DS-Pokemon-Rom-Editor/DS_Map/RomInfo.cs
Miguel Terol Espino 8f1a2a003a Started adding the DSUtils changes
Co-authored-by: AdAstra-LD <>
2024-05-09 12:43:05 +02:00

1256 lines
58 KiB
C#

using System.IO;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Drawing;
using System.Linq;
using DSPRE.Resources;
using System;
using DSPRE.ROMFiles;
using static DSPRE.RomInfo;
using System.Windows.Shapes;
using Path = System.IO.Path;
namespace DSPRE {
/// <summary>
/// Class to store ROM data from GEN IV Pokémon games
/// </summary>
public class RomInfo {
public static string folderSuffix = "_DSPRE_contents";
const string dataFolderName = @"data";
public static string romID { get; private set; }
public static string fileName { get; private set; }
public static string workDir { get; private set; }
public static string arm9Path { get; private set; }
public static string arm7Path { get; private set; }
public static string overlayTablePath { get; set; }
public static string y7Path { get; set; }
public static string dataPath { get; set; }
public static string overlayPath { get; set; }
public static string unpackedPath { get; set; }
public static string bannerPath { get; set; }
public static string headerPath { get; set; }
public static GameLanguages gameLanguage { get; private set; }
public static GameVersions gameVersion { get; private set; }
public static GameFamilies gameFamily { get; private set; }
public static uint synthOverlayLoadAddress = 0x023C8000;
public static uint arm9spawnOffset { get; private set; }
public static int initialMoneyOverlayNumber { get; private set; }
public static uint initialMoneyOverlayOffset { get; private set; }
public static int cameraTblOverlayNumber { get; private set; }
public static uint[] cameraTblOffsetsToRAMaddress { get; private set; }
public static uint headerTableOffset { get; private set; }
public static uint conditionalMusicTableOffsetToRAMAddress { get; internal set; }
public static uint encounterMusicTableOffsetToRAMAddress { get; internal set; }
public static uint vsTrainerEntryTableOffsetToRAMAddress { get; internal set; }
public static uint vsPokemonEntryTableOffsetToRAMAddress { get; internal set; }
public static uint effectsComboTableOffsetToRAMAddress { get; internal set; }
public static uint vsTrainerEntryTableOffsetToSizeLimiter { get; internal set; }
public static uint vsPokemonEntryTableOffsetToSizeLimiter { get; internal set; }
public static uint effectsComboTableOffsetToSizeLimiter { get; internal set; }
public static uint OWTableOffset { get; internal set; }
public static string OWtablePath { get; private set; }
public static uint monIconPalTableAddress { get; private set; }
public static int nullEncounterID { get; private set; }
public static int abilityNamesTextNumber { get; private set; }
public static int attackNamesTextNumber { get; private set; }
public static int[] pokemonNamesTextNumbers { get; private set; }
public static int itemNamesTextNumber { get; private set; }
public static int itemScriptFileNumber { get; internal set; }
public static int trainerClassMessageNumber { get; private set; }
public static int trainerNamesMessageNumber { get; private set; }
public static int locationNamesTextNumber { get; private set; }
public static int trainerNameLenOffset { get; private set; }
public static int trainerNameMaxLen { get; private set; }
public static string internalNamesLocation { get; private set; }
public static readonly byte internalNameLength = 16;
public static string internalNamesPath { get; private set; }
public static int cameraSize { get; private set; }
public Dictionary<List<uint>, (Color background, Color foreground)> MapCellsColorDictionary;
public static SortedDictionary<uint, (uint spriteID, ushort properties)> OverworldTable { get; private set; }
public static uint[] overworldTableKeys { get; private set; }
public static Dictionary<uint, string> ow3DSpriteDict { get; private set; }
public static Dictionary<ushort, string> ScriptCommandNamesDict { get; private set; }
public static Dictionary<string, ushort> ScriptCommandNamesReverseDict { get; private set; }
public static Dictionary<ushort, string> ScriptActionNamesDict { get; private set; }
public static Dictionary<string, ushort> ScriptActionNamesReverseDict { get; private set; }
public static Dictionary<ushort, byte[]> ScriptCommandParametersDict { get; private set; }
public static Dictionary<ushort, string> ScriptComparisonOperatorsDict { get; private set; }
public static Dictionary<string, ushort> ScriptComparisonOperatorsReverseDict { get; private set; }
public enum GameVersions : byte {
Diamond, Pearl, Platinum,
HeartGold, SoulSilver,
Black, White,
Black2, White2
}
public enum GameFamilies : byte {
NULL,
DP,
Plat,
HGSS,
BW,
BW2
}
public enum GameLanguages : byte {
English,
Japanese,
Italian,
Spanish,
French,
German
}
public enum DirNames : byte {
