///lock_create(obj_id) function lock_create(argument0) { global.selecting = argument0; selected_set(argument0); if (!instance_exists(obj_lock)) with (instance_create_depth(x, y, depth-1, obj_lock)) { plus = button_create(0, 0, but.plus); minus = button_create(0, 0, but.minus); info = button_create(0, 0, but.info); area = button_create(0, 0, but.area); } button_update_all(); selected_output(); }