Added queue/cancel endpoint

Added some locks to combat some race conditions, hopefully they work.
This commit is contained in:
Vari
2024-03-09 03:03:03 +01:00
parent 3e61419e78
commit 1e1620be6b
3 changed files with 81 additions and 21 deletions

View File

@@ -22,14 +22,19 @@
use App\Models\User\User;
use Auth;
use Illuminate\Auth\Access\AuthorizationException;
use Illuminate\Contracts\Cache\LockTimeoutException;
use Illuminate\Database\Eloquent\Collection;
use Illuminate\Support\Facades\Cache;
use Illuminate\Support\Facades\DB;
use Illuminate\Support\Facades\Log;
use Laravel\Prompts\Table;
class MatchmakingController extends Controller
{
const TRY_CREATE_MATCH_INTERVAL_SECONDS = 5;
const QUEUE_LOCK = 'queuedPlayers';
public function getRegions()
{
return ["EU"];
@@ -44,6 +49,28 @@ public function queue(QueueRequest $request)
return json_encode($this->addPlayerToQueue($request));
}
public function cancelQueue()
{
$user = Auth::user();
$lock = Cache::lock(static::QUEUE_LOCK, 10);
try {
$lock->block(20 ,function () use (&$user) {
// Delete the player from the Queue
QueuedPlayer::where('user_id', '=', $user->id)->delete();
// And also from any game they are maczhed for.
DB::table('game_user')->where('user_id', '=', $user->id)->delete();
});
} catch (LockTimeoutException $e) {
Log::channel('matchmaking')->emergency('Queue Cancel: Could not acquire Lock for canceling user '.$user->id.'('.$user->last_known_username.')');
} finally {
$lock?->release();
}
return response('', 204);
}
public function matchInfo(string $matchId)
{
$foundGame = Game::find($matchId);
@@ -235,23 +262,25 @@ protected function checkQueueStatus(QueueRequest $request): QueueResponse
protected function addPlayerToQueue(QueueRequest $request)
{
$user = Auth::user();
if($user->activeGames()->exists())
return $this->checkQueueStatus($request);
Cache::lock(static::QUEUE_LOCK, 10)->block(20, function () use ($request) {
$user = Auth::user();
if($user->activeGames()->exists())
return;
$queued = QueuedPlayer::firstOrCreate(['user_id' => $user->id]);
$queued->leader()->disassociate();
$queued->side = $request->side;
$queued->user()->associate($user->id);
$queued->save();
$queued = QueuedPlayer::firstOrCreate(['user_id' => $user->id]);
$queued->leader()->disassociate();
$queued->side = $request->side;
$queued->user()->associate($user->id);
$queued->save();
foreach ($request->additionalUserIds as $additionalUserId) {
$follower = QueuedPlayer::firstOrCreate(['user_id' => $additionalUserId]);
$follower->side = $request->side;
$follower->user()->associate($additionalUserId);
$follower->save();
$queued->followingUsers()->save($follower);
}
foreach ($request->additionalUserIds as $additionalUserId) {
$follower = QueuedPlayer::firstOrCreate(['user_id' => $additionalUserId]);
$follower->side = $request->side;
$follower->user()->associate($additionalUserId);
$follower->save();
$queued->followingUsers()->save($follower);
}
});
return $this->checkQueueStatus($request);
}
@@ -262,7 +291,11 @@ protected function processQueue(): void
if(!(Cache::get('tryCreateMatch', 0) < time() - static::TRY_CREATE_MATCH_INTERVAL_SECONDS))
return;
Cache::set('tryCreateMatch', time());
$lock = Cache::lock(static::QUEUE_LOCK, 20);
// If we cannot acquire the lock, do nothing
if(!$lock->get())
return;
// Select all queued Players/party leaders, descending by party size
$players = QueuedPlayer::withCount('followingUsers')
@@ -288,22 +321,27 @@ protected function processQueue(): void
$playerCount = $this->getTotalPlayersCount($players);
$availableMatchConfigs = MatchConfiguration::getAvailableMatchConfigs($playerCount->runners, $playerCount->hunters);
if($availableMatchConfigs->isEmpty())
if($availableMatchConfigs->isEmpty()) {
$lock->release();
return;
}
$selectedConfig = MatchConfiguration::selectRandomConfigByWeight($availableMatchConfigs);
// Should never happen, but just to be careful
if($selectedConfig === null)
if($selectedConfig === null) {
$lock->release();
return;
}
$hunterGroupsSet = $this->determineMatchingPlayers($hunters, $selectedConfig->hunters);
$runnerGroupsSet = $this->determineMatchingPlayers($runners, $selectedConfig->runners);
// if we cannot create a match with our current player groups, stop
if($runnerGroupsSet === false || $hunterGroupsSet === false)
if($runnerGroupsSet === false || $hunterGroupsSet === false) {
$lock->release();
return;
}
rsort($runnerGroupsSet, SORT_NUMERIC);
rsort($hunterGroupsSet, SORT_NUMERIC);
@@ -330,6 +368,10 @@ protected function processQueue(): void
}
$newGame->determineHost();
// Set cached timeat the end of processing and release lock
Cache::set('tryCreateMatch', time());
$lock->release();
}
protected function tryFillOpenGames(Collection|array &$hunters, Collection|array &$runners)