personalPokeData,
synthOverlay,
dynamicHeaders,
textArchives,
matrices,
maps,
exteriorBuildingModels,
buildingConfigFiles,
buildingTextures,
mapTextures,
areaData,
eventFiles,
OWSprites,
scripts,
encounters,
headbutt,
safariZone,
trainerProperties,
trainerParty,
trainerGraphics,
monIcons,
interiorBuildingModels,
learnsets,
evolutions
};
public static Dictionary<DirNames, (string packedDir, string unpackedDir)> gameDirs { get; private set; }
#region Constructors (1)
public RomInfo(string id, string romName, bool useSuffix = true) {
if (!useSuffix) {
folderSuffix = "";
}
string path = System.IO.Path.GetDirectoryName(romName) + "\\" + Path.GetFileNameWithoutExtension(romName) + folderSuffix + "\\";
workDir = path;
arm9Path = Path.Combine(workDir, @"arm9.bin");
arm7Path = Path.Combine(workDir, @"arm7.bin");
overlayTablePath = Path.Combine(workDir, @"y9.bin");
y7Path = Path.Combine(workDir, @"y7.bin");
dataPath = Path.Combine(workDir, dataFolderName);
overlayPath = Path.Combine(workDir, @"overlay");
bannerPath = Path.Combine(workDir, @"banner.bin");
headerPath = Path.Combine(workDir, @"header.bin");
unpackedPath = Path.Combine(workDir, @"unpacked");
internalNamesPath = Path.Combine(workDir, $@"{dataFolderName}\fielddata\maptable\mapname.bin");
try {
gameVersion = PokeDatabase.System.versionsDict[id];
} catch (KeyNotFoundException) {
MessageBox.Show("The ROM you attempted to load is not supported.\nYou can only load Gen IV Pokémon ROMS, for now.", "Unsupported ROM",
MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
romID = id;
fileName = romName;
LoadGameFamily();
LoadGameLanguage();
SetNarcDirs();
SetHeaderTableOffset();
SetNullEncounterID();
SetAbilityNamesTextNumber();
SetAttackNamesTextNumber();
SetPokemonNamesTextNumber();
SetItemNamesTextNumber();
SetItemScriptFileNumber();
SetLocationNamesTextNumber();
SetTrainerNamesMessageNumber();
SetTrainerClassMessageNumber();
SetTrainerNameLenOffset();
/* System */
ScriptCommandParametersDict = BuildCommandParametersDatabase(gameFamily);
ScriptCommandNamesDict = BuildCommandNamesDatabase(gameFamily);
ScriptActionNamesDict = BuildActionNamesDatabase(gameFamily);
ScriptComparisonOperatorsDict = BuildComparisonOperatorsDatabase(gameFamily);
ScriptCommandNamesReverseDict = ScriptCommandNamesDict.Reverse();
ScriptActionNamesReverseDict = ScriptActionNamesDict.Reverse();
ScriptComparisonOperatorsReverseDict = ScriptComparisonOperatorsDict.Reverse();
}
#endregion
#region Methods (22)
public static Dictionary<ushort, string> BuildCommandNamesDatabase(GameFamilies gameFam) {
Dictionary<ushort, string> commonDictionaryNames;
Dictionary<ushort, string> specificDictionaryNames;
switch (gameFam) {
case GameFamilies.DP:
commonDictionaryNames = ScriptDatabase.DPPtScrCmdNames;
specificDictionaryNames = ScriptDatabase.DPScrCmdNames;
break;
case GameFamilies.Plat:
commonDictionaryNames = ScriptDatabase.DPPtScrCmdNames;
specificDictionaryNames = ScriptDatabase.PlatScrCmdNames;
break;
default:
commonDictionaryNames = ScriptDatabase.HGSSScrCmdNames;
#if true
specificDictionaryNames = new Dictionary<ushort, string>();
#else
specificDictionaryNames = ScriptDatabase.CustomScrCmdNames;
#endif
break;
}
return commonDictionaryNames.Concat(specificDictionaryNames).ToLookup(x => x.Key, x => x.Value).ToDictionary(x => x.Key, g => g.First());
}
public static Dictionary<ushort, byte[]> BuildCommandParametersDatabase(GameFamilies gameFam) {
Dictionary<ushort, byte[]> commonDictionaryParams;
Dictionary<ushort, byte[]> specificDictionaryParams;
switch (gameFam) {
case GameFamilies.DP:
commonDictionaryParams = ScriptDatabase.DPPtScrCmdParameters;
specificDictionaryParams = ScriptDatabase.DPScrCmdParameters;
break;
case GameFamilies.Plat:
commonDictionaryParams = ScriptDatabase.DPPtScrCmdParameters;
specificDictionaryParams = ScriptDatabase.PlatScrCmdParameters;
break;
default:
commonDictionaryParams = ScriptDatabase.HGSSScrCmdParameters;
#if true
specificDictionaryParams = new Dictionary<ushort, byte[]>();
#else
specificDictionaryParams = ScriptDatabase.CustomScrCmdParameters;
#endif
break;
}
return commonDictionaryParams.Concat(specificDictionaryParams).ToLookup(x => x.Key, x => x.Value).ToDictionary(x => x.Key, g => g.First());
}
public static Dictionary<ushort, string> BuildActionNamesDatabase(GameFamilies gameFam) {
switch (gameFam) {
case GameFamilies.DP:
case GameFamilies.Plat:
return ScriptDatabase.movementsDictIDName;
default:
#if false
var commonDictionaryParams = ScriptDatabase.movementsDictIDName;
var customDictionaryParams = ScriptDatabase.customMovementsDictIDName;
return commonDictionaryParams.Concat(customDictionaryParams).ToLookup(x => x.Key, x => x.Value).ToDictionary(x => x.Key, g => g.First());
#else
return ScriptDatabase.movementsDictIDName;
#endif
}
}
public static Dictionary<ushort, string> BuildComparisonOperatorsDatabase(GameFamilies gameFam) {
