26 00:57:46 -05:00
175 lines
8.4 KiB
Plaintext
175 lines
8.4 KiB
Plaintext
Converting GML script: ${project_dir}\scripts\trace\trace.gml
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Converted description /// @description trace(string)
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/// @param string
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Converting GML script: ${project_dir}\scripts\csv_load\csv_load.gml
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Converted description /// @description csv_load(filename, _sep)
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/// @param filename
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/// @param _sep
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Converting GML script: ${project_dir}\scripts\csv_load_escape\csv_load_escape.gml
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Converted description /// @description csv_load_escape(filename, _sep)
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/// @param filename
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/// @param _sep
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Converting GML script: ${project_dir}\scripts\csv_save\csv_save.gml
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Converted description /// @description csv_save(filename, array, _sep)
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/// @param filename
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/// @param array
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/// @param _sep
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Converting GML script: ${project_dir}\scripts\csv_save_escape\csv_save_escape.gml
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Converted description /// @description csv_save_escape(filename, array, _sep)
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/// @param filename
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/// @param array
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/// @param _sep
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Converting GML script: ${project_dir}\scripts\array_draw_debug\array_draw_debug.gml
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Converted description /// @description array_draw_debug(array,x,y,x_space,y_space)
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/// @param array
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/// @param x
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/// @param y
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/// @param x_space
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/// @param y_space
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Converting GML script: ${project_dir}\scripts\scr_window_resize\scr_window_resize.gml
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Converted builtin - line 11: view_wview[0] = global.window_width -> __view_set( e__VW.WView, 0, global.window_width )
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Converted builtin - line 12: view_hview[0] = global.window_height -> __view_set( e__VW.HView, 0, global.window_height )
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Converted builtin - line 14: view_wport[0] -> __view_get( e__VW.WPort, 0 )
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Converted builtin - line 8: view_wport[0] = global.window_width -> __view_set( e__VW.WPort, 0, global.window_width )
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Converted builtin - line 14: view_hport[0] -> __view_get( e__VW.HPort, 0 )
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Converted builtin - line 9: view_hport[0] = global.window_height -> __view_set( e__VW.HPort, 0, global.window_height )
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Converting GML script: ${project_dir}\scripts\get_color3\get_color3.gml
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Converted description /// @description get_color(value, hover?)
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/// @param value
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/// @param hover?
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Converting GML script: ${project_dir}\scripts\scr_zeros\scr_zeros.gml
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Converted string - line 1: ' ' -> " "
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Converted string - line 1: '0' -> "0"
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Converted string - line 1: ' ' -> " "
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Converted string - line 1: '0' -> "0"
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Converting GML script: ${project_dir}\scripts\scroll_warp\scroll_warp.gml
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Converted builtin - line 3: view_yview[0] = global.box_header[global.current_box].y + py -> __view_set( e__VW.YView, 0, global.box_header[global.current_box].y + py )
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Converting GML script: ${project_dir}\scripts\draw_text_hud\draw_text_hud.gml
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Converted builtin - line 45: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted builtin - line 53: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted builtin - line 54: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted description /// @description draw_text_hud(string, size, position, color)
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/// @param string
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/// @param size
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/// @param position
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/// @param color
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Converting GML script: ${project_dir}\scripts\draw_guidelines\draw_guidelines.gml
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Converted builtin - line 5: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted builtin - line 5: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted builtin - line 6: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted builtin - line 6: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted builtin - line 7: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted builtin - line 7: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted builtin - line 11: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted builtin - line 13: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted description /// @description draw_guidelines(debug only?)
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/// @param debug only?
