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https://github.com/wolfswolke/DeathGarden_API_Rebirth.git
synced 2026-03-21 17:54:09 -05:00
Fixed some MM stuff and removed bugged Configs from MM
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parent
18d3c34404
commit
7e09031cd6
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@ -6,10 +6,10 @@ from logic.logging_handler import logger
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def random_game_mode():
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MatchConfig_SLU_DownTown = {"gameMode": "4b4bbb82b85e662e5121233ae06f9b1c-Default",
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"MatchConfiguration": "/Game/Configuration/MatchConfig/MatchConfig_SLU_DownTown.MatchConfig_SLU_DownTown"} # broken
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"MatchConfiguration": "/Game/Configuration/MatchConfig/MatchConfig_SLU_DownTown.MatchConfig_SLU_DownTown"} # broken
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MatchConfig_Demo_HarvestYourExit_1v5 = {"gameMode": "789c81dfb11fe39b7247c7e488e5b0d4-Default",
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"MatchConfiguration": "/Game/Configuration/MatchConfig/MatchConfig_Demo_HarvestYourExit_1v5.MatchConfig_Demo_HarvestYourExit_1v5"}
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"MatchConfiguration": "/Game/Configuration/MatchConfig/MatchConfig_Demo_HarvestYourExit_1v5.MatchConfig_Demo_HarvestYourExit_1v5"}
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MatchConfig_Demo = {"gameMode": "08d2279d2ed3fba559918aaa08a73fa8-Default",
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"MatchConfiguration": "/Game/Configuration/MatchConfig/MatchConfig_Demo.MatchConfig_Demo"}
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MatchConfig_ARC_Fortress = {'gameMode': 'd071fb6678668246d6d999c9892c2a60-Default',
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@ -34,7 +34,7 @@ def random_game_mode():
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MatchConfig_Custom = {'gameMode': '401cc719864f3e7dade5291ea1399469-Default',
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'MatchConfiguration': '/Game/Configuration/MatchConfig/MatchConfig_Custom.MatchConfig_Custom'}
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MatchConfig_CustomMatch = {'gameMode': 'e3744bb4acbc0e5dc107e999c6132f18-Default',
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'MatchConfiguration': '/Game/Configuration/MatchConfig/MatchConfig_CustomMatch.MatchConfig_CustomMatch'}
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'MatchConfiguration': '/Game/Configuration/MatchConfig/MatchConfig_CustomMatch.MatchConfig_CustomMatch'} # Broken
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MatchConfig_Demo_2v10_4Needles = {'gameMode': 'b844f2e112df38cb1696c10012aa2976-Default',
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'MatchConfiguration': '/Game/Configuration/MatchConfig/MatchConfig_Demo_2v10_4Needles.MatchConfig_Demo_2v10_4Needles'}
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MatchConfig_Demo_2v10_5Needles = {'gameMode': '5ecd49c3b64a089717e0e604bd32a76a-Default',
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@ -49,7 +49,7 @@ def random_game_mode():
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MatchConfig_DES_City = {'gameMode': 'b05564a0712a62ebe5dd2228333c9237-Default',
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'MatchConfiguration': '/Game/Configuration/MatchConfig/MatchConfig_DES_City.MatchConfig_DES_City'}
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MatchConfig_DES_City_2Hunters = {'gameMode': 'a0fdf9ce92261dcc5492f353b62f34f3-Default',
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'MatchConfiguration': '/Game/Configuration/MatchConfig/MatchConfig_DES_City_2Hunters.MatchConfig_DES_City_2Hunters'}
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'MatchConfiguration': '/Game/Configuration/MatchConfig/MatchConfig_DES_City_2Hunters.MatchConfig_DES_City_2Hunters'} # Broken
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MatchConfig_DES_Fortress = {'gameMode': 'b63232e2c852823ac87bae2367edf875-Default',
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'MatchConfiguration': '/Game/Configuration/MatchConfig/MatchConfig_DES_Fortress.MatchConfig_DES_Fortress'}
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MatchConfig_DES_Fortress_2Hunters = {'gameMode': 'e3b6d0d277c8f36dffc0bb9f51e057c0-Default',
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@ -88,11 +88,10 @@ def random_game_mode():
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'MatchConfiguration': '/Game/Configuration/MatchConfig/MatchConfig_WA_Rivers_2Hunters.MatchConfig_WA_Rivers_2Hunters'}
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list_of_game_modes = [MatchConfig_Demo, MatchConfig_Demo_HarvestYourExit_1v5, MatchConfig_ARC_Fortress,
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MatchConfig_CustomMatch, MatchConfig_Demo_2v8_4Needles, MatchConfig_DES_City_2Hunters]
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MatchConfig_Demo_2v8_4Needles]
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return random.choice(list_of_game_modes)
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class QueueData:
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def __init__(self, side):
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self.side = side
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@ -128,11 +127,11 @@ class Lobby:
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class KilledLobby:
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def __init__(self, id, reason, killedTime, host):
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def __init__(self, id, reason, killedTime, lobby):
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self.id = id
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self.reason = reason
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self.killedTime = killedTime
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self.host = host
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self.lobby = lobby
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class MatchmakingQueue:
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@ -145,6 +144,9 @@ class MatchmakingQueue:
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def queuePlayer(self, side, userId):