switch (gameFam) {
case GameFamilies.DP:
case GameFamilies.Plat:
case GameFamilies.HGSS:
return ScriptDatabase.comparisonOperatorsDict;
default:
var commonDict = ScriptDatabase.comparisonOperatorsDict;
var appendixDict = ScriptDatabase.comparisonOperatorsGenVappendix;
return commonDict.Concat(appendixDict).ToLookup(x => x.Key, x => x.Value).ToDictionary(x => x.Key, g => g.First());
}
}
public static void Set3DOverworldsDict() {
ow3DSpriteDict = new Dictionary<uint, string>() {
[91] = "brown_sign",
[92] = "red_sign",
[93] = "gray_sign",
[94] = "route_sign",
[95] = "blue_sign", //to fix this one (gym_sign)
[96] = "blue_sign",
[101] = "dawn_platinum",
//[174] = "dppt_suitcase",
};
}
public static void SetHeaderTableOffset() {
switch (gameFamily) {
case GameFamilies.DP:
switch (gameLanguage) {
case GameLanguages.English:
headerTableOffset = 0xEEDBC;
break;
case GameLanguages.Spanish:
headerTableOffset = 0xEEE08;
break;
case GameLanguages.Italian:
headerTableOffset = 0xEED70;
break;
case GameLanguages.French:
headerTableOffset = 0xEEDFC;
break;
case GameLanguages.German:
headerTableOffset = 0xEEDCC;
break;
case GameLanguages.Japanese:
headerTableOffset = gameVersion == GameVersions.Diamond ? (uint)0xF0D68 : 0xF0D6C;
break;
}
break;
case GameFamilies.Plat:
switch (gameLanguage) {
case GameLanguages.English:
headerTableOffset = 0xE601C;
break;
case GameLanguages.Spanish:
headerTableOffset = 0xE60B0;
break;
case GameLanguages.Italian:
headerTableOffset = 0xE6038;
break;
case GameLanguages.French:
headerTableOffset = 0xE60A4;
break;
case GameLanguages.German:
headerTableOffset = 0xE6074;
break;
case GameLanguages.Japanese:
headerTableOffset = 0xE56F0;
break;
}
break;
case GameFamilies.HGSS:
switch (gameLanguage) {
case GameLanguages.English:
headerTableOffset = 0xF6BE0;
break;
case GameLanguages.Spanish:
headerTableOffset = gameVersion == GameVersions.HeartGold ? 0xF6BC8 : (uint)0xF6BD0;
break;
case GameLanguages.Italian:
headerTableOffset = 0xF6B58;
break;
case GameLanguages.French:
headerTableOffset = 0xF6BC4;
break;
case GameLanguages.German:
headerTableOffset = 0xF6B94;
break;
case GameLanguages.Japanese:
headerTableOffset = 0xF6390;
break;
}
break;
}
}
public static void SetupSpawnSettings() {
switch (gameFamily) {
case GameFamilies.DP:
initialMoneyOverlayNumber = 52;
initialMoneyOverlayOffset = 0x1E4;
switch (gameLanguage) {
case GameLanguages.English:
arm9spawnOffset = 0xF2B9C;
break;
case GameLanguages.Spanish:
arm9spawnOffset = 0xF2BE8;
break;
case GameLanguages.Italian:
arm9spawnOffset = 0xF2B50;
break;
case GameLanguages.French:
arm9spawnOffset = 0xF2BDC;
break;
case GameLanguages.German:
arm9spawnOffset = 0xF2BAC;
break;
case GameLanguages.Japanese:
arm9spawnOffset = 0xF4B48;
break;
}
break;
case GameFamilies.Plat:
initialMoneyOverlayNumber = 57;
initialMoneyOverlayOffset = 0x1EC;
switch (gameLanguage) {
case GameLanguages.English:
arm9spawnOffset = 0xEA12C;
break;
case GameLanguages.Spanish:
arm9spawnOffset = 0xEA1C0;
break;
case GameLanguages.Italian:
arm9spawnOffset = 0xEA148;
break;
case GameLanguages.French:
arm9spawnOffset = 0xEA1B4;
break;
case GameLanguages.German:
arm9spawnOffset = 0xEA184;
break;
case GameLanguages.Japanese:
arm9spawnOffset = 0xE9800;
break;
}
break;
case GameFamilies.HGSS:
initialMoneyOverlayNumber = 36;
initialMoneyOverlayOffset = 0x2FC;
switch (gameLanguage) {
case GameLanguages.English:
arm9spawnOffset = 0xFA17C;
break;
case GameLanguages.Spanish:
arm9spawnOffset = gameVersion == GameVersions.HeartGold ? 0xFA164 : (uint)0xFA16C;
break;
case GameLanguages.Italian:
arm9spawnOffset = 0xFA0F4;
break;
case GameLanguages.French:
arm9spawnOffset = 0xFA160;
break;
case GameLanguages.German:
arm9spawnOffset = 0xFA130;
break;
case GameLanguages.Japanese:
arm9spawnOffset = 0xF992C;
break;
}
break;
}
}
public static void PrepareCameraData() {
switch (gameFamily) {
case GameFamilies.DP:
cameraTblOverlayNumber = 5;
cameraTblOffsetsToRAMaddress = gameLanguage.Equals(GameLanguages.Japanese) ? (new uint[] { 0x4C50 }) : (new uint[] { 0x4908 });
cameraSize = 24;
break;
case GameFamilies.Plat:
cameraTblOverlayNumber = 5;
cameraTblOffsetsToRAMaddress = new uint[] { 0x4E24 };
cameraSize = 24;
break;
case GameFamilies.HGSS:
cameraTblOverlayNumber = 1;
cameraSize = 36;
switch (gameLanguage) {
case GameLanguages.English:
case GameLanguages.Spanish:
case GameLanguages.French:
case GameLanguages.German:
case GameLanguages.Italian:
cameraTblOffsetsToRAMaddress = new uint[] { 0x532C, 0x547C };
break;
case GameLanguages.Japanese:
cameraTblOffsetsToRAMaddress = new uint[] { 0x5324, 0x5474 };
break;
}
break;
}
}
public static void SetOWtable() {
switch (gameFamily) {
case GameFamilies.DP:
OWtablePath = OverlayUtils.GetPath(5);
switch (gameLanguage) { // Go to the beginning of the overworld table
case GameLanguages.English:
OWTableOffset = 0x22BCC;
