Added cleanup to WEB so players allways see LIVE data.

This commit is contained in:
ZKWolf 2024-06-04 02:45:03 +02:00
parent a80742496d
commit 33eb185227

View File

@ -454,6 +454,7 @@ def updater_script():
@app.route("/debug/matchmaking", methods=["GET"])
@app.route("/debug/MatchMaking", methods=["GET"])
def debug_matchmaking():
matchmaking_queue.cleanup_queue_players()
len_queue = matchmaking_queue.get_len_of_queue()
len_killed_lobbies = matchmaking_queue.get_len_of_killed_lobbies()
len_queued_runners = matchmaking_queue.get_len_of_queued_runners()
@ -480,6 +481,7 @@ def debug_matchmaking():
@app.route("/api/debug/MatchMaking", methods=["GET"])
def api_debug_matchmaking():
matchmaking_queue.cleanup_queue_players()
len_queue = matchmaking_queue.get_len_of_queue()
len_killed_lobbies = matchmaking_queue.get_len_of_killed_lobbies()
len_queued_runners = matchmaking_queue.get_len_of_queued_runners()
@ -508,6 +510,74 @@ def api_debug_matchmaking():
})
@app.route("/api/matchmaking/json", methods=["GET"])
def api_matchmaking_json():
matchmaking_queue.cleanup_queue_players()
len_queue = matchmaking_queue.get_len_of_queue()
len_killed_lobbies = matchmaking_queue.get_len_of_killed_lobbies()
len_queued_runners = matchmaking_queue.get_len_of_queued_runners()
len_queued_hunters = matchmaking_queue.get_len_of_queued_hunters()
len_open_lobbies = matchmaking_queue.get_len_of_open_lobbies()
lobby_data = matchmaking_queue.get_lobby_data()
lobby_return_data = []
for item in lobby_data:
# Hunters needs to be changed from STRING to LIST some day
lobby_info = {
"id": item.id,
"Hunters": 1,
"Runners": item.nonHosts,
"status": item.status
}
lobby_return_data.append(lobby_info)
return jsonify({
"len_queue": len_queue,
"len_killed_lobbies": len_killed_lobbies,
"len_queued_runners": len_queued_runners,
"len_queued_hunters": len_queued_hunters,
"len_open_lobbies": len_open_lobbies,
"lobby_data": lobby_return_data
})
@app.route("/en/eula", methods=["GET"])
def eula():
check_for_game_client("soft")
try:
return render_template("dg_eula.html")
except TimeoutError:
return jsonify({"status": "error"})
except Exception as e:
logger.graylog_logger(level="error", handler="web-eula", message=e)
@app.route("/js/manifest.js", methods=["GET"])
def manifest():
check_for_game_client("soft")
try:
return send_from_directory(os.path.join(app.root_path, 'static', 'dg'), 'manifest.js')
except TimeoutError:
return jsonify({"status": "error"})
except Exception as e:
logger.graylog_logger(level="error", handler="web-manifest", message=e)
@app.route("/js/vendor.js", methods=["GET"])
def vendor():
return jsonify({"message": "This file has sadly been lost to time..."}), 404
@app.route("/js/app.js", methods=["GET"])
def app_js():
return jsonify({"message": "This file has sadly been lost to time..."}), 404
@app.route("/css/app.css", methods=["GET"])
def app_css():
return jsonify({"message": "This file has sadly been lost to time..."}), 404
@app.route("/api/sha", methods=["GET"])
def api_sha():
try: