///make_screenshot()

if (!global.show_shiny)
    var sprtemp = make_screenshot_regular();
else
    var sprtemp = make_screenshot_shiny();

draw_set_default();


// Saving
var filename = "dex";
var ext = ".png";
sprite_save(sprtemp, 0, filename+ext);

var user = string(environment_get_variable("USERNAME"));
show_debug_message("Image exported to C:\Users"+chr(92)+user+"\AppData\Local\DexTool"+filename+ext+".");