Deathgarden_Rebirth-Rewrite/dist/app/Http/Controllers/Api/Player/ChallengeController.php
2024-12-29 22:55:31 +01:00

266 lines
10 KiB
PHP

<?php
namespace App\Http\Controllers\Api\Player;
use App\Enums\Game\RewardType;
use App\Helper\Uuid\UuidHelper;
use App\Http\Controllers\Controller;
use App\Http\Requests\Api\Player\ExecuteChallengeProgressionBatchRequest;
use App\Http\Requests\Api\Player\GetChallengeProgressionBatchRequest;
use App\Http\Requests\Api\Player\GetChallengesRequest;
use App\Http\Responses\Api\General\Reward;
use App\Http\Responses\Api\Player\Challenges\ChallengeProgressionBatchResponse;
use App\Http\Responses\Api\Player\Challenges\ChallengeProgressionEntry;
use App\Http\Responses\Api\Player\Challenges\GetChallengesEntry;
use App\Models\Game\Challenge;
use App\Models\Game\Matchmaking\Game;
use App\Models\Game\PickedChallenge;
use App\Models\Game\TimedChallenge;
use App\Models\User\PlayerData;
use App\Models\User\User;
use Auth;
use Carbon\Carbon;
use Illuminate\Auth\Access\AuthorizationException;
use Illuminate\Database\UniqueConstraintViolationException;
use Illuminate\Support\Arr;
use Illuminate\Support\Collection;
use Illuminate\Support\Facades\Response;
use Illuminate\Support\Str;
use Illuminate\Validation\UnauthorizedException;
use Ramsey\Uuid\Uuid;
class ChallengeController extends Controller
{
/**
* The "extensions/challenges/getChallenges" is just used for getting the current Daily/Weekly/Event challenges.
* So we just return an empty array for now, so that we don't have any of them.
*
* @return false|string
*/
public function getChallenges(GetChallengesRequest $request)
{
$user = $request->user;
$timedChallenges = TimedChallenge::where('start_time', '<', Carbon::now())
->where('end_time', '>', Carbon::now())
->where('type', $request->type)
->get();
$challenges = [];
$timedChallenges->each(function (TimedChallenge $challenge) use (&$challenges, $user) {
$challenges[] = new GetChallengesEntry(
$challenge->id,
$challenge->start_time,
$challenge->end_time,
$challenge->type,
$challenge->completion_value,
$challenge->faction,
$challenge->blueprint_path,
$challenge->rewards,
$challenge->hasPlayerClaimed($user->playerData()->id),
);
});
return Response::json(['challenges' => $challenges]);
}
public function getProgressionBatch(GetChallengeProgressionBatchRequest $request)
{
$user = User::findOrFail($request->userId);
$playerData = $user->playerData();
$timedChallengeIds = [];
foreach ($request->challengeIds as $index => $id) {
if(Str::startsWith($id, GetChallengesEntry::ID_PREFIX)) {
$timedChallengeIds[] = Str::remove(GetChallengesEntry::ID_PREFIX, $id);
unset($request->challengeIds[$index]);
}
}
$challengeIdsToCheck = UuidHelper::convertFromHexToUuidCollecton($request->challengeIds, true);
/** @var Challenge[]|Collection $challengesToCheck */
$challengesToCheck = Challenge::findMany($challengeIdsToCheck);
/** @var PickedChallenge[]|Collection $pickedChallengesToCheck */
$pickedChallengesToCheck = PickedChallenge::findMany($challengeIdsToCheck);
/** @var TimedChallenge[]|Collection $timedChallengesToCheck */
$timedChallengesToCheck = TimedChallenge::findMany($timedChallengeIds);
$response = new ChallengeProgressionBatchResponse();
foreach ($challengesToCheck as $challenge) {
$progress = $challenge->getProgressForPlayer($playerData->id);
$newEntry = new ChallengeProgressionEntry(
Uuid::fromString($challenge->id)->getHex()->toString(),
$progress >= $challenge->completion_value,
$progress,
);
$response->progressionBatch[] = $newEntry;
}
foreach ($timedChallengesToCheck as $challenge) {
$progress = $challenge->getProgressForPlayer($playerData->id);
$entry = new ChallengeProgressionEntry(
GetChallengesEntry::ID_PREFIX . $challenge->id,
$challenge->progress >= $challenge->completion_value,
$progress,
);
$entry->rewardsClaimed = $challenge->rewards;
$response->progressionBatch[] = $entry;
}
foreach ($pickedChallengesToCheck as $challenge) {
$response->progressionBatch[] = new ChallengeProgressionEntry(
Uuid::fromString($challenge->id)->getHex()->toString(),
$challenge->progress >= $challenge->completion_value,
$challenge->progress,
);
}
foreach ($challengesToCheck as $challenge) {}
return json_encode($response);
}
public function executeChallengeProgressionBatch(ExecuteChallengeProgressionBatchRequest $request)
{
$user = Auth::user();
/** @var Game $foundGame */
$foundGame = $user->games()->orderBy('created_at', 'desc')->first();
// Only allow the saving of challenge progress if the request comes from the same user as from the
// game the request is coming from.
