DS-Pokemon-Rom-Editor/DS_Map/PokeDatabase.cs
2021-01-21 16:30:15 +01:00

730 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DSPRE {
public static class PokeDatabase {
public static class Area {
public static string[] PtAreaIconValues = new string[] {
"[00] City",
"[01] City",
"[02] Town 1",
"[03] Town 2",
"[04] Cave",
"[05] Forest",
"[06] Water",
"[07] Field",
"[08] Island",
"[09] Wood"
};
public static string[] HGSSAreaIconValues = new string[] {
"[002] Wood",
"[009] Gray",
"[017] Wall",
"[048] Not displayed",
"[131] Town",
"[132] Cave",
"[135] Field",
"[152] Lake",
"[165] Forest",
"[166] Water"
};
public static string[] HGSSAreaProperties = new string[] {
"[00] Unknown",
"[01] Unknown",
"[02] Unknown",
"[03] Cave Animation",
"[04] Hide Location Tag",
"[05] Unknown",
"[06] Unknown",
"[07] Unknown",
"[08] Unknown",
"[09] Unknown",
"[10] Unknown",
"[11] Unknown",
"[12] Unknown",
"[13] Unknown",
"[14] Unknown",
"[15] Unknown",
"[16] Unknown",
};
}
public static class ShowName {
public static string[] DPShowNameValues = new string[] {
"[000] Show",
"[001] Show",
"[002] Show",
"[003] Show",
"[004] Don't show"
};
public static string[] PtShowNameValues = new string[] {
"[000] Show",
"[001] Show",
"[002] Show",
"[003] Show",
"[004] Don't show",
"[128] Don't show",
"[129] Show",
"[130] Show",
"[131] Show",
"[132] Don't show",
"[134] Show"
};
}
public static class Weather {
public static Dictionary<int, string> DPWeatherDict = new Dictionary<int, string> {
[00] = "Normal",
[01] = "Normal, somewhat dark",
[02] = "Rain",
[03] = "Heavy rain",
[04] = "Thunderstorm",
[05] = "Snowfall, slow",
[06] = "Diamond dust",
[07] = "Blizzard",
[09] = "Volcanic ash fall, slow",
[10] = "Sand storm",
[11] = "Hail",
[12] = "Rocks ascending (?)",
[14] = "Fog",
[15] = "Deep fog",
[16] = "Dark, Flash usable",
[17] = "Lightning, no rain",
[22] = "Volcanic ash fall, steady",
};
public static Dictionary<int, string> PtWeatherDict = new Dictionary<int, string> {
[00] = "Normal",
[01] = "Normal, somewhat dark",
[02] = "Rain",
[03] = "Heavy rain",
[04] = "Thunderstorm",
[05] = "Snowfall, slow",
[06] = "Diamond dust",
[07] = "Blizzard",
[09] = "Volcanic ash fall, slow",
[10] = "Sand storm",
[11] = "Hail",
[12] = "Rocks ascending (?)",
[14] = "Fog",
[15] = "Deep fog",
[16] = "Dark, Flash usable",
[17] = "Lightning, no rain",
[22] = "Volcanic ash fall, steady",
[23] = "Eterna forest weather",
[24] = "Player in circle of light",
[25] = "Player in a circle of light",
};
public static Dictionary<int, string> HGSSWeatherDict = new Dictionary<int, string> {
[00] = "Normal",
[01] = "Normal [1]",
[02] = "Rain",
[03] = "Rain [3]",
[04] = "Rain [4]",
[05] = "Rain [5]",
[06] = "Rain [6]",
[07] = "Rain [7]",
[08] = "Rain [8]",
