From f8a6ab315d5f066816d1b127821415ee1773c1f9 Mon Sep 17 00:00:00 2001 From: ZKWolf <34097612+wolfswolke@users.noreply.github.com> Date: Mon, 29 Jul 2024 21:01:41 +0200 Subject: [PATCH] Added Matchmaking.md --- Doc/Matchmaking.md | 294 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 294 insertions(+) create mode 100644 Doc/Matchmaking.md diff --git a/Doc/Matchmaking.md b/Doc/Matchmaking.md new file mode 100644 index 0000000..a6e2802 --- /dev/null +++ b/Doc/Matchmaking.md @@ -0,0 +1,294 @@ +# Match Making API and Client side + + +## ``api/v1/config/MATCH_MAKING_REGIONS/raw`` + +This is called when you open the Matchmaking Menu. It returns a ARRAY of Strings. + +If you have 1 string the "select region" button will be hidden. + +EXAMPLE: + +```json +[ + "EU", + "NA", + "ASIA" +] +``` + +## ``api/v1/queue`` + +This is called when you press the "SEARCH FOR MATCH" button in the Matchmaking Menu. + +The client has a first and LOOP request. + +The first request is to JOIN the queue. + +EXAMPLE: + +```json +{ + "category": "Steam-te-18f25613-36778-ue4-374f864b", + "rank": 1, + "side": "A", + "latencies": [], + "additionalUserIds": [], + "checkOnly": false, + "gameMode": "Default", + "region": "EU", + "countA": 1, + "countB": 5 +} +``` + +Explanation: + +- ``category``: The game version. +- ``rank``: The rank of the player. (Never changes) +- ``side``: If you are a HUNTER or RUNNER +- ``latencies``: The latencies to the Servers. Sadly doesn't work and I think never worked? +- ``additionalUserIds``: The additional Users in your lobby. Run with friends. +- ``checkOnly``: If the player is only checking. The first request is ALLWAYS False so the API knows you want to join the queue. +- ``gameMode``: The game mode you want to play. +- ``region``: The region of the player. See ``api/v1/config/MATCH_MAKING_REGIONS/raw`` for the regions. +- ``countA``: How many players should be in team A. (HUNTERS) This is set in the GameMode. +- ``countB``: How many players should be in team B. (RUNNERS) This is set in the GameMode. + +RESPONSE: + +```json +{ + "queueData": { + "ETA": -10000, + "position": 0, + "sizeA": 1, + "sizeB": 0, + "stable": false + }, + "status": "QUEUED" +} +``` + +Explanation: + +- ``ETA``: The estimated time to find a match. This is a leftover from OG Deathgarden. Now it is allways -10000. +- ``position``: Your position in the queue. This is a leftover from OG Deathgarden. Now it is allways 0. +- ``sizeA``: How many Hunters are queued. +- ``sizeB``: How many Runners are queued. +- ``stable``: I don't even know what this is... +- ``status``: The status of the queue. QUEUED means you are in the queue. + +The LOOP request is to check if you found a match. + +The REQUEST is the same but with ``checkOnly`` set to ``true``. + +If you found a match the RESPONSE will be the Match response. + +EXAMPLE: + +```json +{ + "matchData": { + "Players": [ + "52fbb7b6-j233-4by6-b462-0k473ceb730c" + ], + "category": "Steam-te-18f25613-36778-ue4-374f864b", + "churn": 0, + "creationDateTime": 1722276840, + "creator": "52fbb7b6-j233-4by6-b462-0k473ceb730c", + "customData": { + "SessionSettings": null + }, + "geolocation": [], + "matchId": "fed34cd9-7e39-4591-83df-4c1f276654bd", + "props": { + "EncryptionKey": "fZ6lAM3Y3XNNz5qH86cgUP6Q0Bh7/Y72yQMfW/9nh74=", + "MatchConfiguration": "/Game/Configuration/MatchConfig/MatchConfig_ARC_Expedition.MatchConfig_ARC_Expedition", + "countA": 