mirror of
https://github.com/AdAstra-LD/DS-Pokemon-Rom-Editor.git
synced 2026-05-10 22:21:05 -05:00
910 lines
37 KiB
C#
910 lines
37 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DSPRE {
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public static class PokeDatabase {
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public static class Area {
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public static string[] PtAreaIconValues = new string[] {
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"[00] City",
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"[01] City",
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"[02] Town 1",
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"[03] Town 2",
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"[04] Cave",
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"[05] Forest",
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"[06] Water",
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"[07] Field",
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"[08] Island",
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"[09] Wood"
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};
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public static string[] HGSSAreaIconValues = new string[] {
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"[002] Wood",
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"[009] Gray",
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"[017] Wall",
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"[048] Not displayed",
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"[131] Town",
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"[132] Cave",
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"[135] Field",
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"[152] Lake",
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"[165] Forest",
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"[166] Water"
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};
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public static string[] HGSSAreaProperties = new string[] {
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"[00] Unknown",
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"[01] Unknown",
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"[02] Unknown",
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"[03] Cave Animation",
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"[04] Hide Location Tag",
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"[05] Unknown",
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"[06] Unknown",
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"[07] Unknown",
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"[08] Unknown",
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"[09] Unknown",
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"[10] Unknown",
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"[11] Unknown",
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"[12] Unknown",
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"[13] Unknown",
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"[14] Unknown",
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"[15] Unknown",
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"[16] Unknown",
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};
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}
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public static class ShowName {
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public static string[] DPShowNameValues = new string[] {
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"[000] Show",
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"[001] Show",
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"[002] Show",
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"[003] Show",
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"[004] Don't show"
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};
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public static string[] PtShowNameValues = new string[] {
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"[000] Show",
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"[001] Show",
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"[002] Show",
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"[003] Show",
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"[004] Don't show",
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"[128] Don't show",
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"[129] Show",
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"[130] Show",
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"[131] Show",
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"[132] Don't show",
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"[134] Show"
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};
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}
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public static class Weather {
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public static Dictionary<int, string> DPWeatherDict = new Dictionary<int, string> {
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[00] = "Normal",
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[01] = "Normal, somewhat dark",
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[02] = "Rain",
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[03] = "Heavy rain",
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[04] = "Thunderstorm",
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[05] = "Snowfall, slow",
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[06] = "Diamond dust",
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[07] = "Blizzard",
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[09] = "Volcanic ash fall, slow",
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[10] = "Sand storm",
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[11] = "Hail",
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[12] = "Rocks ascending (?)",
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[14] = "Fog",
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[15] = "Deep fog",
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[16] = "Dark, Flash usable",
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[17] = "Lightning, no rain",
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[22] = "Volcanic ash fall, steady",
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};
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public static Dictionary<int, string> PtWeatherDict = new Dictionary<int, string> {
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[00] = "Normal",
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[01] = "Normal, somewhat dark",
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[02] = "Rain",
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[03] = "Heavy rain",
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[04] = "Thunderstorm",
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[05] = "Snowfall, slow",
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[06] = "Diamond dust",
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[07] = "Blizzard",
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[09] = "Volcanic ash fall, slow",
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[10] = "Sand storm",
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[11] = "Hail",
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[12] = "Rocks ascending (?)",
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[14] = "Fog",
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[15] = "Deep fog",
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[16] = "Dark, Flash usable",
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[17] = "Lightning, no rain",
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[22] = "Volcanic ash fall, steady",
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[23] = "Eterna forest weather",
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[24] = "Player in circle of light",
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[25] = "Player in a circle of light",
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};
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public static Dictionary<int, string> HGSSWeatherDict = new Dictionary<int, string> {
