Converting GML script: ${project_dir}\scripts\trace\trace.gml
Converted description /// @description trace(string)
/// @param string

Converting GML script: ${project_dir}\scripts\csv_load\csv_load.gml
Converted description /// @description csv_load(filename, _sep)
/// @param filename
/// @param  _sep

Converting GML script: ${project_dir}\scripts\csv_load_escape\csv_load_escape.gml
Converted description /// @description csv_load_escape(filename, _sep)
/// @param filename
/// @param  _sep

Converting GML script: ${project_dir}\scripts\csv_save\csv_save.gml
Converted description /// @description csv_save(filename, array, _sep)
/// @param filename
/// @param  array
/// @param  _sep

Converting GML script: ${project_dir}\scripts\csv_save_escape\csv_save_escape.gml
Converted description /// @description csv_save_escape(filename, array, _sep)
/// @param filename
/// @param  array
/// @param  _sep

Converting GML script: ${project_dir}\scripts\array_draw_debug\array_draw_debug.gml
Converted description /// @description array_draw_debug(array,x,y,x_space,y_space)
/// @param array
/// @param x
/// @param y
/// @param x_space
/// @param y_space

Converting GML script: ${project_dir}\scripts\scr_window_resize\scr_window_resize.gml
Converted builtin - line 11: view_wview[0] = global.window_width -> __view_set( e__VW.WView, 0, global.window_width )
Converted builtin - line 12: view_hview[0] = global.window_height -> __view_set( e__VW.HView, 0, global.window_height )
Converted builtin - line 14: view_wport[0] -> __view_get( e__VW.WPort, 0 )
Converted builtin - line 8: view_wport[0] = global.window_width -> __view_set( e__VW.WPort, 0, global.window_width )
Converted builtin - line 14: view_hport[0] -> __view_get( e__VW.HPort, 0 )
Converted builtin - line 9: view_hport[0] = global.window_height -> __view_set( e__VW.HPort, 0, global.window_height )

Converting GML script: ${project_dir}\scripts\get_color3\get_color3.gml
Converted description /// @description get_color(value, hover?)
/// @param value
/// @param  hover?

Converting GML script: ${project_dir}\scripts\scr_zeros\scr_zeros.gml
Converted string - line 1: ' ' -> " "
Converted string - line 1: '0' -> "0"
Converted string - line 1: ' ' -> " "
Converted string - line 1: '0' -> "0"

Converting GML script: ${project_dir}\scripts\scroll_warp\scroll_warp.gml
Converted builtin - line 3: view_yview[0] = global.box_header[global.current_box].y + py -> __view_set( e__VW.YView, 0, global.box_header[global.current_box].y + py )

Converting GML script: ${project_dir}\scripts\draw_text_hud\draw_text_hud.gml
Converted builtin - line 45: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 53: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 54: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted description /// @description draw_text_hud(string, size, position, color)
/// @param string
/// @param  size
/// @param  position
/// @param  color

Converting GML script: ${project_dir}\scripts\draw_guidelines\draw_guidelines.gml
Converted builtin - line 5: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 5: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 6: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 6: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 7: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 7: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 11: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 13: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted description /// @description draw_guidelines(debug only?)
/// @param debug only?

Converting GML script: ${project_dir}\scripts\draw_pokemon_hud\draw_pokemon_hud.gml
Converted builtin - line 4: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted description /// @description draw_pokemon_hud(sprite_index)
/// @param sprite_index

Converting GML script: ${project_dir}\scripts\draw_type_hud\draw_type_hud.gml
Converted builtin - line 13: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted description /// @description draw_type_hud(type1, type2, position)
/// @param type1
/// @param  type2
/// @param  position

Converting GML script: ${project_dir}\scripts\sprite_wiggly_old\sprite_wiggly_old.gml
Converted description /// @description sprite_wiggly() >> returns extra

Converting GML script: ${project_dir}\scripts\sprite_wiggly\sprite_wiggly.gml
Converted description /// @description sprite_wiggly() >> returns extra