[09] = "Snow [9]",
[10] = "Snow [10]",
[11] = "Snow [11]",
[12] = "Snow [12]",
[13] = "Snow [13]",
[14] = "Sandstorm (in battle only)",
[15] = "Snow [15]",
[16] = "Diamond Dust",
[17] = "Diamond Dust [17]",
[18] = "Fog",
[19] = "Fog [19]",
[20] = "Fog [20]",
[21] = "Fog [21]",
[22] = "Darkness",
[23] = "Darkness [23]",
[24] = "Darkness after flash",
[25] = "Darkness after flash [25]",
[26] = "Low Light (Battle Arcade)"
};
}
public static class CameraAngles {
public static string[] DPPtCameraValues = new string[] {
"[00] 3D Normal",
"[01] 3D Top View (Higher than [12])",
"[02] 3D Frontal Low (Wider than [15])",
"[03] 3D Frontal",
"[04] 2D Ortho",
"[05] 3D Normal - Wide FOV",
"[06] 3D Bird View",
"[07] 3D Normal",
"[08] 3D Bird View Far",
"[09] 3D Frontal - Wide FOV",
"[10] 3D Top View - Narrow",
"[11] Normal 3D",
"[12] 3D Top View",
"[13] Frontal 3D",
"[14] 3D Top View - Wide FOV",
"[15] 3D Frontal Low"
};
public static string[] HGSSCameraValues = new string[] {
"[00] 3D Top",
"[01] 3D Front High",
"[02] 3D Lower",
"[03] 3D Frontal",
"[04] 2D Top View",
"[05] Normal 3D",
"[06] 3D Normal",
"[07] High 3D",
"[08] 3D Top View",
"[09] 3D Top View",
"[10] 3D High Wide",
"[11] 3D Frontal Wide",
"[12] 3D Lower Close",
"[13] 3D Full Frontal",
"[14] 3D Top View",
"[15] 2D Higher"
};
}
public abstract class MusicDB {
public static Dictionary<ushort, string> DPMusicDict = new Dictionary<ushort, string>() {
[1000] = "Mystery Zone",
[1001] = "Silence",
[1002] = "Pal Park",
[1004] = "Twinleaf Town (Day)",
[1005] = "Sandgem Town (Day)",
[1006] = "Floaroma Town (Day)",
[1008] = "Route 225 (Day)",
[1009] = "Valor Lakefront (Day)",
[1010] = "Jubilife City (Day)",
[1011] = "Canalave City (Day)",
[1012] = "Oreburgh City (Day)",
[1013] = "Eterna City (Day)",
[1014] = "Hearthome City (Day)",
[1015] = "Pastoria City (Day)",
[1016] = "Veilstone City (Day)",
[1017] = "Sunyshore City (Day)",
[1018] = "Snowpoint City (Day)",
[1019] = "Pokémon League (Day)",
[1020] = "Fight Area (Day)",
[1021] = "Route 201 (Day)",
[1022] = "Route 203 (Day)",
[1023] = "Route 205 (Day)",
[1024] = "Route 206 (Day)",
[1025] = "Route 209 (Day)",
[1026] = "Route 215 (Day)",
[1027] = "Route 216 (Day)",
[1028] = "Route 228 (Day)",
[1033] = "Twinleaf Town (Night)",
[1034] = "Sandgem Town (Night)",
[1035] = "Floaroma Town (Night)",
[1037] = "Route 225 (Night)",
[1038] = "Valor Lakefront (Night)",
[1039] = "Jubilife City (Night)",
[1040] = "Canalave City (Night)",
[1041] = "Oreburgh City (Night)",
[1042] = "Eterna City (Night)",
[1043] = "Hearthome CIty (Night)",
[1044] = "Pastoria City (Night)",
[1045] = "Veilstone City (Night)",
[1046] = "Sunyshore City (Night)",
[1047] = "Snowpoint City (Night)",
[1048] = "Pokémon League (Night)",