break;
case GameLanguages.Japanese:
OWTableOffset = 0x23BB8;
break;
default:
OWTableOffset = 0x22B84;
break;
}
break;
case GameFamilies.Plat:
OWtablePath = OverlayUtils.GetPath(5);
switch (gameLanguage) { // Go to the beginning of the overworld table
case GameLanguages.Italian:
OWTableOffset = 0x2BC44;
break;
case GameLanguages.French:
case GameLanguages.Spanish:
OWTableOffset = 0x2BC3C;
break;
case GameLanguages.German:
OWTableOffset = 0x2BC50;
break;
case GameLanguages.Japanese:
OWTableOffset = 0x2BA24;
break;
default:
OWTableOffset = 0x2BC34;
break;
}
break;
case GameFamilies.HGSS:
if (OverlayUtils.OverlayTable.IsDefaultCompressed(1)) {
if (OverlayUtils.IsCompressed(1)) {
if (OverlayUtils.Decompress(1) < 0) {
MessageBox.Show("Overlay 1 couldn't be decompressed.\nOverworld sprites in the Event Editor will be " +
"displayed incorrectly or not displayed at all.", "Decompression error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
string ov1Path = OverlayUtils.GetPath(1);
uint ov1Address = DSUtils.GetOverlayRAMAddress(1);
int ramAddrOfPointer;
switch (gameLanguage) {
case GameLanguages.Italian:
ramAddrOfPointer = 0x021F929C;
break;
case GameLanguages.French:
case GameLanguages.Spanish:
ramAddrOfPointer = 0x021F931C;
break;
case GameLanguages.German:
ramAddrOfPointer = 0x021F92DC;
break;
case GameLanguages.Japanese:
ramAddrOfPointer = 0x021F86C4;
break;
default:
ramAddrOfPointer = 0x021F92FC;
break;
}
using (DSUtils.EasyReader bReader = new DSUtils.EasyReader(ov1Path, ramAddrOfPointer - ov1Address)) { // read the pointer at the specified ram address and adjust accordingly below
uint ramAddressOfTable = bReader.ReadUInt32();
if ((ramAddressOfTable >> 0x18) != 0x02) {
MessageBox.Show("Something went wrong reading the Overworld configuration table.\nOverworld sprites in the Event Editor will be " +
"displayed incorrectly or not displayed at all.", "Decompression error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
string ov131path = OverlayUtils.GetPath(131);
if (File.Exists(ov131path)) {
// if HGE field extension overlay exists
OWTableOffset = ramAddressOfTable - DSUtils.GetOverlayRAMAddress(131);
OWtablePath = ov131path;
} else if (ramAddressOfTable >= RomInfo.synthOverlayLoadAddress) {
// if the pointer shows the table was moved to the synthetic overlay
OWTableOffset = ramAddressOfTable - RomInfo.synthOverlayLoadAddress;
OWtablePath = gameDirs[DirNames.synthOverlay].unpackedDir + "\\" + PatchToolboxDialog.expandedARMfileID.ToString("D4");
} else {
OWTableOffset = ramAddressOfTable - ov1Address;
OWtablePath = ov1Path;
}
}
break;
}
}
public static void SetConditionalMusicTableOffsetToRAMAddress() {
switch (gameFamily) {
case GameFamilies.HGSS:
switch (gameLanguage) {
case GameLanguages.Spanish:
conditionalMusicTableOffsetToRAMAddress = gameVersion == GameVersions.HeartGold ? (uint)0x667D0 : 0x667D8;
break;
case GameLanguages.English:
case GameLanguages.Italian:
case GameLanguages.French:
case GameLanguages.German:
conditionalMusicTableOffsetToRAMAddress = 0x667D8;
break;
case GameLanguages.Japanese:
conditionalMusicTableOffsetToRAMAddress = 0x66238;
break;
}
break;
}
}
public static void SetBattleEffectsData() {
switch (gameFamily) {
case GameFamilies.HGSS:
switch (gameLanguage) {
case GameLanguages.Spanish:
vsPokemonEntryTableOffsetToRAMAddress = gameVersion == GameVersions.HeartGold ? (uint)0x518CC : 0x518D4;
vsTrainerEntryTableOffsetToRAMAddress = gameVersion == GameVersions.HeartGold ? (uint)0x51888 : 0x51890;
effectsComboTableOffsetToRAMAddress = gameVersion == GameVersions.HeartGold ? (uint)0x517C0 : 0x517C8;
break;
case GameLanguages.English:
case GameLanguages.Italian:
case GameLanguages.French:
case GameLanguages.German:
vsPokemonEntryTableOffsetToRAMAddress = 0x518D4;
vsTrainerEntryTableOffsetToRAMAddress = 0x51890;
effectsComboTableOffsetToRAMAddress = 0x517C8;
break;
case GameLanguages.Japanese:
vsPokemonEntryTableOffsetToRAMAddress = 0x5136C;
vsTrainerEntryTableOffsetToRAMAddress = 0x51328;
effectsComboTableOffsetToRAMAddress = 0x51260;
break;
}
vsPokemonEntryTableOffsetToSizeLimiter = vsPokemonEntryTableOffsetToRAMAddress - 0xA;
vsTrainerEntryTableOffsetToSizeLimiter = vsTrainerEntryTableOffsetToRAMAddress - 0xA;
effectsComboTableOffsetToSizeLimiter = effectsComboTableOffsetToRAMAddress - 0x1E;
break;
case GameFamilies.Plat:
switch (gameLanguage) {
case GameLanguages.English:
effectsComboTableOffsetToRAMAddress = 0x51BE0;
break;
case GameLanguages.Italian:
case GameLanguages.French:
case GameLanguages.Spanish:
case GameLanguages.German:
effectsComboTableOffsetToRAMAddress = 0x51C84;
break;
case GameLanguages.Japanese:
effectsComboTableOffsetToRAMAddress = 0x514C0;
break;
}
break;
}
}
public static void SetEncounterMusicTableOffsetToRAMAddress() {
switch (gameFamily) {
case GameFamilies.HGSS:
switch (gameLanguage) {
case GameLanguages.Spanish:
encounterMusicTableOffsetToRAMAddress = gameVersion == GameVersions.HeartGold ? (uint)0x550D8 : 0x550E0;
break;
case GameLanguages.English:
case GameLanguages.Italian:
case GameLanguages.French:
case GameLanguages.German:
encounterMusicTableOffsetToRAMAddress = 0x550E0;
break;
case GameLanguages.Japanese:
encounterMusicTableOffsetToRAMAddress = 0x54B44;
break;
}
break;
case GameFamilies.Plat:
switch (gameLanguage) {
case GameLanguages.English:
encounterMusicTableOffsetToRAMAddress = 0x5563C;
break;
case GameLanguages.Italian:
case GameLanguages.French:
case GameLanguages.Spanish:
case GameLanguages.German:
encounterMusicTableOffsetToRAMAddress = 0x556E0;
break;
case GameLanguages.Japanese:
encounterMusicTableOffsetToRAMAddress = 0x54F04;
break;
}
break;
case GameFamilies.DP:
switch (gameLanguage) {
case GameLanguages.English:
encounterMusicTableOffsetToRAMAddress = 0x4AD3C;
break;
case GameLanguages.Italian:
case GameLanguages.French:
case GameLanguages.Spanish:
case GameLanguages.German:
encounterMusicTableOffsetToRAMAddress = 0x4ADAC;
break;
case GameLanguages.Japanese:
encounterMusicTableOffsetToRAMAddress = 0x4D9AC;
break;
}
break;
}
}
public static void SetMonIconsPalTableAddress() {
switch (RomInfo.gameFamily) {
case GameFamilies.DP:
switch (gameLanguage) {
case GameLanguages.English:
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x6B838, 4), 0);
break;
case GameLanguages.Italian:
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x6B874, 4), 0);
break;
case GameLanguages.German:
case GameLanguages.French:
case GameLanguages.Spanish:
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x6B894, 4), 0);
break;
case GameLanguages.Japanese:
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x6FDEC, 4), 0);
break;
}
break;
case GameFamilies.Plat:
switch (gameLanguage) {
case GameLanguages.English:
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x79F80, 4), 0);
break;
case GameLanguages.Italian:
case GameLanguages.German:
case GameLanguages.French:
case GameLanguages.Spanish:
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x7A020, 4), 0);
break;
case GameLanguages.Japanese:
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x79858, 4), 0);
break;
}
break;
case GameFamilies.HGSS:
default:
switch (gameLanguage) {
case GameLanguages.English:
case GameLanguages.Italian:
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x74408, 4), 0);
break;
case GameLanguages.German:
if (gameVersion == GameVersions.HeartGold) {
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x74408, 4), 0);
} else {
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x74400, 4), 0);
}
break;
case GameLanguages.French:
case GameLanguages.Spanish:
if (gameVersion == GameVersions.HeartGold) {
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x74400, 4), 0);
} else {
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x74408, 4), 0);
}
break;
case GameLanguages.Japanese:
monIconPalTableAddress = BitConverter.ToUInt32(ARM9.ReadBytes(0x73EA0, 4), 0);
break;
}
break;
}
}
private static void SetItemScriptFileNumber() {
switch (gameFamily) {
case GameFamilies.DP:
itemScriptFileNumber = 370;
break;
case GameFamilies.Plat:
itemScriptFileNumber = 404;
break;
default:
itemScriptFileNumber = 141;
break;
}
}
private static void SetNullEncounterID() {
switch (gameFamily) {
case GameFamilies.DP:
case GameFamilies.Plat:
nullEncounterID = ushort.MaxValue;
break;
case GameFamilies.HGSS:
nullEncounterID = Byte.MaxValue;
break;
}
}
private static void SetAbilityNamesTextNumber() {
switch (gameFamily) {
case GameFamilies.DP:
abilityNamesTextNumber = 552;
break;
case GameFamilies.Plat:
abilityNamesTextNumber = 610;
break;
case GameFamilies.HGSS:
abilityNamesTextNumber = 720;
break;
default:
break;
}
}
private static void SetAttackNamesTextNumber() {
switch (gameFamily) {
case GameFamilies.DP:
attackNamesTextNumber = 588;
break;
case GameFamilies.Plat:
attackNamesTextNumber = 647;
break;
default:
attackNamesTextNumber = gameLanguage == GameLanguages.Japanese ? 739 : 750;
break;
}
}
private static void SetItemNamesTextNumber() {
switch (gameFamily) {
case GameFamilies.DP:
itemNamesTextNumber = 344;
break;
case GameFamilies.Plat:
itemNamesTextNumber = 392;
break;
default:
itemNamesTextNumber = gameLanguage == GameLanguages.Japanese ? 219 : 222;
break;
}
}
private static void SetLocationNamesTextNumber() {
switch (gameFamily) {
case GameFamilies.DP:
locationNamesTextNumber = 382;
break;
case GameFamilies.Plat:
locationNamesTextNumber = 433;
break;
default:
locationNamesTextNumber = gameLanguage == GameLanguages.Japanese ? 272 : 279;
break;
}
}
private static void SetPokemonNamesTextNumber() {
switch (gameFamily) {
case GameFamilies.DP:
pokemonNamesTextNumbers = new int[2] { 362, 363 };
break;
case GameFamilies.Plat:
pokemonNamesTextNumbers = new int[7] { 412, 413, 712, 713, 714, 715, 716 }; //413?
