///draw_guidelines(debug only?) if (!argument0 || debug_mode) { draw_rectangle(global.window_width/2, view_yview[0], global.window_width-1, global.window_height*0.6+view_yview[0], true) draw_rectangle(global.window_width/2, global.window_height*0.6+view_yview[0], global.window_width-1, global.window_height*0.8+view_yview[0], true) draw_rectangle(global.window_width/2, global.window_height*0.8+view_yview[0], global.window_width-1, global.window_height-1+view_yview[0], true) if (sprite_exists(global.selected[dex.sprite])) draw_rectangle( global.window_width*0.75 - sprite_get_width(global.selected[dex.sprite])/2 * global.icon_scale*3, global.window_height*global.hud_pokemon_rate - sprite_get_height(global.selected[dex.sprite])/2 * global.icon_scale*3 + view_yview[0], global.window_width*0.75 + sprite_get_width(global.selected[dex.sprite])/2 * global.icon_scale*3, global.window_height*global.hud_pokemon_rate + sprite_get_height(global.selected[dex.sprite])/2 * global.icon_scale*3 + view_yview[0], true); }