switch(argument0)
    {
    case "Bug":
        return 0
    break;
    
    case "Dark":
        return 1
    break;
    
    case "Dragon":
        return 2
    break;
    
    case "Electric":
        return 3
    break;
    
    case "Fairy":
        return 4
    break;
    
    case "Fighting":
        return 5
    break;
    
    case "Fire":
        return 6
    break;
    
    case "Flying":
        return 7
    break;
    
    case "Ghost":
        return 8
    break;
    
    case "Grass":
        return 9
    break;
    
    case "Ground":
        return 10
    break;
    
    case "Ice":
        return 11
    break;
    
    case "Normal":
        return 12
    break;
    
    case "Poison":
        return 13
    break;
    
    case "Psychic":
        return 14
    break;
    
    case "Rock":
        return 15
    break;
    
    case "Steel":
        return 16
    break;
    
    case "Water":
        return 17
    break;
    }
