spr_piketch
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<undefined>
<undefined>
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/// DEX LOAD & ENUM (+GALAR DEX)
// National Dex data loading
enum dex
{
idno,
dexno,
pokemon,
form,
type1,
type2,
boxable,
bankable,
sprite,
own
}
global.dexdata = csv_load("pokedata");
// Galar Dex data loading
enum gdex
{
galarno,
dexno,
pokemon,
type1,
type2
}
global.galardata = csv_load("galardex");
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/// INITIALS
global.window_width = window_get_width();
global.window_height = window_get_height();
scr_window_resize();
global.window_width = window_get_width();
global.window_height = window_get_height();
global.box_len = global.window_width/2/7;
global.icon_scale = 2;
global.font = font_add_sprite_ext(spr_font,"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZéÉ#-'!?():@_.% /♂♀",true,1)
global.selected[dex.dexno] = "001";
global.selected[dex.pokemon] = "BULBASAUR";
global.selected[dex.form] = "";
global.selected[dex.type1] = "Grass";
global.selected[dex.type2] = "Poison";
global.selected[dex.sprite] = -1;
global.selected[dex.own] = 0;
global.dex_len = array_height_2d(global.dexdata);
global.hud_pokemon_rate = 0.225;
global.mouse_x_prev = mouse_x;
global.mouse_y_prev = mouse_x;
global.various = false;
global.various_to = 0;
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/// SAVE DATA
if (file_exists("save.ini"))
{
ini_open("save.ini")
global.current_box = ini_read_real("Navigation", "Current Box", 1);
global.show_galar = ini_read_real("Display", "Galar Dex", false);
for (var i=0; i<=global.dex_len; i++)
global.savedata[i] = ini_read_real("Pokemon", string(i), 0);
ini_close();
show_debug_message("LOADED SAVE FILE.");
}
else
{
ini_open("save.ini");
ini_write_real("Info", "Number", 0.1);
ini_close();
global.current_box = 1;
show_debug_message("CREATED SAVE FILE.");
}
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/// SPAWN SLOTS
var pos_x = 0;
var pos_y = 0;
global.current = 1;
for (global.box_count=1; global.current<global.dex_len; global.box_count++)
{
global.box_header[global.box_count] = instance_create(0, 0, obj_header);
with (global.box_header[global.box_count])
{
number = global.box_count;
image_index = get_gen(global.dexdata[global.current, dex.dexno])-1;
show_debug_message("Spawned Box "+string(global.box_count)+" with PKMN #"+string(global.dexdata[global.current, dex.dexno])+" from Gen "+string(get_gen(global.dexdata[global.current, dex.dexno])))
image_speed = 0;
}
var jump = false;
for (var i=0; i<5; i++) // Box Y
for (var j=0; j<6; j++) // Box X
{
if (global.current<global.dex_len && !jump)
{
while(!check_skip(global.current) /*|| global.savedata[global.current]*/)
global.current++;
if (!check_jump(j, i, global.current))
{
if (check_galar(global.current, global.show_galar))
make_slot(j, i, global.current);
global.current++;
}
else
jump = true;
}
}
}
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action_execute_script
self
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603
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// UPDATE PREVIOUS MOUSE POSITIONS
global.mouse_x_prev = mouse_x;
global.mouse_y_prev = mouse_y;
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/// MOUSE SPEED & DIRECTION
global.mouse_dir_x = mouse_x-global.mouse_x_prev;
global.mouse_dir_y = mouse_y-global.mouse_y_prev;
//show_debug_message("("+string(global.mouse_dir_x)+","+string(global.mouse_dir_y)+")");
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/// WINDOW RESIZE CHECK
if ((window_get_width()!=global.window_width || window_get_height()!=global.window_height) && window_get_width()>2)
scr_window_resize();
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global.box_scale = sprite_get_width(spr_slot)*global.icon_scale;
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/// SCROLLING
if (mouse_wheel_up() || keyboard_check_pressed(vk_up))
{
global.current_box--;
if (global.current_box < 1)
global.current_box = 1;
else
scroll_do();
}
else if (mouse_wheel_down() || keyboard_check_pressed(vk_down))
{
global.current_box++;
if (global.current_box > global.box_count-1)
global.current_box = global.box_count-1;
else
scroll_do();
}
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/// DRAW
/// Display Info
var color = get_color3(global.selected[dex.own], false);
draw_set_color(color);
draw_text_hud(global.selected[dex.dexno], 2, -2, color);
draw_pokemon_hud(global.selected[dex.sprite]);
draw_text_hud(global.selected[dex.pokemon], 2, 1, color);
draw_text_hud(global.selected[dex.form], 1.5, 3, color);
draw_type_hud(global.selected[dex.type1], global.selected[dex.type2], 4.5);
// Debug
//draw_guidelines(false);
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action_execute_script
self
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global.show_galar = !global.show_galar
if (file_exists("save.ini"))
{
ini_open("save.ini")
ini_write_real("Display", "Galar Dex", global.show_galar);
ini_close();
}
room_restart();
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0.200000002980232
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