/// @description sprite_wiggly() >> returns extra
function sprite_wiggly() {

	/// Mouse Speed & Direction
	//var mouse_dir_x = 

	var st_x = x+(19*global.icon_scale);
	var st_y = y+(14*global.icon_scale);

	if (point_distance(st_x, st_y, mouse_x, mouse_y) <= 20*global.icon_scale)
	{
	    if (global.mouse_dir_x !=0)
	        plus_x += global.mouse_dir_x/8
	    else
	        plus_x += (st_x-(st_x+plus_x))/room_speed*2;
        
	    if (global.mouse_dir_y !=0)
	        plus_y += global.mouse_dir_y/8
	    else
	        plus_y += (st_y-(st_y+plus_y))/room_speed*2;
	}
	else
	{
	    plus_x += (st_x-(st_x+plus_x))/room_speed*8;
	    plus_y += (st_y-(st_y+plus_y))/room_speed*8;
	}






}
