mirror of
https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
synced 2026-05-16 00:39:57 -05:00
159 lines
4.7 KiB
C#
159 lines
4.7 KiB
C#
using System.Collections.Generic;
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namespace DSPRE
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{
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// Putting this class here is bad practice, however it's just a really small utility class
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public class DVIVNatureTriplet
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{
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public int DV { get; set; }
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public int IV { get; set; }
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public string Nature { get; set; }
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public DVIVNatureTriplet(int DV, int IV, string Nature)
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{
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this.DV = DV;
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this.IV = IV;
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this.Nature = Nature;
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}
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}
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internal static class DVCalculator
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{
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private static uint state;
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public static void setSeed(uint seed)
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{
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DVCalculator.state = seed;
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}
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// this code is partially lifted from turtleisaac's Pokeditor
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// See https://github.com/turtleisaac/PokEditor-v2/blob/72ca6ab641f616b8be9a87624b81896baa45f947/src/com/turtleisaac/pokeditor/utilities/TrainerPersonalityCalculator.java
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// and the pokeplatinum / pokeheartgold projects See: https://github.com/pret
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public static uint getNextRandom()
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{
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state = 1103515245 * state + 24691;
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// Upper 16 bit are random value
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return state >> 16;
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}
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public static int findHighestDV(uint trainerIdx, uint trainerClassIdx, bool trainerClassMale, uint pokeIdx, byte pokeLevel, byte baseGenderRatio, int genderOverride, int abilityOverride, uint nature)
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{
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byte DV;
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for (DV = 255; DV > 0; DV--)
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{
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if (getNatureFromPID(generatePID(trainerIdx, trainerClassIdx, trainerClassMale, pokeIdx, pokeLevel, baseGenderRatio, genderOverride, abilityOverride, DV)) == nature)
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{ return DV; }
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}
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return -1;
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}
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public static uint generatePID(uint trainerIdx, uint trainerClassIdx, bool trainerClassMale, uint pokeIdx, byte pokeLevel, byte baseGenderRatio, int genderOverride, int abilityOverride, byte difficultyValue)
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{
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uint newSeed = (uint)(trainerIdx + pokeIdx + pokeLevel + difficultyValue);
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setSeed(newSeed);
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uint random = 0;
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while (trainerClassIdx > 0)
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{
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trainerClassIdx--;
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random = getNextRandom();
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}
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uint genderMod = 0;
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// this is always the case in platinum
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if (genderOverride == 0)
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{
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genderMod = trainerClassMale ? 136u : 120u;
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}
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// Code from here in is HGSS exclusive
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if (genderOverride == 1)
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{
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genderMod = baseGenderRatio + 2u;
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}
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else if (genderOverride == 2)
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{
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genderMod = baseGenderRatio - 2u;
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}
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// Force Ability 1 --> Force lowest bit to 0
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if (abilityOverride == 1)
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{
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genderMod = (uint)(genderMod & ~1);
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}
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// Force Ability 2 --> Force lowest bit to 1
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else if (abilityOverride == 2)
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{
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genderMod = (uint)(genderMod | 1);
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}
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uint PID = (random << 8) + genderMod;
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return (uint)PID;
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}
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public static uint getNatureFromPID(uint PID)
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{
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return (PID % 100) % 25;
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}
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public static List<DVIVNatureTriplet> getAllNatures(uint trainerIdx, uint trainerClassIdx, bool trainerClassMale, uint pokeIdx, byte pokeLevel, byte baseGenderRatio, int genderOverride, int abilityOverride)
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{
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List<DVIVNatureTriplet> natureDict = new List<DVIVNatureTriplet>();
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byte DV;
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uint natureIdx;
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for (DV = 255; DV > 0; DV--)
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{
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natureIdx = getNatureFromPID(generatePID(trainerIdx, trainerClassIdx, trainerClassMale, pokeIdx, pokeLevel, baseGenderRatio, genderOverride, abilityOverride, DV));
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natureDict.Add(new DVIVNatureTriplet(DV, DV * 31 / 255, Natures[(int)natureIdx]));
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}
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return natureDict;
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}
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public static List<string> Natures = new List<string>
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{
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"Hardy: Neutral",
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"Lonely: +Atk, -Def",
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"Brave: +Atk, -Spe",
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"Adamant: +Atk, -SpA",
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"Naughty: +Atk, -SpD",
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"Bold: +Def, -Atk",
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"Docile: Neutral",
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"Relaxed: +Def, -Spe",
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"Impish: +Def, -SpA",
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"Lax: +Def, -SpD",
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"Timid: +Spe, -Atk",
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"Hasty: +Spe, -Def",
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"Serious: Neutral",
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"Jolly: +Spe, -SpA",
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"Naive: +Spe, -SpD",
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"Modest: +SpA, -Atk",
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"Mild: +SpA, -Def",
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"Quiet: +SpA, -Spe",
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"Bashful: Neutral",
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"Rash: +SpA, -SpD",
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"Calm: +SpD, -Atk",
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"Gentle: +SpD, -Def",
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"Sassy: +SpD, -Spe",
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"Careful: +SpD, -SpA",
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"Quirky: Neutral"
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};
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}
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} |