if($user != $foundGame->creator)
throw new AuthorizationException('Not allowed to save progress');
$progressUser = User::find($request->userId);
$processedChallenges = [];
foreach ($request->operations as $operation) {
$challengeId = $operation['challengeId'];
if(!Str::startsWith($challengeId, GetChallengesEntry::ID_PREFIX)) {
$challengeId = Uuid::fromString($operation['challengeId'])->toString();
}
// Skip if we already processed this challenge because the completed ones are always first in the array.
if(in_array($challengeId, $processedChallenges))
continue;
if($operation['operationName'] === 'complete')
$this->setChallengeAsCompleted($challengeId, $progressUser);
else
$this->addProgressToChallenge($challengeId, round($operation['operationData']['value']), $progressUser);
$processedChallenges[] = $challengeId;
}
}
protected function addProgressToChallenge(string $challengeId, int $newProgress, User $user): void
{
if(Str::startsWith($challengeId, GetChallengesEntry::ID_PREFIX)) {
$foundChallenge = TimedChallenge::find(Str::remove(GetChallengesEntry::ID_PREFIX, $challengeId));
}
else {
/** @var Challenge|null $foundChallenge */
$foundChallenge = $user->playerData()->challenges()->find($challengeId);
}
if($foundChallenge !== null) {
$foundChallenge->playerData()->updateExistingPivot($user->playerData()->id, [
'progress' => $newProgress,
]);
return;
}
/** @var PickedChallenge $foundChallenge */
$foundChallenge = PickedChallenge::find($challengeId);
if($foundChallenge === null)
return;
$newProgress = $newProgress >= MetadataController::reducePickedChallengeCompletionValue($foundChallenge->asset_path, $foundChallenge->completion_value) ? $foundChallenge->completion_value : $newProgress;
$foundChallenge->progress = $newProgress;
$foundChallenge->save();
}
protected function setChallengeAsCompleted(string $challengeId, User $user)
{
$isTimed = false;
// If the Challenge id starts with the Prefix, handle it as a timed challenge.
if(Str::startsWith($challengeId, GetChallengesEntry::ID_PREFIX)) {
$foundChallenge = TimedChallenge::find(Str::remove(GetChallengesEntry::ID_PREFIX, $challengeId));
$isTimed = true;
}
else {
/** @var Challenge|null $foundChallenge */
$foundChallenge = $user->playerData()->challenges()->find($challengeId);
}
if($foundChallenge !== null) {
$pivotToEdit = [
'progress' => $foundChallenge->completion_value,
];
if($isTimed) {
$playerData = $user->playerData();
$hasClaimed = $foundChallenge->hasPlayerClaimed($playerData->id);
if(!$hasClaimed) {
$rewardsToAdd = $foundChallenge->getRewards();
foreach($rewardsToAdd as $reward) {
$this->addReward($reward, $playerData);
}
$playerData->save();
$pivotToEdit['claimed'] = true;
}
}
$foundChallenge->playerData()->updateExistingPivot($user->playerData()->id, $pivotToEdit);
$foundChallenge->save();
return;
}
$foundChallenge = PickedChallenge::find($challengeId);
if($foundChallenge === null)
return;
$foundChallenge->progress = $foundChallenge->completion_value;
$foundChallenge->save();
}
protected function addReward(Reward $reward, PlayerData &$playerData): void
{
if ($reward->type === RewardType::Currency) {
switch ($reward->id) {
case 'CurrencyA':
$playerData->currency_a += $reward->amount;
break;
case 'CurrencyB':
$playerData->currency_b += $reward->amount;
break;
case 'CurrencyC':
$playerData->currency_c += $reward->amount;
break;
default:
return;
}
}
else if ($reward->type === RewardType::Inventory) {
$itemUuid = Uuid::fromString($reward->id)->toString();
try {
// Since we can only have one occurrence of an item in the inventory, and an exception gets thrown when we try to add the same item twice
$playerData->inventory()->attach($itemUuid);
} catch (UniqueConstraintViolationException $e) {
}
}
}
}