// Views and that. window_set_min_width(470); global.window_width = window_get_width(); global.window_height = window_get_height(); view_wport[0] = global.window_width; view_hport[0] = global.window_height; view_wview[0] = global.window_width; view_hview[0] = global.window_height; surface_resize(application_surface, view_wport[0], view_hport[0]); // Slots var spr_size = sprite_get_width(spr_slot); for(var i=2; i*spr_size