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[00] = "Normal",
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[01] = "Normal [1]",
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[02] = "Rain",
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[03] = "Rain [3]",
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[04] = "Rain [4]",
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[05] = "Rain [5]",
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[06] = "Rain [6]",
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[07] = "Rain [7]",
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[08] = "Rain [8]",
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[09] = "Snow [9]",
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[10] = "Snow [10]",
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[11] = "Snow [11]",
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[12] = "Snow [12]",
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[13] = "Snow [13]",
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[14] = "Sandstorm (in battle only)",
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[15] = "Snow [15]",
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[16] = "Diamond Dust",
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[17] = "Diamond Dust [17]",
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[18] = "Fog",
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[19] = "Fog [19]",
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[20] = "Fog [20]",
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[21] = "Fog [21]",
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[22] = "Darkness",
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[23] = "Darkness [23]",
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[24] = "Darkness after flash",
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[25] = "Darkness after flash [25]",
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[26] = "Low Light (Battle Arcade)"
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};
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}
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public static class CameraAngles {
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public static string[] DPPtCameraValues = new string[] {
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"[00] 3D Normal",
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"[01] 3D Top View (Higher than [12])",
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"[02] 3D Frontal Low (Wider than [15])",
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"[03] 3D Frontal",
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"[04] 2D Ortho",
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"[05] 3D Normal - Wide FOV",
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"[06] 3D Bird View",
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"[07] 3D Normal",
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"[08] 3D Bird View Far",
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"[09] 3D Frontal - Wide FOV",
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"[10] 3D Top View - Narrow",
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"[11] Normal 3D",
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"[12] 3D Top View",
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"[13] Frontal 3D",
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"[14] 3D Top View - Wide FOV",
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"[15] 3D Frontal Low"
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};
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public static string[] HGSSCameraValues = new string[] {
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"[00] 3D Top",
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"[01] 3D Front High",
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"[02] 3D Lower",
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"[03] 3D Frontal",
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"[04] 2D Top View",
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"[05] Normal 3D",
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"[06] 3D Normal",
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"[07] High 3D",
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"[08] 3D Top View",
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"[09] 3D Top View",
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"[10] 3D High Wide",
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"[11] 3D Frontal Wide",
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"[12] 3D Lower Close",
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"[13] 3D Full Frontal",
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"[14] 3D Top View",
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"[15] 2D Higher"
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};
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}
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public abstract class MusicDB {
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public static Dictionary<ushort, string> DPMusicDict = new Dictionary<ushort, string>() {
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[1000] = "Mystery Zone",
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[1001] = "Silence",
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[1002] = "Pal Park",
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[1004] = "Twinleaf Town (Day)",
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[1005] = "Sandgem Town (Day)",
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[1006] = "Floaroma Town (Day)",
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[1008] = "Route 225 (Day)",
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[1009] = "Valor Lakefront (Day)",
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[1010] = "Jubilife City (Day)",
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[1011] = "Canalave City (Day)",
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[1012] = "Oreburgh City (Day)",
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[1013] = "Eterna City (Day)",
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[1014] = "Hearthome City (Day)",
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[1015] = "Pastoria City (Day)",
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[1016] = "Veilstone City (Day)",
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[1017] = "Sunyshore City (Day)",
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[1018] = "Snowpoint City (Day)",
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[1019] = "Pokémon League (Day)",
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[1020] = "Fight Area (Day)",
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[1021] = "Route 201 (Day)",
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[1022] = "Route 203 (Day)",
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[1023] = "Route 205 (Day)",
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[1024] = "Route 206 (Day)",
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[1025] = "Route 209 (Day)",
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[1026] = "Route 215 (Day)",
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[1027] = "Route 216 (Day)",
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[1028] = "Route 228 (Day)",
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[1033] = "Twinleaf Town (Night)",
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[1034] = "Sandgem Town (Night)",
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[1035] = "Floaroma Town (Night)",
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[1037] = "Route 225 (Night)",
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[1038] = "Valor Lakefront (Night)",
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[1039] = "Jubilife City (Night)",
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[1040] = "Canalave City (Night)",
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[1041] = "Oreburgh City (Night)",
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[1042] = "Eterna City (Night)",
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[1043] = "Hearthome CIty (Night)",
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[1044] = "Pastoria City (Night)",
