mirror of
https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
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442 lines
14 KiB
C#
442 lines
14 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.239
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace WindowsFormsApplication1.Resources.ScriptsV {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class ScriptNamesBWJ {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal ScriptNamesBWJ() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WindowsFormsApplication1.Resources.ScriptsV.ScriptNamesBWJ", typeof(ScriptNamesBWJ).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to End.
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/// </summary>
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internal static string _0002 {
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get {
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return ResourceManager.GetString("0002", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PauseEnd.
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/// </summary>
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internal static string _0003 {
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get {
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return ResourceManager.GetString("0003", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Call.
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/// </summary>
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internal static string _0004 {
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get {
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return ResourceManager.GetString("0004", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Return.
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/// </summary>
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internal static string _0005 {
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get {
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return ResourceManager.GetString("0005", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ClearVariable.
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/// </summary>
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internal static string _000A {
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get {
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return ResourceManager.GetString("000A", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to StoreFlag.
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/// </summary>
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internal static string _0010 {
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get {
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return ResourceManager.GetString("0010", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CallStandard.
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/// </summary>
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internal static string _001C {
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get {
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return ResourceManager.GetString("001C", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ReturnStandard.
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/// </summary>
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internal static string _001D {
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get {
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return ResourceManager.GetString("001D", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Jump.
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/// </summary>
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internal static string _001E {
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get {
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return ResourceManager.GetString("001E", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to If.
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/// </summary>
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internal static string _001F {
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get {
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return ResourceManager.GetString("001F", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SetFlag.
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/// </summary>
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internal static string _0023 {
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get {
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return ResourceManager.GetString("0023", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ClearFlag.
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/// </summary>
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internal static string _0024 {
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get {
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return ResourceManager.GetString("0024", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to LockAll.
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/// </summary>
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internal static string _002E {
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get {
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return ResourceManager.GetString("002E", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ReleaseAll.
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/// </summary>
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internal static string _002F {
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get {
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return ResourceManager.GetString("002F", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitMoment.
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/// </summary>
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internal static string _0030 {
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get {
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return ResourceManager.GetString("0030", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitButton.
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/// </summary>
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internal static string _0032 {
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get {
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return ResourceManager.GetString("0032", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to MusicalMessage.
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/// </summary>
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internal static string _0033 {
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get {
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return ResourceManager.GetString("0033", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to BubbleMessage.
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/// </summary>
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internal static string _0038 {
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get {
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return ResourceManager.GetString("0038", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CloseBubbleMessage.
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/// </summary>
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internal static string _0039 {
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get {
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return ResourceManager.GetString("0039", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Message.
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/// </summary>
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internal static string _003C {
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get {
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return ResourceManager.GetString("003C", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Message2.
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/// </summary>
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internal static string _003D {
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get {
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return ResourceManager.GetString("003D", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CloseMessageOnKeyPress.
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/// </summary>
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internal static string _003E {
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get {
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return ResourceManager.GetString("003E", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CloseMessageOnKeyPress2.
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/// </summary>
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internal static string _003F {
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get {
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return ResourceManager.GetString("003F", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AngryMessage.
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/// </summary>
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internal static string _004A {
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get {
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return ResourceManager.GetString("004A", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CloseAngryMessage.
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/// </summary>
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internal static string _004B {
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get {
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return ResourceManager.GetString("004B", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ApplyMovement.
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/// </summary>
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internal static string _0060 {
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get {
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return ResourceManager.GetString("0060", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitMovement.
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/// </summary>
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internal static string _0061 {
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get {
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return ResourceManager.GetString("0061", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AddPeople.
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/// </summary>
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internal static string _0067 {
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get {
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return ResourceManager.GetString("0067", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to RemovePeople.
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/// </summary>
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internal static string _0068 {
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get {
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return ResourceManager.GetString("0068", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SetOverworldPosition.
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/// </summary>
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internal static string _0069 {
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get {
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return ResourceManager.GetString("0069", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to FacePlayer.
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/// </summary>
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internal static string _0070 {
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get {
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return ResourceManager.GetString("0070", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PlayTrainerMusic.
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/// </summary>
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internal static string _0087 {
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get {
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return ResourceManager.GetString("0087", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to TrainerBattle.
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/// </summary>
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internal static string _0090 {
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get {
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return ResourceManager.GetString("0090", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PlaySound.
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/// </summary>
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internal static string _00A2 {
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get {
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return ResourceManager.GetString("00A2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PlayFanfare.
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/// </summary>
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internal static string _00A5 {
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get {
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return ResourceManager.GetString("00A5", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitFanfare.
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/// </summary>
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internal static string _00A6 {
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get {
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return ResourceManager.GetString("00A6", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PlayCry.
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/// </summary>
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internal static string _00A7 {
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get {
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return ResourceManager.GetString("00A7", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WaitCry.
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/// </summary>
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internal static string _00A8 {
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get {
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return ResourceManager.GetString("00A8", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to FadeScreen.
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/// </summary>
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internal static string _00AF {
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get {
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return ResourceManager.GetString("00AF", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ResetScreen.
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/// </summary>
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internal static string _00B0 {
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get {
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return ResourceManager.GetString("00B0", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to HealPokemon.
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/// </summary>
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internal static string _0100 {
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get {
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return ResourceManager.GetString("0100", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WildBattle.
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/// </summary>
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internal static string _0170 {
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get {
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return ResourceManager.GetString("0170", resourceCulture);
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}
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}
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}
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}
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