break;
case GameFamilies.HGSS:
pokemonNamesTextNumbers = gameLanguage.Equals(GameLanguages.Japanese) ? new int[1] { 232 } : new int[7] { 237, 238, 817, 818, 819, 820, 821 }; //238?
break;
}
}
private static void SetTrainerNamesMessageNumber() {
switch (gameFamily) {
case GameFamilies.DP:
trainerNamesMessageNumber = 559;
if (gameLanguage.Equals(GameLanguages.Japanese)) {
trainerNamesMessageNumber -= 9;
}
break;
case GameFamilies.Plat:
trainerNamesMessageNumber = 618;
break;
default:
trainerNamesMessageNumber = 729;
if (gameLanguage == GameLanguages.Japanese) {
trainerNamesMessageNumber -= 10;
}
break;
}
}
private static void SetTrainerClassMessageNumber() {
switch (gameFamily) {
case GameFamilies.DP:
trainerClassMessageNumber = 560;
if (gameLanguage.Equals(GameLanguages.Japanese)) {
trainerClassMessageNumber -= 9;
}
break;
case GameFamilies.Plat:
trainerClassMessageNumber = 619;
break;
default:
trainerClassMessageNumber = 730;
if (gameLanguage.Equals(GameLanguages.Japanese)) {
trainerClassMessageNumber -= 10;
}
break;
}
}
private static void SetTrainerNameLenOffset() {
switch (RomInfo.gameFamily) {
case GameFamilies.DP:
switch (RomInfo.gameLanguage) {
case GameLanguages.English:
trainerNameLenOffset = 0x6AC32;
break;
case GameLanguages.Italian:
trainerNameLenOffset = 0x6AC6E;
break;
case GameLanguages.Spanish:
case GameLanguages.German:
case GameLanguages.French:
trainerNameLenOffset = 0x6AC8E;
break;
case GameLanguages.Japanese: //?
default:
trainerNameLenOffset = -1;
break;
}
break;
case GameFamilies.Plat:
switch (RomInfo.gameLanguage) {
case GameLanguages.English:
trainerNameLenOffset = 0x791DE;
break;
case GameLanguages.Spanish:
case GameLanguages.Italian:
case GameLanguages.German:
case GameLanguages.French:
trainerNameLenOffset = 0x7927E;
break;
case GameLanguages.Japanese:
trainerNameLenOffset = 0x78AB6;
break;
default:
trainerNameLenOffset = -1;
break;
}
break;
case GameFamilies.HGSS:
if (RomInfo.gameLanguage.Equals(GameLanguages.Japanese)) {
//Jap HGSS
trainerNameLenOffset = 0x7342E;
} else if(gameVersion.Equals(GameVersions.SoulSilver)){
//All SS languages except Jap
trainerNameLenOffset = 0x72EC2;
} else {
//All HG languages except Jap
switch (RomInfo.gameLanguage) {
case GameLanguages.English:
case GameLanguages.Italian:
case GameLanguages.German:
case GameLanguages.French:
trainerNameLenOffset = 0x7342E;
break;
case GameLanguages.Spanish:
trainerNameLenOffset = 0x73426;
break;
}
}
break;
}
}
public static int SetTrainerNameMaxLen() {
if(trainerNameLenOffset < 0) {
trainerNameMaxLen = TrainerFile.defaultNameLen;
} else {
using (ARM9.Reader ar = new ARM9.Reader(trainerNameLenOffset)) {
trainerNameMaxLen = ar.ReadByte();
}
}
return trainerNameMaxLen;
}
public string GetBuildingModelsDirPath(bool interior) => interior ? gameDirs[DirNames.interiorBuildingModels].unpackedDir : gameDirs[DirNames.exteriorBuildingModels].unpackedDir;
public string GetRomNameFromWorkdir() => workDir.Substring(0, workDir.Length - folderSuffix.Length - 1);
public static int GetHeaderCount() => (int)new FileInfo(internalNamesPath).Length / internalNameLength;
public static List<string> GetLocationNames() => new TextArchive(locationNamesTextNumber).messages;
public static string[] GetSimpleTrainerNames() => new TextArchive(trainerNamesMessageNumber).messages.ToArray();
public static string[] GetTrainerClassNames() => new TextArchive(trainerClassMessageNumber).messages.ToArray();
public static string[] GetItemNames() => new TextArchive(itemNamesTextNumber).messages.ToArray();
public static string[] GetItemNames(int startIndex = 0, int? count = null) {
TextArchive itemNames = new TextArchive(itemNamesTextNumber);
return itemNames.messages.GetRange(startIndex, count == null ? itemNames.messages.Count - 1 : (int)count).ToArray();
}
public static string[] GetPokemonNames() => new TextArchive(pokemonNamesTextNumbers[0]).messages.ToArray();
public static string[] GetAbilityNames() => new TextArchive(abilityNamesTextNumber).messages.ToArray();
public static string[] GetAttackNames() => new TextArchive(attackNamesTextNumber).messages.ToArray();
public static int GetLearnsetFilesCount() => Directory.GetFiles(gameDirs[DirNames.learnsets].unpackedDir).Length;
public static int GetPersonalFilesCount() => Directory.GetFiles(gameDirs[DirNames.personalPokeData].unpackedDir).Length;
public static string[] GetEvolutionFilesList() => Directory.GetFiles(gameDirs[DirNames.evolutions].unpackedDir);