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[1045] = "Veilstone City (Night)",
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[1046] = "Sunyshore City (Night)",
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[1047] = "Snowpoint City (Night)",
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[1048] = "Pokémon League (Night)",
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[1049] = "Fight Area (Night)",
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[1050] = "Route 201 (Night)",
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[1051] = "Route 203 (Night)",
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[1052] = "Route 205 (Night)",
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[1053] = "Route 206 (Night)",
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[1054] = "Route 209 (Night)",
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[1055] = "Route 215 (Night)",
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[1056] = "Route 216 (Night)",
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[1057] = "Route 228 (Night)",
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[1060] = "Mystery Zone",
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[1062] = "Victory Road",
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[1063] = "Eterna Forest",
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[1064] = "Old Chateau",
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[1065] = "Cavern on the Lake",
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[1066] = "Amity Square",
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[1067] = "Team Galactic HQ",
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[1068] = "Eterna Galactic building",
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[1069] = "Great Marsh",
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[1070] = "Lake theme (Day)",
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[1071] = "Mt. Coronet",
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[1072] = "Spear Pillar",
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[1073] = "Stark Mountain (inside)",
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[1074] = "Cave 1",
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[1075] = "Cave 2",
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[1076] = "Elite 4 - Showdown",
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[1077] = "Hall of Fame",
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[1085] = "Pokémon Center (Day)",
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[1086] = "Pokémon Center (Night)",
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[1087] = "Gym theme",
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[1088] = "Rowan's Lab",
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[1089] = "Poffin House",
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[1090] = "Pokémon Mart",
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[1091] = "Game Corner",
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[1092] = "Battle Tower (inside)",
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[1093] = "Jubilife TV",
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[1094] = "Team Galactic Lab",
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[1096] = "Hall of Origin",
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[1097] = "GTS theme"
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};
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public static Dictionary<ushort, string> PtMusicDict = new Dictionary<ushort, string>() {
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[1000] = "Mystery Zone",
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[1001] = "Silence",
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[1002] = "Pal Park",
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[1004] = "Twinleaf Town (Day)",
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[1005] = "Sandgem Town (Day)",
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[1006] = "Floaroma Town (Day)",
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[1008] = "Route 225 (Day)",
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[1009] = "Valor Lakefront (Day)",
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[1010] = "Jubilife City (Day)",
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[1011] = "Canalave City (Day)",
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[1012] = "Oreburgh City (Day)",
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[1013] = "Eterna City (Day)",
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[1014] = "Hearthome City (Day)",
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[1015] = "Pastoria City (Day)",
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[1016] = "Veilstone City (Day)",
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[1017] = "Sunyshore City (Day)",
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[1018] = "Snowpoint City (Day)",
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[1019] = "Pokémon League (Day)",
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[1020] = "Fight Area (Day)",
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[1021] = "Route 201 (Day)",
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[1022] = "Route 203 (Day)",
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[1023] = "Route 205 (Day)",
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[1024] = "Route 206 (Day)",
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[1025] = "Route 209 (Day)",
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[1026] = "Route 215 (Day)",
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[1027] = "Route 216 (Day)",
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[1028] = "Route 228 (Day)",
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[1033] = "Twinleaf Town (Night)",
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[1034] = "Sandgem Town (Night)",
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[1035] = "Floaroma Town (Night)",
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[1037] = "Route 225 (Night)",
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[1038] = "Valor Lakefront (Night)",
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[1039] = "Jubilife City (Night)",
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[1040] = "Canalave City (Night)",
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[1041] = "Oreburgh City (Night)",
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[1042] = "Eterna City (Night)",
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[1043] = "Hearthome CIty (Night)",
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[1044] = "Pastoria City (Night)",
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[1045] = "Veilstone City (Night)",
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[1046] = "Sunyshore City (Night)",
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[1047] = "Snowpoint City (Night)",
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[1048] = "Pokémon League (Night)",
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[1049] = "Fight Area (Night)",
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[1050] = "Route 201 (Night)",
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[1051] = "Route 203 (Night)",
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[1052] = "Route 205 (Night)",
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[1053] = "Route 206 (Night)",
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[1054] = "Route 209 (Night)",
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[1055] = "Route 215 (Night)",
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[1056] = "Route 216 (Night)",
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[1057] = "Route 228 (Night)",
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[1060] = "Mystery Zone",
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[1062] = "Victory Road",
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[1063] = "Eterna Forest",
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[1064] = "Old Chateau",
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[1065] = "Cavern on the Lake",
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[1066] = "Amity Square",
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[1067] = "Team Galactic HQ",