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try:
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# Check if user is owner of broken lobby
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current_timestamp, expiration_timestamp = get_time()
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queuedPlayer = QueuedPlayer(userId, side,
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current_timestamp)
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@ -185,11 +187,18 @@ class MatchmakingQueue:
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if not openLobby.isReady or openLobby.hasStarted or openLobby.status == "CLOSED":
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if openLobby.last_host_check < get_time()[0] - 15:
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self.openLobbies.pop(self.openLobbies.index(openLobby))
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logger.graylog_logger(level="info", handler="matchmaking_getQueueStatus", message="Lobby killed due to host not checking in")
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logger.graylog_logger(level="info", handler="matchmaking_getQueueStatus",
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message="Lobby killed due to host not checking in")
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return eta_data
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if openLobby.host == userId:
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logger.graylog_logger(level="info", handler="matchmaking_getQueueStatus",
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message= f"Kill lobby due to host not checking in: {openLobby.id}"
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f", index: {index}, val: "
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f"{self.openLobbies.index(openLobby)}")
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# todo check if this is the correct way to remove the lobby
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self.openLobbies.pop(self.openLobbies.index(openLobby))
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logger.graylog_logger(level="info", handler="matchmaking_getQueueStatus", message="Killed broken lobby Host on Side RUNNER.")
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logger.graylog_logger(level="info", handler="matchmaking_getQueueStatus",
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message="Killed broken lobby Host on Side RUNNER.")
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return eta_data
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for openLobby in self.openLobbies:
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if not openLobby.isReady or openLobby.hasStarted or openLobby.status == "CLOSED":
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@ -211,7 +220,8 @@ class MatchmakingQueue:
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continue
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openLobby.nonHosts.append(queuedPlayer)
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self.queuedPlayers.pop(index)
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data = self.createQueueResponseMatched(openLobby.host, openLobby.id, userId, matchConfig=openLobby.matchConfig)
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data = self.createQueueResponseMatched(openLobby.host, openLobby.id, userId,
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matchConfig=openLobby.matchConfig)
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if data:
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return data
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else:
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@ -220,7 +230,8 @@ class MatchmakingQueue:
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logger.graylog_logger(level="debug", handler="matchmaking_getQueueStatus",
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message=f"Len Non Hosts >= 3 for {openLobby.id}")
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return eta_data
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logger.graylog_logger(level="debug", handler="matchmaking_getQueueStatus",message="No Open Lobbies fit the criteria.")
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logger.graylog_logger(level="debug", handler="matchmaking_getQueueStatus",
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message="No Open Lobbies fit the criteria.")
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return eta_data
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else:
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@ -293,7 +304,7 @@ class MatchmakingQueue:
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if lobby:
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self.openLobbies.pop(index)
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current_timestamp, expiration_timestamp = get_time()
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killedLobby = KilledLobby(lobby.id, "killed_by_host", current_timestamp, lobby.host)
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killedLobby = KilledLobby(lobby.id, "killed_by_host", current_timestamp, lobby=lobby)
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self.killedLobbies.append(killedLobby)
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def isOwner(self, matchId, userid):
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@ -315,6 +326,10 @@ class MatchmakingQueue:
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countA = 1
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countB = 5
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lobby_temp, id_temp = self.getLobbyById(matchId)
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if lobby_temp is None:
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# Could be killed lobby so check
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# todo Add Killed Lobby check here
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return
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if lobby_temp.host == userId:
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# lobby.last_host_check = get_time()[0] + 3
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self.openLobbies[id_temp].last_host_check = get_time()[0] + 3
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