Vari
2619344f75
Moved new logic into selecting function and reverted some changes
2025-06-15 01:28:11 +02:00
Vari
98775d1dc7
Optimize matchmaking changes
2025-06-14 19:15:52 +02:00
PMahhov
56f4c39ce2
Added check for 1v5 and 1v6 exact conditions
2025-06-13 20:46:04 +02:00
Vari
84a10713d5
Backend implementation of full match chat
2024-11-09 00:54:22 +01:00
Vari
179adc7518
Added Game and Player match history. Also adjusted how players get deleted from a match.
2024-07-31 22:14:48 +02:00
Vari
b9431836c4
Added player alive check for queue and matched games to detect crashed or not joined players.
2024-03-12 00:06:56 +01:00
Vari
c8f34d229a
Fixed file Put/Get endpoints being in the wrong routes file because of prefix.
...
Implemented rotue where the host dleetes an user from the match if he didn't join.
Added funktion that tries to fill open games that have missing players.
2024-03-09 12:26:15 +01:00
Vari
48225057f8
Fixed game adding following user wrong pivot insert.
2024-03-09 12:26:15 +01:00
Vari
4dd0193f91
Fixed Game not adding following users from queue correctly.
...
Fixed longest queued users not being selected first.
2024-03-09 12:26:15 +01:00
Vari
1cdac67de0
Added Matchmaking Register endpoint, this endpoints sets a game from 'Created' to 'Open' when the host has laoded the map, so that palyers can start to join.
2024-03-09 12:26:15 +01:00
Vari
fa3d97354b
More work on the Matchmaking logic
...
Now players get added to the queue and the controller tries to create matches when enough matching players are in the Queue.
2024-03-09 12:26:15 +01:00
Vari
90c531f99b
Added Queueing Logic
2024-03-09 12:26:15 +01:00
Vari
f179af9185
Added Matchmaking database tables and Models
2024-03-09 12:26:15 +01:00