var mx = mouse_x - dx, my = mouse_y - dy; var mw = dw - 2, mh = dh - 2; var mq = mx >= 0 && my >= 0 && mx < mw && my < mh; var r = mq && mouse_check_button_released(mb_left); var s = argument0; draw_sprite_stretched_ext(spr_nsfs_demo_white32, 0, dx, dy, mw, mh, -1, 0.1 + mq * 0.2); draw_set_color(0); draw_set_alpha(0.3); draw_text(dx + 3, dy + 1, s); draw_set_color(-1); draw_set_alpha(1); draw_text(dx + 2, dy, argument0); // dy += dh; if (dy >= room_height - dh) { dy -= floor(dy / dh) * dh; dx += dw; } if (r) { __button = s; if (!ds_map_exists(inputs, s)) inputs[?s] = ds_map_create(); return true; } else return false;