Added the ability to Reset Player data in the user details page.

This commit is contained in:
Vari 2024-04-27 23:43:40 +02:00
parent 661baeddb3
commit e4b0574ef4
3 changed files with 237 additions and 187 deletions

View File

@ -7,6 +7,7 @@
use App\Enums\Game\Runner;
use App\Http\Requests\Api\Admin\UserDetails\EditUserRequest;
use App\Models\User\User;
use Auth;
use Illuminate\Http\Request;
use Illuminate\Support\Facades\Session;
use Illuminate\Support\Facades\View;
@ -76,4 +77,15 @@ public function edit(User $user, EditUserRequest $request)
return redirect()->back();
}
public function reset(User $user)
{
$canReset = Auth::check() && Auth::user()->can(Permissions::EDIT_USERS->value);
if(!$canReset)
return response('You dont have the Permission for this.', 403);
$user->playerData()->delete();
return redirect()->back();
}
}

View File

@ -19,197 +19,234 @@
<x-layouts.admin>
<div class="w-full user-details max-h-full bg-inherit overflow-y-auto">
@if($allowEdit)<form action="{{ route('user.edit', ['user' => $user->id]) }}" method="post"> @csrf @endif
<div class="section">
<h1>General Info</h1>
<div class="flex gap-4 mt-4 items-center">
<img src="{{ $user->avatar_full }}" class="rounded-xl border-2 border-indigo-600 aspect-square"
alt="Avatar">
<div class="flex flex-col flex-wrap w-full justify-around bg-slate-800 px-6 rounded-xl border-2 border-indigo-600">
<div class="attribute">
<label>ID</label>
<span class="border-none">{{ $user->id }}</span>
</div>
<div class="attribute">
<label>Steam ID</label>
<span class="border-none">{{ $user->steam_id }}</span>
</div>
<div class="attribute">
<label>Last known Username</label>
<span class="border-none">{{ $user->last_known_username }}</span>
</div>
<div class="attribute">
<label>Created At</label>
<span class="border-none">{{ $user->created_at }}</span>
</div>
<div class="attribute">
<label>Source</label>
<span class="border-none">{{ $user->source }}</span>
@if($allowEdit)
<form action="{{ route('user.edit', ['user' => $user->id]) }}" method="post"> @csrf @endif
<div class="section">
<h1>General Info</h1>
<div class="flex gap-4 mt-4 items-center">
<img src="{{ $user->avatar_full }}" class="rounded-xl border-2 border-indigo-600 aspect-square"
alt="Avatar">
<div class="flex flex-col flex-wrap w-full justify-around bg-slate-800 px-6 rounded-xl border-2 border-indigo-600">
<div class="attribute">
<label>ID</label>
<span class="border-none">{{ $user->id }}</span>
</div>
<div class="attribute">
<label>Steam ID</label>
<span class="border-none">{{ $user->steam_id }}</span>
</div>
<div class="attribute">
<label>Last known Username</label>
<span class="border-none">{{ $user->last_known_username }}</span>
</div>
<div class="attribute">
<label>Created At</label>
<span class="border-none">{{ $user->created_at }}</span>
</div>
<div class="attribute">
<label>Source</label>
<span class="border-none">{{ $user->source }}</span>
</div>
</div>
</div>
</div>
</div>
<div class="section">
<h1>Player Data</h1>
<div class="md:columns-3 mt-2">
<div class="attribute">
<label>Iron</label>
@if($allowEdit)
<x-inputs.number
id="currencyA"
name="currencyA"
value="{{ $user->playerData()->currency_a }}"
/>
@else
<span>{{ $user->playerData()->currency_a }}</span>
@endif
</div>
<div class="attribute">
<label>Blood Cells</label>
@if($allowEdit)
<x-inputs.number
id="currencyB"
name="currencyB"
value="{{ $user->playerData()->currency_b }}"
/>
@else
<span>{{ $user->playerData()->currency_b }}</span>
@endif
</div>
<div class="attribute">
<label>Ink Cells</label>
@if($allowEdit)
<x-inputs.number
id="currencyC"
name="currencyC"
value="{{ $user->playerData()->currency_c }}"
/>
@else
<span>{{ $user->playerData()->currency_c }}</span>
@endif
</div>
</div>
<div class="md:columns-3 mt-4">
<div class="attribute">
<label>Last Faction</label>
@if($allowEdit)
<x-inputs.dropdown
id="lastFaction"
name="lastFaction"
:cases="Faction::cases()"
:selected="$user->playerData()->last_faction"
/>
@else
<span>{{ $user->playerData()->last_faction }}</span>
@endif
</div>
<div class="attribute">
<label>Last Runner</label>
@if($allowEdit)
<x-inputs.dropdown
id="lastRunner"
name="lastRunner"
:cases="Runner::cases()"