Converting GML script: ${project_dir}\scripts\draw_text_square\draw_text_square.gml
Converted description /// @description draw_text_square(x, y, string, scale, halign, color)
/// @param x
/// @param  y
/// @param  string
/// @param  scale
/// @param  halign
/// @param  color

Converting GML script: ${project_dir}\scripts\click_slot\click_slot.gml
Converted description /// @description click_slot(value)
/// @param value

Converting GML script: ${project_dir}\scripts\make_sprite\make_sprite.gml
Converted description /// @description make_sprite(pokemon, form)
/// @param pokemon
/// @param  form
Converted string - line 17: "Icons\Regular\" -> "Icons\\Regular\\"

Converting GML script: ${project_dir}\scripts\make_slot\make_slot.gml
Converted description /// @description make_slot(x_index, y_index, Pokémon index)
/// @param x_index
/// @param  y_index
/// @param  Pokémon index

Converting GML script: ${project_dir}\scripts\form_get_string\form_get_string.gml
Converted description /// @description form_get_string(Pokémon, form)
/// @param Pokémon
/// @param  form

Converting GML script: ${project_dir}\scripts\form_get_gender_major\form_get_gender_major.gml
Converted description /// @description form_get_gender_major(Pokémon)
/// @param Pokémon

Converting GML script: ${project_dir}\scripts\make_screenshot\make_screenshot.gml
Converted string - line 81: "C:\Users\" -> "C:\\Users\\"
Converted string - line 81: "\Pictures" -> "\\Pictures"
Converted string - line 82: "\" -> "\\"
Converted string - line 83: "C:\Users\" -> "C:\\Users\\"
Converted string - line 83: "\AppData\Local\LivingDexSS\" -> "\\AppData\\Local\\LivingDexSS\\"

Converting GML script: ${project_dir}\scripts\check_galar\check_galar.gml
Converted description /// @description check_galar(id, show?)
/// @param id
/// @param  show?

Converting GML script: ${project_dir}\objects\obj_global\Create_0.gml
Converted description /// @description  DEX LOAD & ENUM (+GALAR DEX)
/// @param +GALAR DEX

Converting GML script: ${project_dir}\objects\obj_global\Step_1.gml
Converted description /// @description  MOUSE SPEED & DIRECTION

Converting GML script: ${project_dir}\objects\obj_global\Step_0.gml
Converted description /// @description  WINDOW RESIZE CHECK

Converting GML script: ${project_dir}\objects\obj_global\Draw_0.gml
Converted description /// @description  DRAW

Converting GML script: ${project_dir}\objects\obj_slot\Mouse_10.gml
Converted description /// @description  MOUSE ENTER

Converting GML script: ${project_dir}\objects\obj_slot\Mouse_5.gml
Converted description /// @description  CLICKEDY CLICK

Converting GML script: ${project_dir}\objects\obj_slot\Draw_72.gml
Converted description /// @description  SLOT + COLOR

Converting GML script: ${project_dir}\objects\obj_header\Draw_0.gml
Converted description /// @description  DRAW

macOS icon ${options_dir}\mac\icons\icon512.png written out as 32-bit
Windows NSIS Installer Script has been set to default due to changes in GameMaker Studio 2
Converting GML script: nsfs.gml
Converted description /// @description  ()

Converting GML script: nsfs.gml
Converted description /// @description  (path):
/// @param path

Converting GML script: nsfs.gml
Converted description /// @description  (buffer, path):
/// @param buffer
/// @param  path

Converting GML script: nsfs.gml
Converted description /// @description  (buffer, path, offset, size):
/// @param buffer
/// @param  path
/// @param  offset
/// @param  size

Game speed set to 30
Added compatibility script 'instance/instance_create.gml'
Added compatibility script 'object/object_get_depth.gml'
Added compatibility script 'view/__view_get.gml'
Added compatibility script 'view/__view_set.gml'
Added compatibility script 'view/__view_set_internal.gml'
Added compatibility script 'view/__init_view.gml'
Added compatibility script '__init_global.gml'
Added compatibility script '__global_object_depths.gml'