public static int GetEvolutionFilesCount() => GetEvolutionFilesList().Length;
public int GetAreaDataCount() => Directory.GetFiles(gameDirs[DirNames.areaData].unpackedDir).Length;
public int GetMapTexturesCount() => Directory.GetFiles(gameDirs[DirNames.mapTextures].unpackedDir).Length;
public int GetBuildingTexturesCount() => Directory.GetFiles(gameDirs[DirNames.buildingTextures].unpackedDir).Length;
public int GetMatrixCount() => Directory.GetFiles(gameDirs[DirNames.matrices].unpackedDir).Length;
public int GetTextArchivesCount() => Directory.GetFiles(gameDirs[DirNames.textArchives].unpackedDir).Length;
public int GetMapCount() => Directory.GetFiles(gameDirs[DirNames.maps].unpackedDir).Length;
public int GetEventCount() => Directory.GetFiles(gameDirs[DirNames.eventFiles].unpackedDir).Length;
public int GetScriptCount() => Directory.GetFiles(gameDirs[DirNames.scripts].unpackedDir).Length;
public int GetBuildingCount(bool interior) => Directory.GetFiles(GetBuildingModelsDirPath(interior)).Length;
public static int GetEventFileCount() => Directory.GetFiles(RomInfo.gameDirs[DirNames.eventFiles].unpackedDir).Length;
#endregion
#region System Methods
private void LoadGameLanguage() {
switch (romID) {
case "ADAE":
case "APAE":
case "CPUE":
case "IPKE":
case "IPGE":
gameLanguage = GameLanguages.English;
break;
case "ADAS":
case "APAS":
case "CPUS":
case "IPKS":
case "IPGS":
case "LATA":
gameLanguage = GameLanguages.Spanish;
break;
case "ADAI":
case "APAI":
case "CPUI":
case "IPKI":
case "IPGI":
gameLanguage = GameLanguages.Italian;
break;
case "ADAF":
case "APAF":
case "CPUF":
case "IPKF":
case "IPGF":
gameLanguage = GameLanguages.French;
break;
case "ADAD":
case "APAD":
case "CPUD":
case "IPKD":
case "IPGD":
gameLanguage = GameLanguages.German;
break;
default:
gameLanguage = GameLanguages.Japanese;
break;
}
}
private void LoadGameFamily() {
switch (gameVersion) {
case GameVersions.Diamond:
case GameVersions.Pearl:
gameFamily = GameFamilies.DP;
break;
case GameVersions.Platinum:
gameFamily = GameFamilies.Plat;
break;
case GameVersions.HeartGold:
case GameVersions.SoulSilver:
gameFamily = GameFamilies.HGSS;
break;
}
}
private void SetNarcDirs() {
Dictionary<DirNames, string> packedDirsDict = null;
switch (gameFamily) {
case GameFamilies.DP:
string suffix = "";
if (!gameLanguage.Equals(GameLanguages.Japanese)) {
suffix = "_release";
}
packedDirsDict = new Dictionary<DirNames, string>() {
[DirNames.synthOverlay] = @"data\data\weather_sys.narc",
[DirNames.textArchives] = @"data\msgdata\msg.narc",
[DirNames.matrices] = @"data\fielddata\mapmatrix\map_matrix.narc",
[DirNames.maps] = @"data\fielddata\land_data\land_data" + suffix + ".narc",
[DirNames.exteriorBuildingModels] = @"data\fielddata\build_model\build_model.narc",
[DirNames.buildingConfigFiles] = @"data\fielddata\areadata\area_build_model\area_build.narc",
[DirNames.buildingTextures] = @"data\fielddata\areadata\area_build_model\areabm_texset.narc",
[DirNames.mapTextures] = @"data\fielddata\areadata\area_map_tex\map_tex_set.narc",
[DirNames.areaData] = @"data\fielddata\areadata\area_data.narc",
[DirNames.eventFiles] = @"data\fielddata\eventdata\zone_event" + suffix + ".narc",
[DirNames.OWSprites] = @"data\data\mmodel\mmodel.narc",
[DirNames.scripts] = @"data\fielddata\script\scr_seq" + suffix + ".narc",
[DirNames.trainerProperties] = @"data\poketool\trainer\trdata.narc",
[DirNames.trainerParty] = @"data\poketool\trainer\trpoke.narc",
[DirNames.trainerGraphics] = @"data\poketool\trgra\trfgra.narc",
[DirNames.monIcons] = @"data\poketool\icongra\poke_icon.narc",
[DirNames.encounters] = @"data\fielddata\encountdata\" + char.ToLower(gameVersion.ToString()[0]) + '_' + "enc_data.narc",
[DirNames.learnsets] = @"data\poketool\personal\wotbl.narc",
[DirNames.evolutions] = @"data\poketool\personal\evo.narc",
};
//Personal Data archive is different for Pearl
string personal = @"data\poketool\personal";
if (gameVersion == GameVersions.Pearl) {
personal += ("_" + gameVersion.ToString().ToLower());
}
personal += @"\personal.narc";
packedDirsDict[DirNames.personalPokeData] = personal;
break;
case GameFamilies.Plat:
suffix = gameVersion.ToString().Substring(0, 2).ToLower();
packedDirsDict = new Dictionary<DirNames, string>() {
[DirNames.personalPokeData] = @"data\poketool\personal\pl_personal.narc",
[DirNames.synthOverlay] = @"data\data\weather_sys.narc",
[DirNames.dynamicHeaders] = @"data\debug\cb_edit\d_test.narc",
[DirNames.textArchives] = @"data\msgdata\" + suffix + '_' + "msg.narc",