:selected="$user->playerData()->last_runner"
/>
@else
<span>{{ $user->playerData()->last_runner }}</span>
@endif
</div>
<div class="attribute">
<label>Last Hunter</label>
@if($allowEdit)
<x-inputs.dropdown
id="lastHunter"
name="lastHunter"
:cases="Hunter::cases()"
:selected="$user->playerData()->last_hunter"
/>
@else
<span>{{ $user->playerData()->last_hunter }}</span>
@endif
</div>
</div>
<div class="columns-1 mt-4">
<div class="attribute">
<label>Has Played DG 1</label>
@if($allowEdit)
<x-inputs.checkbox
class="size-6"
id="hasPlayedDG1"
name="hasPlayedDG1"
:checked="$user->playerData()->has_played_dg_1"
/>
@else
<span>{{ $user->playerData()->has_played_dg_1 ? 'Yes' : 'No' }}</span>
@endif
</div>
</div>
</div>
<div class="section md:grid md:grid-cols-2 md:gap-4">
<h1 class="col-span-full">Progression</h1>
<div class="bg-green-400 dark:bg-green-800 p-2 rounded-md shadow-glow shadow-green-400/15 outline outline-green-700">
<div class="flex justify-between p-2 text-2xl font-bold ">
<label>Runner</label>
@if($allowEdit)
<x-inputs.number
class="w-32"
id="RunnerFactionLevel"
name="runnerFactionLevel"
value="{{ $user->playerData()->runner_faction_level }}"
min="1"
/>
@else
<span class="text-yellow-500">{{ number_format($user->playerData()->runner_faction_level, thousands_separator: '.') }}</span>
@endif
</div>
<x-misc.progression.faction-progression
class="p-2"
:current="$user->playerData()->runner_faction_experience"
:needed="PlayerData::getRemainingFactionExperience($user->playerData()->runner_faction_level)"
/>
@foreach(Runner::cases() as $character)
<x-misc.progression.character-progression
class="mt-1 bg-gray-500/50 rounded-md"
:allowEdit="$allowEdit"
:character="$user->playerData()->characterDataForCharacter(\App\Enums\Game\Characters::from($character->value))"/>
@endforeach
</div>
<div class="bg-red-400 dark:bg-rose-800 p-2 rounded-md col-start-2 shadow-glow shadow-red-400/15 outline outline-red-900 mt-4 md:mt-0">
<div class="flex justify-between p-2 text-2xl font-bold ">
<label>Hunter</label>
@if($allowEdit)
<x-inputs.number
class="w-32"
id="HunterFactionLevel"
name="hunterFactionLevel"
value="{{ $user->playerData()->hunter_faction_level }}"
min="1"
/>
@else
<span class="text-yellow-500">{{ number_format($user->playerData()->hunter_faction_level, thousands_separator: '.') }}</span>
@endif
</div>
<x-misc.progression.faction-progression
class="p-2"
:current="$user->playerData()->hunter_faction_experience"
:needed="PlayerData::getRemainingFactionExperience($user->playerData()->hunter_faction_level)"
/>
@foreach(Hunter::cases() as $character)
<x-misc.progression.character-progression
class="mt-1 bg-gray-500/50 rounded-md"
:allowEdit="$allowEdit"
:character="$user->playerData()->characterDataForCharacter(\App\Enums\Game\Characters::from($character->value))"/>
@endforeach
</div>
<div>
<x-inputs.button class="save">
Save Changes
</x-inputs.button>
<div class="section">
<h1>Player Data</h1>
<div class="md:columns-3 mt-2">
<div class="attribute">
<label>Iron</label>
@if($allowEdit)
<x-inputs.number
id="currencyA"
name="currencyA"
value="{{ $user->playerData()->currency_a }}"
/>
@else
<span>{{ $user->playerData()->currency_a }}</span>
@endif
</div>
<div class="attribute">
<label>Blood Cells</label>
@if($allowEdit)
<x-inputs.number
id="currencyB"
name="currencyB"
value="{{ $user->playerData()->currency_b }}"
/>
@else
<span>{{ $user->playerData()->currency_b }}</span>
@endif
</div>
<div class="attribute">
<label>Ink Cells</label>
@if($allowEdit)
<x-inputs.number
id="currencyC"
name="currencyC"
value="{{ $user->playerData()->currency_c }}"
/>
@else
<span>{{ $user->playerData()->currency_c }}</span>
@endif
</div>
</div>
<div class="md:columns-3 mt-4">
<div class="attribute">
<label>Last Faction</label>
@if($allowEdit)
<x-inputs.dropdown
id="lastFaction"
name="lastFaction"
:cases="Faction::cases()"
:selected="$user->playerData()->last_faction"
/>
@else
<span>{{ $user->playerData()->last_faction }}</span>
@endif
</div>
<div class="attribute">
<label>Last Runner</label>
@if($allowEdit)
<x-inputs.dropdown
id="lastRunner"
name="lastRunner"
:cases="Runner::cases()"
:selected="$user->playerData()->last_runner"
/>
@else
<span>{{ $user->playerData()->last_runner }}</span>
