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https://github.com/wolfswolke/DeathGarden_API_Rebirth.git
synced 2026-03-21 17:54:09 -05:00
Added cleanup to WEB so players allways see LIVE data.
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@ -454,6 +454,7 @@ def updater_script():
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@app.route("/debug/matchmaking", methods=["GET"])
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@app.route("/debug/MatchMaking", methods=["GET"])
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def debug_matchmaking():
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matchmaking_queue.cleanup_queue_players()
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len_queue = matchmaking_queue.get_len_of_queue()
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len_killed_lobbies = matchmaking_queue.get_len_of_killed_lobbies()
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len_queued_runners = matchmaking_queue.get_len_of_queued_runners()
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@ -480,6 +481,7 @@ def debug_matchmaking():
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@app.route("/api/debug/MatchMaking", methods=["GET"])
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def api_debug_matchmaking():
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matchmaking_queue.cleanup_queue_players()
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len_queue = matchmaking_queue.get_len_of_queue()
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len_killed_lobbies = matchmaking_queue.get_len_of_killed_lobbies()
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len_queued_runners = matchmaking_queue.get_len_of_queued_runners()
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@ -508,6 +510,74 @@ def api_debug_matchmaking():
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})
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@app.route("/api/matchmaking/json", methods=["GET"])
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def api_matchmaking_json():
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matchmaking_queue.cleanup_queue_players()
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len_queue = matchmaking_queue.get_len_of_queue()
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len_killed_lobbies = matchmaking_queue.get_len_of_killed_lobbies()
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len_queued_runners = matchmaking_queue.get_len_of_queued_runners()
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len_queued_hunters = matchmaking_queue.get_len_of_queued_hunters()
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len_open_lobbies = matchmaking_queue.get_len_of_open_lobbies()
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lobby_data = matchmaking_queue.get_lobby_data()
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lobby_return_data = []
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for item in lobby_data:
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# Hunters needs to be changed from STRING to LIST some day
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lobby_info = {
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"id": item.id,
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"Hunters": 1,
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"Runners": item.nonHosts,
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"status": item.status
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}
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lobby_return_data.append(lobby_info)
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return jsonify({
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"len_queue": len_queue,
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"len_killed_lobbies": len_killed_lobbies,
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"len_queued_runners": len_queued_runners,
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"len_queued_hunters": len_queued_hunters,
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"len_open_lobbies": len_open_lobbies,
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"lobby_data": lobby_return_data
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})
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@app.route("/en/eula", methods=["GET"])
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def eula():
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check_for_game_client("soft")
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try:
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return render_template("dg_eula.html")
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except TimeoutError:
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return jsonify({"status": "error"})
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except Exception as e:
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logger.graylog_logger(level="error", handler="web-eula", message=e)
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@app.route("/js/manifest.js", methods=["GET"])
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def manifest():
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check_for_game_client("soft")
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try:
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return send_from_directory(os.path.join(app.root_path, 'static', 'dg'), 'manifest.js')
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except TimeoutError:
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return jsonify({"status": "error"})
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except Exception as e:
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logger.graylog_logger(level="error", handler="web-manifest", message=e)
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@app.route("/js/vendor.js", methods=["GET"])
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def vendor():
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return jsonify({"message": "This file has sadly been lost to time..."}), 404
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@app.route("/js/app.js", methods=["GET"])
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def app_js():
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return jsonify({"message": "This file has sadly been lost to time..."}), 404
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@app.route("/css/app.css", methods=["GET"])
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def app_css():
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return jsonify({"message": "This file has sadly been lost to time..."}), 404
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@app.route("/api/sha", methods=["GET"])
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def api_sha():
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try:
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