[1049] = "Fight Area (Night)",
[1050] = "Route 201 (Night)",
[1051] = "Route 203 (Night)",
[1052] = "Route 205 (Night)",
[1053] = "Route 206 (Night)",
[1054] = "Route 209 (Night)",
[1055] = "Route 215 (Night)",
[1056] = "Route 216 (Night)",
[1057] = "Route 228 (Night)",
[1060] = "Mystery Zone",
[1062] = "Victory Road",
[1063] = "Eterna Forest",
[1064] = "Old Chateau",
[1065] = "Cavern on the Lake",
[1066] = "Amity Square",
[1067] = "Team Galactic HQ",
[1068] = "Eterna Galactic building",
[1069] = "Great Marsh",
[1070] = "Lake theme (Day)",
[1071] = "Mt. Coronet",
[1072] = "Spear Pillar",
[1073] = "Stark Mountain (inside)",
[1074] = "Cave 1",
[1075] = "Cave 2",
[1076] = "Elite 4 - Showdown",
[1077] = "Hall of Fame",
[1085] = "Pokémon Center (Day)",
[1086] = "Pokémon Center (Night)",
[1087] = "Gym theme",
[1088] = "Rowan's Lab",
[1089] = "Poffin House",
[1090] = "Pokémon Mart",
[1091] = "Game Corner",
[1092] = "Battle Tower (inside)",
[1093] = "Jubilife TV",
[1094] = "Team Galactic Lab",
[1096] = "Hall of Origin",
[1097] = "GTS theme"
};
public static Dictionary<ushort, string> PtMusicDict = new Dictionary<ushort, string>() {
[1000] = "Mystery Zone",
[1001] = "Silence",
[1002] = "Pal Park",
[1004] = "Twinleaf Town (Day)",
[1005] = "Sandgem Town (Day)",
[1006] = "Floaroma Town (Day)",
[1008] = "Route 225 (Day)",
[1009] = "Valor Lakefront (Day)",
[1010] = "Jubilife City (Day)",
[1011] = "Canalave City (Day)",
[1012] = "Oreburgh City (Day)",
[1013] = "Eterna City (Day)",
[1014] = "Hearthome City (Day)",
[1015] = "Pastoria City (Day)",
[1016] = "Veilstone City (Day)",
[1017] = "Sunyshore City (Day)",
[1018] = "Snowpoint City (Day)",
[1019] = "Pokémon League (Day)",
[1020] = "Fight Area (Day)",
[1021] = "Route 201 (Day)",
[1022] = "Route 203 (Day)",
[1023] = "Route 205 (Day)",
[1024] = "Route 206 (Day)",
[1025] = "Route 209 (Day)",
[1026] = "Route 215 (Day)",
[1027] = "Route 216 (Day)",
[1028] = "Route 228 (Day)",
[1033] = "Twinleaf Town (Night)",
[1034] = "Sandgem Town (Night)",
[1035] = "Floaroma Town (Night)",
[1037] = "Route 225 (Night)",
[1038] = "Valor Lakefront (Night)",
[1039] = "Jubilife City (Night)",
[1040] = "Canalave City (Night)",
[1041] = "Oreburgh City (Night)",
[1042] = "Eterna City (Night)",
[1043] = "Hearthome CIty (Night)",
[1044] = "Pastoria City (Night)",
[1045] = "Veilstone City (Night)",
[1046] = "Sunyshore City (Night)",
[1047] = "Snowpoint City (Night)",
[1048] = "Pokémon League (Night)",
[1049] = "Fight Area (Night)",
[1050] = "Route 201 (Night)",
[1051] = "Route 203 (Night)",
[1052] = "Route 205 (Night)",
[1053] = "Route 206 (Night)",
[1054] = "Route 209 (Night)",
[1055] = "Route 215 (Night)",
[1056] = "Route 216 (Night)",
[1057] = "Route 228 (Night)",
[1060] = "Mystery Zone",
