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https://github.com/wolfswolke/DeathGarden_API_Rebirth.git
synced 2026-03-21 17:54:09 -05:00
MM Fixes
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parent
57a42998bc
commit
6d11da1a6f
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@ -141,7 +141,6 @@ class MatchmakingQueue:
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self.killedLobbies = []
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self.queuedPlayers = []
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self.devs = ["a"]
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# "95041085-e7e4-4759-be3d-e72c69167578", "00658d11-2dfd-41e8-b6d2-2462e8f3aa47", "619d6f42-db87-4f3e-8dc9-3c9995613614"
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def queuePlayer(self, side, userId):
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try:
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@ -153,6 +152,9 @@ class MatchmakingQueue:
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logger.graylog_logger(level="info", handler="matchmaking_queuePlayer",
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message="Killed broken lobby from queuePlayer")
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current_timestamp, expiration_timestamp = get_time()
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# check if user is already in queue
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if userId in [player.userId for player in self.queuedPlayers]:
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return
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queuedPlayer = QueuedPlayer(userId, side,
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current_timestamp)
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if userId in [player.userId for player in self.queuedPlayers]:
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@ -188,7 +190,7 @@ class MatchmakingQueue:
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return {}
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if os.environ['DEV'] == "true":
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max_players_b = 2
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max_players_b = 1
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else:
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max_players_b = 5
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@ -227,6 +229,8 @@ class MatchmakingQueue:
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for user_id in additional_user_ids:
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if user_id not in openLobby.nonHosts:
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openLobby.nonHosts.append(user_id)
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additional_queuedPlayer, additional_index = self.getQueuedPlayer(user_id)
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self.queuedPlayers.pop(additional_index)
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else:
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continue
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openLobby.nonHosts.append(queuedPlayer)
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@ -332,7 +336,7 @@ class MatchmakingQueue:
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try:
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if os.environ['DEV'] == "true":
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countA = 1
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countB = 2
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countB = 1
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else:
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countA = 1
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countB = 5
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@ -399,11 +403,9 @@ class MatchmakingQueue:
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def createQueueResponseMatched(self, creatorId, matchId, joinerId=None, region=None, matchConfig=None):
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try:
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lobby, index = self.getLobbyById(matchId)
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self.openLobbies[index].last_host_check = get_time()[0] + 3
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if os.environ['DEV'] == "true":
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countA = 1
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countB = 2
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countB = 1
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else:
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countA = 1
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countB = 5
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@ -452,10 +454,36 @@ class MatchmakingQueue:
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return str(uuid.uuid4())
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def clear_queue(self):
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self.queuedPlayers = []
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self.openLobbies = []
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self.killedLobbies = []
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open_lobbies = self.openLobbies
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for lobby in open_lobbies:
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match_id = lobby.id
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self.deleteMatch(match_id)
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logger.graylog_logger(level="info", handler="clear_queue", message=f"Killed lobby: {match_id} with CLEAR_QUEUE")
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return {"status": "success"}
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def get_len_of_queue(self):
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length = len(self.queuedPlayers)
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return int(length)
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def get_len_of_killed_lobbies(self):
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length = len(self.killedLobbies)
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return int(length)
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def get_len_of_queued_runners(self):
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length = len([player for player in self.queuedPlayers if player.side == "B"])
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return int(length)
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def get_len_of_queued_hunters(self):
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length = len([player for player in self.queuedPlayers if player.side == "A"])
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return int(length)
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def get_len_of_open_lobbies(self):
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length = len(self.openLobbies)
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return int(length)
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def get_lobby_data(self):
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return self.openLobbies
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matchmaking_queue = MatchmakingQueue()
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