1, + "countB": 5, + "gameMode": "3d9c3d09116d982ec7d631ae38e4628b-Default", + "platform": "" + }, + "rank": 1, + "reason": "", + "region": "all", + "schema": 3, + "sideA": [ + "52fbb7b6-j233-4by6-b462-0k473ceb730c" + ], + "sideB": [], + "skill": [], + "status": "CREATED", + "version": 2 + }, + "status": "MATCHED" +} +``` + +INFO: + +If YOUR player id is the creator id your game will OPEN the Arena and HOST it! + +Explanation: + +- ``status``: The status of the match. MATCHED means you found a match. +- ``matchData``: The match data Array. +- ``Players``: All players in the match. +- ``category``: The game version of the HOST. +- ``churn``: I don't even know what this is... +- ``creationDateTime``: The creation date of the match in UNIX time. +- ``creator``: The creator of the match. +- ``customData``: The custom data of the match. This will be set by the HOST after they joined the match. +- ``geolocation``: This was not even used in LIVE. +- ``matchId``: The match id. +- ``props``: The props used in the match. +- ``EncryptionKey``: The encryption key used for connecting to the HOST and also decrypt the Seed file. +- ``MatchConfiguration``: The match configuration used in the match. +- ``countA``: How many players can be in team A. (HUNTERS) +- ``countB``: How many players can be in team B. (RUNNERS) +- ``gameMode``: The game mode used in the match. This is a MD5 has of the MatchConfiguration with -Default at the end. +- ``platform``: This would be used for Crossplay. +- ``rank``: The rank of the player. (Never changes) +- ``reason``: The reason why the match was created. Was allways empty +- ``region``: The region of the match. +- ``schema``: The schema of the match. This was allways 3 in LIVE. +- ``sideA``: The players in team A. (HUNTERS) +- ``sideB``: The players in team B. (RUNNERS) +- ``skill``: This was allways empty. +- ``status``: The status of the match. CREATED means the match was created. +- ``version``: The version of the match. This was allways 2 in LIVE. + +- ``api/v1/match/{matchId}/register`` + +This is called when you HOST a match and have loaded the arena. + +The HOST sends the SessionSettings to the API which in the future will be send to the players when they queue to this match see: ``api/v1/queue`` + +EXAMPLE: + +```json +{ + "customData": { + "SessionSettings": "AAAAJDUyZjFiN2I2LWIyMzMtNGI4Ni1iNDYyLTAzNDczMmViN2EwYwAAAAAAAAAAAAAAYwAAAGMAAAAAAQAAAAEAAQEAAAAAAAAAAAAKAAAAB01hcE5hbWUGAAAAA21hcAIAAAAQQ1VTVE9NU0VBUkNISU5UMgHRD3M7AgAAAAhnYW1lTW9kZQYAAAAHRGVmYXVsdAIAAAAOUHJvamVjdFZlcnNpb24GAAAAHnRlLTE4ZjI1NjEzLTM2Nzc4LXVlNC0zNzRmODY0YgIAAAAQQ1VTVE9NU0VBUkNISU5UMQEAAAABAgAAAAdNYXhSYW5rAQAAAAECAAAAB01pblJhbmsBAAAAAQIAAAAQTWlycm9yc1Nlc3Npb25JZAYAAAAkZmVkMzRjZDktN2UzOS00NTkxLTgzZGYtNGMxZjI3NjY1NGJkAgAAAAxQbGF0Zm9ybU5hbWUGAAAABVN0ZWFtAgAAABFQbGF0Zm9ybVNlc3Npb25JZAYAAAAsMXx8NzY1NjExOTkxNjk3ODEyODU6Nzc3N3wxMDk3NzUyNDIzOTc2MDAyMjgC" + } +} +``` + +The API then response the MatchData. See ``api/v1/{matchId}`` for the response. + +## GET ``api/v1/match/{matchId}`` + +This is called when: +1. You join a Match +2. Every 5 seconds to check if the match is still alive. + +The REQUEST is empty. + +RESPONSE: + +```json +{ + "Category": "Steam-te-18f25613-36778-ue4-374f864b", + "MatchId": "fed34cd9-7e39-4591-83df-4c1f276654bd", + "Players": [ + "52fbb7b6-j233-4by6-b462-0k473ceb730c" + ], + "Schema": 3, + "churn": 0, + "creationDateTime": 1722276845, + "creator": "52fbb7b6-j233-4by6-b462-0k473ceb730c", + "customData": { + "SessionSettings": "AAAAJDUyZjFiN2I2LWIyMzMtNGI4Ni1iNDYyLTAzNDczMmViN2EwYwAAAAAAAAAAAAAAYwAAAGMAAAAAAQAAAAEAAQEAAAAAAAAAAAAKAAAAB01hcE5hbWUGAAAAA21hcAIAAAAQQ1VTVE9NU0VBUkNISU5UMgHRD3M7AgAAAAhnYW1lTW9kZQYAAAAHRGVmYXVsdAIAAAAOUHJvamVjdFZlcnNpb24GAAAAHnRlLTE4ZjI1NjEzLTM2Nzc4LXVlNC0zNzRmODY0YgIAAAAQQ1VTVE9NU0VBUkNISU5UMQEAAAABAgAAAAdNYXhSYW5rAQAAAAECAAAAB01pblJhbmsBAAAAAQIAAAAQTWlycm9yc1Nlc3Npb25JZAYAAAAkZmVkMzRjZDktN2UzOS00NTkxLTgzZGYtNGMxZjI3NjY1NGJkAgAAAAxQbGF0Zm9ybU5hbWUGAAAABVN0ZWFtAgAAABFQbGF0Zm9ybVNlc3Npb25JZAYAAAAsMXx8NzY1NjExOTkxNjk3ODEyODU6Nzc3N3wxMDk3NzUyNDIzOTc2MDAyMjgC" + }, + "geolocation": [], + "props": { + "EncryptionKey": "fZ6lAM3Y3XNNz5qH86cgUP6Q0Bh7/Y72yQMfW/9nh74=", + "MatchConfiguration": "/Game/Configuration/MatchConfig/MatchConfig_ARC_Expedition.MatchConfig_ARC_Expedition", + "countA": 1, + "countB": 5, + "gameMode": "3d9c3d09116d982ec7d631ae38e4628b-Default", + "platform": "" + }, + "rank": 1, + "reason": "", + "region": "all", + "sideA": [ + "52fbb7b6-j233-4by6-b462-0k473ceb730c" + ], + "sideB": [], + "skill": [], + "status": "OPENED", + "version": 2 +} +``` + +Explanation: + +See ``api/v1/queue`` for the explanation. + +## DELETE ``api/v1/match/{matchId}/user/{userId}`` + +This is called when UserID leaves the match. + +## PUT ``api/v1/match/{matchId}/Kill`` + +This is called when the match is over and the HOST leaves the match. + +The response is the same as before but with the status is ``KILLED`` now. + +## PUT ``api/v1/match/{matchId}/Quit`` + +This is called when a player leaves the match. + +## PUT ``api/v1/match/{matchId}/Close`` + +This is called when the HOST closes the match. + +This means all runner and Hunters have joined. This is called when the COUNT DOWN starts. + +## PUT ``api/v1/match/create`` + +This is called when you want to create a private match. + +This SHOULD start a dedicated Server with the data sent in the REQUEST and after that the user join the queue WITHOUT the checkOnly set to true. + +Request: + +```json +{ + "category":"Steam-te-18f25613-36778-ue4-374f864b", + "region":"US", + "playersA":[ + "032uzd11-a346-yx35-sd4-2462e8d456aa4" + ], + "playersB":[ + "01658d11-2dfd-41e8-b6d2-2462e8d3aa47", + "92041085-e7e4-4759-be3d-e72c69g67578", + "0585496c-f0ae-44d3-a777-260927s0f39c" + ], + "props":{ + "MatchConfiguration":"/Game/Configuration/MatchConfig/MatchConfig_Demo.MatchConfig_Demo" + }, + "latencies":[] +} +``` + +## GET, PUT ``api/v1/file/{game_version}/{seed}/{map_name}`` + +When the Hunter opens the arena it generates a Seed and map layout. + +This file is then encrypted with the EncryptionKey and send to the API on this endpoint. + +When the runners JOIN the match they will then download this file. + +The REQUEST is a octet-stream. + +The RESPONSE is the same as the REQUEST. + + +# This is a visual representation of the Matchmaking API + +This Version of the image does not have EVERYTHING in it that happens but 90%. + +![Matchmaking API](Matchmaking.png) \ No newline at end of file