[1062] = "Victory Road",
[1063] = "Eterna Forest",
[1064] = "Old Chateau",
[1065] = "Cavern on the Lake",
[1066] = "Amity Square",
[1067] = "Team Galactic HQ",
[1068] = "Galactic Eterna Building",
[1069] = "Great Marsh",
[1070] = "Lake theme (Day)",
[1071] = "Mt. Coronet",
[1072] = "Spear Pillar",
[1073] = "Stark Mountain (in)",
[1074] = "Cave 1",
[1075] = "Cave 2",
[1076] = "Elite 4 - Showdown",
[1077] = "Hall of Fame",
[1085] = "Pokémon Center (Day)",
[1086] = "Pokémon Center (Night)",
[1087] = "Gym theme",
[1088] = "Rowan's Lab",
[1089] = "Poffin House",
[1090] = "Pokémon Mart",
[1091] = "Game Corner",
[1092] = "Battle Tower (inside)",
[1093] = "Jubilife TV",
[1094] = "Team Galactic Lab",
[1096] = "Hall of Origin",
[1097] = "GTS theme",
[1190] = "Distortion World",
[1191] = "Battle Arcade",
[1192] = "Battle Hall",
[1193] = "Battle Castle",
[1194] = "Battle Factory",
[1195] = "Battle Factory",
[1196] = "Global Terminal"
};
public static Dictionary<ushort, string> HGSSMusicDict = new Dictionary<ushort, string>() {
[1000] = "Mystery Zone",
[1001] = "Silence [Outside]",
[1002] = "Silence [Dungeon]",
[1004] = "Opening Theme",
[1008] = "Title Screen Theme",
[1013] = "Bicycle Theme",
[1018] = "New Bark Town",
[1019] = "Cherrygrove City",
[1020] = "Violet City",
[1021] = "Azalea Town",
[1022] = "Goldenrod City",
[1023] = "Ecruteak City",
[1024] = "Olivine City",
[1025] = "Cianwood City",
[1026] = "Mahogany Town",
[1027] = "Blackthorn City",
[1028] = "Route 29",
[1029] = "Route 30/31",
[1030] = "Route 32",
[1031] = "Route 33",
[1032] = "Route 34",
[1033] = "Route 35/36/37",
[1034] = "Route 40/41",
[1035] = "Route 45/46",
[1036] = "Route 38/39",
[1037] = "Route 42/43/44",
[1038] = "Vermillion City",
[1039] = "Saffron City",
[1040] = "Cerulean City",
[1041] = "Lavender Town",
[1042] = "Celadon City",
[1043] = "Fuchsia City",
[1044] = "Pewter City",
[1045] = "Viridian City",
[1046] = "Pallet Town",
[1047] = "Cinnabar Island",
[1050] = "Route 1",
[1051] = "Route 2/22",
[1052] = "Route 6",
[1053] = "Route 4/5/9/10",
[1054] = "Route 8/10",
[1055] = "Route 7/16",
[1056] = "Route 18/19/20",
[1057] = "Route 3",
[1058] = "Route 20/21",
[1059] = "Route 11",
[1060] = "Route 12/13/14/15",
[1061] = "Route 24/25",
[1062] = "Route 26/27",
[1063] = "Pokémon Center",
[1064] = "Pokémon Mart",
[1065] = "Gym theme",
[1066] = "Prof. Elm Lab",
[1068] = "Kimono Girls Theater",
[1069] = "Game Corner",
[1070] = "Battle Frontier",
[1071] = "Battle Tower",
[1072] = "Sprout Tower",
[1073] = "Ilex Forest",
[1074] = "Ruins of Alph",
[1075] = "National Park",
[1076] = "Burned Tower",
[1077] = "Bell Tower",
[1078] = "Lighthouse",
[1079] = "Team Rocket HQ",
[1080] = "Ice Path",
[1081] = "Dragon's Den",
[1082] = "Diglett's Cave",
[1083] = "Viridian Forest",
[1084] = "Victory Road",
[1085] = "Indigo Plateau",
[1092] = "PokéAthlon Game",
[1096] = "S.S. Aqua",
[1097] = "Mt. Moon Plaza",
[1099] = "Sleeping Radio Music",
[1100] = "Pokemon March Radio",
[1101] = "Unown Radio",
[1102] = "Pokeflute Radio",
[1103] = "Prof. Oak's Theme/Radio",
[1134] = "Pokéathlon Dome (In)",
[1141] = "Pokéathlon Dome (Out)",
[1143] = "Battle Factory",
[1144] = "Battle Hall",
[1145] = "Battle Arcade",
[1146] = "Battle Castle",
[1151] = "Wi-Fi Union Room",
[1153] = "WiFi Plaza Parade",
[1154] = "GTS Terminal",
[1155] = "Spin Trade Theme",
[1157] = "Route 47/48",
[1158] = "Safari Zone Gate",
[1159] = "Pal Park",
[1160] = "Ethan's Theme",
[1161] = "Lyra's Theme",
[1163] = "Kimono Girls Ritual",
[1164] = "Kimono Girls Theme",
[1165] = "Battle! Ho-Oh!",
[1166] = "Battle! Lugia",
[1166] = "Spiky-Eared Pichu",
[1168] = "Sinjoh Ruins",
[1169] = "Route 101 Radio",
[1170] = "Route 201 Radio",
[1171] = "Gym Theme [Radio]",
[1172] = "Azalea Town [Radio]",
[1172] = "Goldenrod City [Radio]",
[1173] = "Battle! Kyogre/Groudon",
[1175] = "PokéWalker Theme",
[1176] = "Battle! Arceus (Event)",
[1216] = "Route 17"
};
}
public static class ScriptMovements {
public static string[] moveArray = new string[] {
"[00] None",
"[01] None",
"[02] Looking in all directions",
"[03] Walking around in all directions",
"[04] Walking Up, Down",
"[05] Walking Left, Right",
"[06] Looking Up, Left",
"[07] Looking Up, Right",
"[08] Looking Down, Left",
"[09] Looking Down, Right",
"[10] Looking Up, Down, Left",
"[11] Looking Up, Right, Down",
"[12] Looking Right, Left, Up",
"[13] Looking Right, Left, Down",
"[14] Facing Up",
"[15] Facing Down",
"[16] Facing Left",
"[17] Facing Right",
"[18] Counterclockwise spinning",
"[19] Clockwise spinning",
"[20] Running Up, Down",
"[21] L Run (Up, Right)",
"[22] Patrols Area, then stops",
"[23] Patrols Area, then stops",
"[24] L Run (Up, Right)",
"[25] Patrols Area, then stops",
"[26] Patrols Area, then stops",
"[27] Patrols Area, then stops",
"[28] L run (Right, Down)",
"[29] L run (Left, Up)",
"[30] Continuous patrolling",
"[31] Continuous patrolling",
"[32] L Run (Down, Right)",
"[33] L Run (Right, Up)",
"[34] Patrols Area, then stops",
"[35] Patrols Area, then stops",
"[36] L Run (Down, Left)",
"[37] Running Up, Left, Down, Right",
"[38] Running Down, Right, Up, Left",
"[39] Running Left, Down, Right, Up",
"[40] Running Right, Up, Left, Down",
"[41] Running Up, Right, Down, Left",
"[42] Running Down, Left, Up, Right",
"[43] Running Left, Up, Right, Down",
"[44] Running Right, Down, Left, Up",
"[45] Looking Up, Down",
"[46] Looking Right, Left",
"[47] ?",
"[48] Follow Hero",
"[49] Semi-circle spin (Down, Right, Up)",
"[50] ?",