@endif
</div>
<div class="attribute">
<label>Last Hunter</label>
@if($allowEdit)
<x-inputs.dropdown
id="lastHunter"
name="lastHunter"
:cases="Hunter::cases()"
:selected="$user->playerData()->last_hunter"
/>
@else
<span>{{ $user->playerData()->last_hunter }}</span>
@endif
</div>
</div>
<div class="columns-1 mt-4">
<div class="attribute">
<label>Has Played DG 1</label>
@if($allowEdit)
<x-inputs.checkbox
class="size-6"
id="hasPlayedDG1"
name="hasPlayedDG1"
:checked="$user->playerData()->has_played_dg_1"
/>
@else
<span>{{ $user->playerData()->has_played_dg_1 ? 'Yes' : 'No' }}</span>
@endif
</div>
</div>
</div>
</div>
@if($allowEdit)</form>@endif
<div class="section md:grid md:grid-cols-2 md:gap-4">
<h1 class="col-span-full">Progression</h1>
<div class="bg-green-400 dark:bg-green-800 p-2 rounded-md shadow-glow shadow-green-400/15 outline outline-green-700">
<div class="flex justify-between p-2 text-2xl font-bold ">
<label>Runner</label>
@if($allowEdit)
<x-inputs.number
class="w-32"
id="RunnerFactionLevel"
name="runnerFactionLevel"
value="{{ $user->playerData()->runner_faction_level }}"
min="1"
/>
@else
<span class="text-yellow-500">{{ number_format($user->playerData()->runner_faction_level, thousands_separator: '.') }}</span>
@endif
</div>
<x-misc.progression.faction-progression
class="p-2"
:current="$user->playerData()->runner_faction_experience"
:needed="PlayerData::getRemainingFactionExperience($user->playerData()->runner_faction_level)"
/>
@foreach(Runner::cases() as $character)
<x-misc.progression.character-progression
class="mt-1 bg-gray-500/50 rounded-md"
:allowEdit="$allowEdit"
:character="$user->playerData()->characterDataForCharacter(\App\Enums\Game\Characters::from($character->value))"/>
@endforeach
</div>
<div class="bg-red-400 dark:bg-rose-800 p-2 rounded-md col-start-2 shadow-glow shadow-red-400/15 outline outline-red-900 mt-4 md:mt-0">
<div class="flex justify-between p-2 text-2xl font-bold ">
<label>Hunter</label>
@if($allowEdit)
<x-inputs.number
class="w-32"
id="HunterFactionLevel"
name="hunterFactionLevel"
value="{{ $user->playerData()->hunter_faction_level }}"
min="1"
/>
@else
<span class="text-yellow-500">{{ number_format($user->playerData()->hunter_faction_level, thousands_separator: '.') }}</span>
@endif
</div>
<x-misc.progression.faction-progression
class="p-2"
:current="$user->playerData()->hunter_faction_experience"
:needed="PlayerData::getRemainingFactionExperience($user->playerData()->hunter_faction_level)"
/>
@foreach(Hunter::cases() as $character)
<x-misc.progression.character-progression
class="mt-1 bg-gray-500/50 rounded-md"
:allowEdit="$allowEdit"
:character="$user->playerData()->characterDataForCharacter(\App\Enums\Game\Characters::from($character->value))"/>
@endforeach
</div>
@if($allowEdit)
<div class="flex gap-2">
<x-inputs.button class="save">
Save Changes
</x-inputs.button>
<x-inputs.button
class="delete"
rel="modal:open"
type="button"
href="#reset-player-modal"
>
Reset Player
</x-inputs.button>
<div class="modal" id="reset-player-modal">
<div class="flex flex-col items-center gap-5 text-center">
<span>
Are you sure you want to reset the player Data?<br>
Doing so will Erase all the player and character progress of this user.<br>
<strong>(This is <span class="text-red-600">NOT</span> reversible)</strong>
</span>
<div class="flex gap-5">
<x-inputs.button type="button" href="#close" rel="modal:close">
Cancel
</x-inputs.button>
<x-inputs.button
form="reset-form"
class="delete"
formnovalidate
>
Delete
</x-inputs.button>
</div>
</div>
</div>
</div>
@endif
</div>
@if($allowEdit)
</form>
<form id="reset-form"
action="{{ route('user.reset', ['user' => $user->id]) }}"
method="post">@csrf</form>
@endif
</div>
</x-layouts.admin>

View File

@ -22,6 +22,7 @@
Route::get('users', [UsersController::class, 'index'])->name(UsersController::class);
Route::get('users/{user}', [UsersController::class, 'details'])->name('user.details');
Route::post('user/{user}/edit', [UsersController::class, 'edit'])->name('user.edit');
Route::post('user/{user}/reset', [UsersController::class, 'reset'])->name('user.reset');
Route::fallback(function () {
return redirect(route('admin.dashboard'));