DS-Pokemon-Rom-Editor/DS_Map/ROMFiles/RomFile.cs

41 lines
1.6 KiB
C#

using System;
using System.IO;
using System.Windows.Forms;
using static DSPRE.RomInfo;
namespace DSPRE.ROMFiles {
public abstract class RomFile {
public abstract byte[] ToByteArray();
public void SaveToFile(string path, bool showSuccessMessage = true) {
byte[] romFileToByteArray = ToByteArray();
if (romFileToByteArray is null) {
Console.WriteLine(GetType().Name + " couldn't be saved!");
return;
}
File.WriteAllBytes(path, romFileToByteArray);
if (showSuccessMessage) {
MessageBox.Show(GetType().Name + " saved successfully!", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
protected internal void SaveToFileDefaultDir(DirNames dir, int IDtoReplace, bool showSuccessMessage = true) {
string path = RomInfo.gameDirs[dir].unpackedDir + "\\" + IDtoReplace.ToString("D4");
this.SaveToFile(path, showSuccessMessage);
}
protected internal void SaveToFileExplorePath(string fileType, string fileExtension, string suggestedFileName, bool showSuccessMessage = true) {
SaveFileDialog sf = new SaveFileDialog {
Filter = fileType + ' ' + "(*." + fileExtension + '|' + "(*." + fileExtension
};
if (!string.IsNullOrEmpty(suggestedFileName))
sf.FileName = suggestedFileName;
if (sf.ShowDialog() != DialogResult.OK)
return;
this.SaveToFile(sf.FileName, showSuccessMessage);
}
}
}