"[51] Hidden Under Snow",
"[52] Hidden Under Snow",
"[53] Hidden Underground",
"[54] Hidden Under Grass",
"[55] Mimicks Player (moves within range)",
"[56] Mimicks Player (moves within range)",
"[57] Mimicks Player (moves within range)",
"[58] Mimicks Player (moves within range)",
"[59] Mimick's Player facing direction",
"[60] Mimick's Player facing direction",
"[61] Mimick's Player facing direction",
"[62] Mimick's Player facing direction",
"[63] Jogging on the spot",
"[64] Jogging on the spot",
"[65] Jogging on the spot",
"[66] Jogging on the spot",
"[67] Walking Right, Left",
"[68] Looking Right",
"[69] ?",
"[70] ?",
"[71] Looking Left"
};
}
public static class System {
public static Dictionary<string, int> headerOffsetsDict = new Dictionary<string, int>() {
["ADAE"] = 0xEEDBC,
["APAE"] = 0xEEDBC,
["ADAS"] = 0xEEE08,
["APAS"] = 0xEEE08,
["ADAI"] = 0xEED70,
["APAI"] = 0xEED70,
["ADAF"] = 0xEEDFC,
["APAF"] = 0xEEDFC,
["ADAD"] = 0xEEDCC,
["APAD"] = 0xEEDCC,
["ADAJ"] = 0xF0C28,
["APAJ"] = 0xF0C28,
["CPUE"] = 0xE601C,
["CPUS"] = 0xE60B0,
["CPUI"] = 0xE6038,
["CPUF"] = 0xE60A4,
["CPUD"] = 0xE6074,
["CPUJ"] = 0xE56F0,
["IPKE"] = 0xF6BE0,
["IPGE"] = 0xF6BE0,
["IPKS"] = 0xF6BC8,
["IPGS"] = 0xF6BD0,
["IPKI"] = 0xF6B58,
["IPGI"] = 0xF6B58,
["IPKF"] = 0xF6BC4,
["IPGF"] = 0xF6BC4,
["IPKD"] = 0xF6B94,
["IPGD"] = 0xF6B94,
["IPKJ"] = 0xF6390,
["IPGJ"] = 0xF6390
};
public static Dictionary<string, string> versionsDict = new Dictionary<string, string>() {
["ADAE"] = "D",
["ADAS"] = "D",
["ADAI"] = "D",
["ADAF"] = "D",
["ADAD"] = "D",
["ADAJ"] = "D",
["APAE"] = "P",
["APAS"] = "P",
["APAI"] = "P",
["APAF"] = "P",
["APAD"] = "P",
["APAJ"] = "P",
["CPUE"] = "Plat",
["CPUS"] = "Plat",
["CPUI"] = "Plat",
["CPUF"] = "Plat",
["CPUD"] = "Plat",
["CPUJ"] = "Plat",
["CPUP"] = "Plat",
["IPKE"] = "HG",
["IPKS"] = "HG",
["IPKI"] = "HG",
["IPKF"] = "HG",
["IPKD"] = "HG",
["IPKJ"] = "HG",
["IPGE"] = "SS",
["IPGS"] = "SS",
["IPGI"] = "SS",
["IPGF"] = "SS",
["IPGD"] = "SS",
["IPGJ"] = "SS"
};
public static class MatrixCellColors {
/* Initialize dictionary of colors corresponding to border maps in the matrix editor */
public static Dictionary<List<uint>, Tuple<Color, Color>> DPPtmatrixColorsDict = new Dictionary<List<uint>, Tuple<Color, Color>> {
[new List<uint> { 173, 176, 177, 179 }] = Tuple.Create(Color.ForestGreen, Color.White),
[new List<uint> { 174 }] = Tuple.Create(Color.SteelBlue, Color.White),
[new List<uint> { 175 }] = Tuple.Create(Color.Sienna, Color.White),
[new List<uint> { 178 }] = Tuple.Create(Color.PowderBlue, Color.Black),
[new List<uint> { Matrix.EMPTY }] = Tuple.Create(Color.Black, Color.White)
};
public static Dictionary<List<uint>, Tuple<Color, Color>> HGSSmatrixColorsDict = new Dictionary<List<uint>, Tuple<Color, Color>> {