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Converting GML script: ${project_dir}\scripts\draw_pokemon_hud\draw_pokemon_hud.gml
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Converted builtin - line 4: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted description /// @description draw_pokemon_hud(sprite_index)
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/// @param sprite_index
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Converting GML script: ${project_dir}\scripts\draw_type_hud\draw_type_hud.gml
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Converted builtin - line 13: view_yview[0] -> __view_get( e__VW.YView, 0 )
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Converted description /// @description draw_type_hud(type1, type2, position)
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/// @param type1
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/// @param type2
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/// @param position
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Converting GML script: ${project_dir}\scripts\sprite_wiggly_old\sprite_wiggly_old.gml
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Converted description /// @description sprite_wiggly() >> returns extra
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Converting GML script: ${project_dir}\scripts\sprite_wiggly\sprite_wiggly.gml
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Converted description /// @description sprite_wiggly() >> returns extra
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Converting GML script: ${project_dir}\scripts\draw_text_square\draw_text_square.gml
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Converted description /// @description draw_text_square(x, y, string, scale, halign, color)
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/// @param x
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/// @param y
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/// @param string
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/// @param scale
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/// @param halign
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/// @param color
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Converting GML script: ${project_dir}\scripts\click_slot\click_slot.gml
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Converted description /// @description click_slot(value)
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/// @param value
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Converting GML script: ${project_dir}\scripts\make_sprite\make_sprite.gml
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Converted description /// @description make_sprite(pokemon, form)
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/// @param pokemon
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/// @param form
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Converted string - line 17: "Icons\Regular\" -> "Icons\\Regular\\"
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Converting GML script: ${project_dir}\scripts\make_slot\make_slot.gml
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Converted description /// @description make_slot(x_index, y_index, Pokémon index)
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/// @param x_index
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/// @param y_index
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/// @param Pokémon index
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Converting GML script: ${project_dir}\scripts\form_get_string\form_get_string.gml
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Converted description /// @description form_get_string(Pokémon, form)
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/// @param Pokémon
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/// @param form
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Converting GML script: ${project_dir}\scripts\form_get_gender_major\form_get_gender_major.gml
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Converted description /// @description form_get_gender_major(Pokémon)
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/// @param Pokémon
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Converting GML script: ${project_dir}\scripts\make_screenshot\make_screenshot.gml
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Converted string - line 81: "C:\Users\" -> "C:\\Users\\"
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Converted string - line 81: "\Pictures" -> "\\Pictures"
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Converted string - line 82: "\" -> "\\"
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Converted string - line 83: "C:\Users\" -> "C:\\Users\\"
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Converted string - line 83: "\AppData\Local\LivingDexSS\" -> "\\AppData\\Local\\LivingDexSS\\"
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Converting GML script: ${project_dir}\scripts\check_galar\check_galar.gml
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Converted description /// @description check_galar(id, show?)
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/// @param id
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/// @param show?
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Converting GML script: ${project_dir}\objects\obj_global\Create_0.gml
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Converted description /// @description DEX LOAD & ENUM (+GALAR DEX)
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/// @param +GALAR DEX
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Converting GML script: ${project_dir}\objects\obj_global\Step_1.gml
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Converted description /// @description MOUSE SPEED & DIRECTION
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Converting GML script: ${project_dir}\objects\obj_global\Step_0.gml
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Converted description /// @description WINDOW RESIZE CHECK
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Converting GML script: ${project_dir}\objects\obj_global\Draw_0.gml
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Converted description /// @description DRAW
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Converting GML script: ${project_dir}\objects\obj_slot\Mouse_10.gml
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Converted description /// @description MOUSE ENTER
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Converting GML script: ${project_dir}\objects\obj_slot\Mouse_5.gml
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Converted description /// @description CLICKEDY CLICK
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Converting GML script: ${project_dir}\objects\obj_slot\Draw_72.gml
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Converted description /// @description SLOT + COLOR
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Converting GML script: ${project_dir}\objects\obj_header\Draw_0.gml
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Converted description /// @description DRAW
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macOS icon ${options_dir}\mac\icons\icon512.png written out as 32-bit
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Windows NSIS Installer Script has been set to default due to changes in GameMaker Studio 2
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Converting GML script: nsfs.gml
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Converted description /// @description ()
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Converting GML script: nsfs.gml
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Converted description /// @description (path):
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/// @param path
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Converting GML script: nsfs.gml
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Converted description /// @description (buffer, path):
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/// @param buffer
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/// @param path
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Converting GML script: nsfs.gml
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Converted description /// @description (buffer, path, offset, size):
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/// @param buffer
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/// @param path
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/// @param offset
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/// @param size
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Game speed set to 30
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Added compatibility script 'instance/instance_create.gml'
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Added compatibility script 'object/object_get_depth.gml'
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Added compatibility script 'view/__view_get.gml'
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Added compatibility script 'view/__view_set.gml'
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Added compatibility script 'view/__view_set_internal.gml'
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Added compatibility script 'view/__init_view.gml'
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Added compatibility script '__init_global.gml'
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Added compatibility script '__global_object_depths.gml' |