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https://github.com/Deathgarden-Rebirth/Deathgarden_Rebirth-Rewrite.git
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1.1.0_Shipping
- Added the new character configs - Updated the Catalog for the 1.1.0 changes - Updated the Match Configs
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27
dist/database/seeders/MatchConfigSeeder.php
vendored
27
dist/database/seeders/MatchConfigSeeder.php
vendored
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@ -54,7 +54,7 @@ public function run(): void
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MatchConfiguration::Create([
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'name' => 'Fire in the Sky - 1v5',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_ARC_BlastFurnace.MatchConfig_ARC_BlastFurnace',
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'enabled' => false,
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'enabled' => true,
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'weight' => 150,
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]);
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MatchConfiguration::Create([
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@ -68,7 +68,6 @@ public function run(): void
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'name' => 'Desperate Expedition - 1v5',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_ARC_Expedition.MatchConfig_ARC_Expedition',
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'enabled' => false,
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'weight' => 150,
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]);
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MatchConfiguration::Create([
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'name' => 'Desperate Expedition - 2v10',
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@ -161,7 +160,8 @@ public function run(): void
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MatchConfiguration::Create([
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'name' => 'Legions Rest - 1v5',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_DES_Fortress.MatchConfig_DES_Fortress',
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'enabled' => false,
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'enabled' => true,
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'weight' => 80,
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]);
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MatchConfiguration::Create([
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'name' => 'Legions Rest - 2v10',
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@ -173,7 +173,8 @@ public function run(): void
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MatchConfiguration::Create([
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'name' => 'Gold Rush HYE - 1v5',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_DES_GoldRush.MatchConfig_DES_GoldRush',
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'enabled' => false,
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'enabled' => true,
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'weight' => 150,
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]);
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MatchConfiguration::Create([
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'name' => 'Gold Rush 2v10 - 5 Needles',
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@ -185,8 +186,8 @@ public function run(): void
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MatchConfiguration::Create([
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'name' => 'Dust & Blood HYE',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_DES_Mayan.MatchConfig_DES_Mayan',
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'enabled' => false,
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'weight' => 150,
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'enabled' => true,
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'weight' => 200,
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]);
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MatchConfiguration::Create([
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'name' => 'Dust & Blood 2v10 - 5 Needles',
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@ -198,8 +199,8 @@ public function run(): void
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MatchConfiguration::Create([
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'name' => 'Blowout - 1v5',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_DES_Oilfield.MatchConfig_DES_Oilfield',
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'enabled' => false,
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'weight' => 200,
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'enabled' => true,
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'weight' => 80,
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]);
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MatchConfiguration::Create([
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'name' => 'Blowout - 2v10',
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@ -211,7 +212,8 @@ public function run(): void
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MatchConfiguration::Create([
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'name' => 'Forest Citadel - 1v5',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_JUN_Fortress.MatchConfig_JUN_Fortress',
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'enabled' => false,
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'enabled' => true,
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'weight' => 150,
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]);
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MatchConfiguration::Create([
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'name' => 'Forest Citadel - 2v10',
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@ -234,7 +236,6 @@ public function run(): void
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'name' => 'All Ruin Maps - 1v5',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_RUI_All.MatchConfig_RUI_All',
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'enabled' => false,
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'weight' => 80,
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]);
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MatchConfiguration::Create([
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'name' => 'All Ruin Maps - 2v10',
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@ -246,7 +247,7 @@ public function run(): void
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MatchConfiguration::Create([
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'name' => 'Washington Tombstone - 1v5',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_WA_Cemetery.MatchConfig_WA_Cemetery',
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'enabled' => false,
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'enabled' => true,
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'weight' => 200,
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]);
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MatchConfiguration::Create([
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@ -259,7 +260,7 @@ public function run(): void
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MatchConfiguration::Create([
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'name' => 'Washington Rivers - 1v5',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_WA_Rivers.MatchConfig_WA_Rivers',
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'enabled' => false,
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'enabled' => true,
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'weight' => 200,
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]);
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MatchConfiguration::Create([
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@ -274,12 +275,14 @@ public function run(): void
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_Demo_HarvestYourExit_1v5.MatchConfig_Demo_HarvestYourExit_1v5',
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'hunters' => 1,
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'runners' => 1,
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'enabled' => false,
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]);
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MatchConfiguration::Create([
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'name' => 'Harvest Your Exit - 1v6 (EXPERIMENTAL)',
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'asset_path' => '/Game/Configuration/MatchConfig/MatchConfig_Demo_HarvestYourExit_1v5.MatchConfig_Demo_HarvestYourExit_1v5',
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'hunters' => 1,
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'runners' => 6,
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'enabled' => false,
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]);
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}
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}
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114396
dist/storage/app/catalog/catalog.json
vendored
114396
dist/storage/app/catalog/catalog.json
vendored
File diff suppressed because it is too large
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