[new List<uint> { 208 }] = Tuple.Create(Color.ForestGreen, Color.White),
[new List<uint> { 209 }] = Tuple.Create(Color.SteelBlue, Color.White),
[new List<uint> { 210 }] = Tuple.Create(Color.Sienna, Color.White),
[new List<uint> { Matrix.EMPTY }] = Tuple.Create(Color.Black, Color.White)
};
public static Dictionary<List<uint>, Tuple<Color, Color>> GenericMatrixColorsDict = new Dictionary<List<uint>, Tuple<Color, Color>> {
[new List<uint> { 203 }] = Tuple.Create(Color.FromArgb(80, 200, 16), Color.White),
[new List<uint> { 204, 209 }] = Tuple.Create(Color.SteelBlue, Color.White),
[new List<uint> { 205, 206 }] = Tuple.Create(Color.DarkGreen, Color.White),
[new List<uint> { 207, 208 }] = Tuple.Create(Color.ForestGreen, Color.White),
[new List<uint> { 210 }] = Tuple.Create(Color.Sienna, Color.White),
[new List<uint> { Matrix.EMPTY }] = Tuple.Create(Color.Black, Color.White)
};
}
public static class AreaPics {
public static Dictionary<int, string> hgssAreaPicDict = new Dictionary<int, string>() {
[0] = "hgsswood",
[1] = "hgssgray",
[2] = "hgsswall",
[3] = "empty",
[4] = "hgsstown",
[5] = "hgsscave",
[6] = "hgssfield",
[7] = "hgsslake",
[8] = "hgssforest",
[9] = "hgsswater",
};
}
public static class WeatherPics {
public static Dictionary<int, string> dpWeatherImageDict = new Dictionary<int, string>() {
[0] = "dpnormal",
[1] = "dpcloudy",
[2] = "dprain",
[3] = "dpheavyrain",
[4] = "dpthunderstorm",
[5] = "dpsnowslow",
[6] = "dpdiamondsnow",
[7] = "dpblizzard",
[8] = "dpsandfall",
[9] = "dpsandstorm",
[10] = "dphail",
[11] = "dprocksascending",
[12] = "dpfog",
[13] = "dpfog",
[14] = "dpdark",
[15] = "dplightning",
[16] = "dplightsandstorm"
};
public static Dictionary<int, string> ptWeatherImageDict = new Dictionary<int, string>() {
[0] = "ptnormal",
[1] = "ptcloudy",
[2] = "ptrain",
[3] = "ptheavyrain",
[4] = "ptthunderstorm",
[5] = "ptsnowslow",
[6] = "ptDsnow",
[7] = "ptblizzard",
[8] = "ptsandfall",
[9] = "ptsandstorm",
[10] = "pthail",
[11] = "ptrocksascending",
[12] = "ptfog",
[13] = "ptfog",
[14] = "ptdark",
[15] = "ptlightning",
[16] = "ptlightsandstorm",
[17] = "ptforestweather",
[18] = "ptspotlight",
[19] = "ptspotlight"
};
public static Dictionary<List<int>, string> hgssweatherImageDict = new Dictionary<List<int>, string>() {
[new List<int> { 0, 1 }] = "hgssnormal",
[new List<int> { 2, 3, 4, 5, 6, 7, 8 }] = "hgssrain",
[new List<int> { 9, 10, 11, 12, 13, 15 }] = "hgsssnow",
[new List<int> { 14 }] = "hgssnormal", //sandstorm in battle only
[new List<int> { 16, 17 }] = "hgssdiamond",
[new List<int> { 18, 19, 20, 21 }] = "hgssfog",
[new List<int> { 22, 23 }] = "hgssdark",
[new List<int> { 24, 25 }] = "hgssdark2",
[new List<int> { 26 }] = "hgssArcade"
};
}
}
}
}