[DirNames.matrices] = @"data\fielddata\mapmatrix\map_matrix.narc",
[DirNames.maps] = @"data\fielddata\land_data\land_data.narc",
[DirNames.exteriorBuildingModels] = @"data\fielddata\build_model\build_model.narc",
[DirNames.buildingConfigFiles] = @"data\fielddata\areadata\area_build_model\area_build.narc",
[DirNames.buildingTextures] = @"data\fielddata\areadata\area_build_model\areabm_texset.narc",
[DirNames.mapTextures] = @"data\fielddata\areadata\area_map_tex\map_tex_set.narc",
[DirNames.areaData] = @"data\fielddata\areadata\area_data.narc",
[DirNames.eventFiles] = @"data\fielddata\eventdata\zone_event.narc",
[DirNames.OWSprites] = @"data\data\mmodel\mmodel.narc",
[DirNames.scripts] = @"data\fielddata\script\scr_seq.narc",
[DirNames.trainerProperties] = @"data\poketool\trainer\trdata.narc",
[DirNames.trainerParty] = @"data\poketool\trainer\trpoke.narc",
[DirNames.trainerGraphics] = @"data\poketool\trgra\trfgra.narc",
[DirNames.monIcons] = @"data\poketool\icongra\pl_poke_icon.narc",
[DirNames.encounters] = @"data\fielddata\encountdata\" + suffix + '_' + "enc_data.narc",
[DirNames.learnsets] = @"data\poketool\personal\wotbl.narc",
[DirNames.evolutions] = @"data\poketool\personal\evo.narc",
};
break;
case GameFamilies.HGSS:
packedDirsDict = new Dictionary<DirNames, string>() {
[DirNames.personalPokeData] = @"data\a\0\0\2",
[DirNames.synthOverlay] = @"data\a\0\2\8",
[DirNames.dynamicHeaders] = @"data\a\0\5\0",
[DirNames.textArchives] = @"data\a\0\2\7",
[DirNames.matrices] = @"data\a\0\4\1",
[DirNames.maps] = @"data\a\0\6\5",
[DirNames.exteriorBuildingModels] = @"data\a\0\4\0",
[DirNames.buildingConfigFiles] = @"data\a\0\4\3",
[DirNames.buildingTextures] = @"data\a\0\7\0",
[DirNames.mapTextures] = @"data\a\0\4\4",
[DirNames.areaData] = @"data\a\0\4\2",
[DirNames.eventFiles] = @"data\a\0\3\2",
[DirNames.OWSprites] = @"data\a\0\8\1",
[DirNames.scripts] = @"data\a\0\1\2",
//ENCOUNTERS FOLDER DEPENDS ON VERSION
[DirNames.trainerProperties] = @"data\a\0\5\5",
[DirNames.trainerParty] = @"data\a\0\5\6",
[DirNames.trainerGraphics] = @"data\a\0\5\8",
[DirNames.monIcons] = @"data\a\0\2\0",
[DirNames.interiorBuildingModels] = @"data\a\1\4\8",
[DirNames.learnsets] = @"data\a\0\3\3",
[DirNames.evolutions] = @"data\a\0\3\4",
[DirNames.safariZone] = @"data\a\2\3\0",
[DirNames.headbutt] = @"data\a\2\5\2", //both versions use the same folder with different data
};
//Encounter archive is different for SS
packedDirsDict[DirNames.encounters] = gameVersion == GameVersions.HeartGold ? @"data\a\0\3\7" : @"data\a\1\3\6";
break;
}
gameDirs = new Dictionary<DirNames, (string packedDir, string unpackedDir)>();
foreach (KeyValuePair<DirNames, string> kvp in packedDirsDict) {
gameDirs.Add(kvp.Key, (workDir + kvp.Value, workDir + @"unpacked" + '\\' + kvp.Key.ToString()));
}
}
public void ResetMapCellsColorDictionary() {
switch (gameFamily) {
case GameFamilies.DP:
case GameFamilies.Plat:
MapCellsColorDictionary = PokeDatabase.System.MatrixCellColors.DPPtmatrixColorsDict;
break;
case GameFamilies.HGSS:
MapCellsColorDictionary = PokeDatabase.System.MatrixCellColors.HGSSmatrixColorsDict;
break;
}
}
public static void ReadOWTable() {
OverworldTable = new SortedDictionary<uint, (uint spriteID, ushort properties)>();
switch (gameFamily) {
case GameFamilies.DP:
case GameFamilies.Plat:
using (BinaryReader idReader = new BinaryReader(new FileStream(OWtablePath, FileMode.Open))) {
idReader.BaseStream.Position = OWTableOffset;
uint entryID = idReader.ReadUInt32();
idReader.BaseStream.Position -= 4;
while ((entryID = idReader.ReadUInt32()) != 0xFFFF) {
uint spriteID = idReader.ReadUInt32();
(uint spriteID, ushort properties) tup = (spriteID, 0x0000);
OverworldTable.Add(entryID, tup);
}
}
break;
case GameFamilies.HGSS:
using (BinaryReader idReader = new BinaryReader(new FileStream(OWtablePath, FileMode.Open))) {
idReader.BaseStream.Position = OWTableOffset;
ushort entryID = idReader.ReadUInt16();
idReader.BaseStream.Position -= 2;
while ((entryID = idReader.ReadUInt16()) != 0xFFFF) {
uint spriteID = idReader.ReadUInt16();
ushort properties = idReader.ReadUInt16();
(uint spriteID, ushort properties) tup = (spriteID, properties);
OverworldTable.Add(entryID, tup);
}
}
break;
}
foreach (uint k in ow3DSpriteDict.Keys) {
OverworldTable.Add(k, (0x3D3D, 0x3D3D)); //ADD 3D overworld data (spriteID and properties are dummy values)
}
overworldTableKeys = OverworldTable.Keys.ToArray();
}
#endregion
}
}