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[1068] = "Galactic Eterna Building",
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[1069] = "Great Marsh",
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[1070] = "Lake theme (Day)",
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[1071] = "Mt. Coronet",
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[1072] = "Spear Pillar",
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[1073] = "Stark Mountain (in)",
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[1074] = "Cave 1",
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[1075] = "Cave 2",
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[1076] = "Elite 4 - Showdown",
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[1077] = "Hall of Fame",
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[1085] = "Pokémon Center (Day)",
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[1086] = "Pokémon Center (Night)",
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[1087] = "Gym theme",
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[1088] = "Rowan's Lab",
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[1089] = "Poffin House",
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[1090] = "Pokémon Mart",
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[1091] = "Game Corner",
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[1092] = "Battle Tower (inside)",
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[1093] = "Jubilife TV",
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[1094] = "Team Galactic Lab",
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[1096] = "Hall of Origin",
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[1097] = "GTS theme",
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[1190] = "Distortion World",
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[1191] = "Battle Arcade",
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[1192] = "Battle Hall",
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[1193] = "Battle Castle",
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[1194] = "Battle Factory",
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[1195] = "Battle Factory",
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[1196] = "Global Terminal"
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};
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public static Dictionary<ushort, string> HGSSMusicDict = new Dictionary<ushort, string>() {
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[1000] = "Mystery Zone",
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[1001] = "Silence [Outside]",
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[1002] = "Silence [Dungeon]",
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[1004] = "Opening Theme",
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[1008] = "Title Screen Theme",
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[1013] = "Bicycle Theme",
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[1018] = "New Bark Town",
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[1019] = "Cherrygrove City",
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[1020] = "Violet City",
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[1021] = "Azalea Town",
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[1022] = "Goldenrod City",
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[1023] = "Ecruteak City",
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[1024] = "Olivine City",
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[1025] = "Cianwood City",
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[1026] = "Mahogany Town",
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[1027] = "Blackthorn City",
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[1028] = "Route 29",
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[1029] = "Route 30/31",
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[1030] = "Route 32",
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[1031] = "Route 33",
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[1032] = "Route 34",
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[1033] = "Route 35/36/37",
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[1034] = "Route 40/41",
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[1035] = "Route 45/46",
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[1036] = "Route 38/39",
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[1037] = "Route 42/43/44",
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[1038] = "Vermillion City",
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[1039] = "Saffron City",
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[1040] = "Cerulean City",
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[1041] = "Lavender Town",
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[1042] = "Celadon City",
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[1043] = "Fuchsia City",
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[1044] = "Pewter City",
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[1045] = "Viridian City",
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[1046] = "Pallet Town",
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[1047] = "Cinnabar Island",
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[1050] = "Route 1",
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[1051] = "Route 2/22",
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[1052] = "Route 6",
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[1053] = "Route 4/5/9/10",
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[1054] = "Route 8/10",
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[1055] = "Route 7/16",
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[1056] = "Route 18/19/20",
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[1057] = "Route 3",
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[1058] = "Route 20/21",
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[1059] = "Route 11",
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[1060] = "Route 12/13/14/15",
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[1061] = "Route 24/25",
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[1062] = "Route 26/27",
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[1063] = "Pokémon Center",
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[1064] = "Pokémon Mart",
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[1065] = "Gym theme",
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[1066] = "Prof. Elm Lab",
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[1068] = "Kimono Girls Theater",
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[1069] = "Game Corner",
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[1070] = "Battle Frontier",
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[1071] = "Battle Tower",
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[1072] = "Sprout Tower",
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[1073] = "Ilex Forest",
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[1074] = "Ruins of Alph",
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[1075] = "National Park",
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[1076] = "Burned Tower",
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[1077] = "Bell Tower",
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[1078] = "Lighthouse",
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[1079] = "Team Rocket HQ",
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[1080] = "Ice Path",
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[1081] = "Dragon's Den",
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[1082] = "Diglett's Cave",
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[1083] = "Viridian Forest",
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[1084] = "Victory Road",
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[1085] = "Indigo Plateau",
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[1092] = "PokéAthlon Game",
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[1096] = "S.S. Aqua",
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[1097] = "Mt. Moon Plaza",
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[1099] = "Sleeping Radio Music",
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[1100] = "Pokemon March Radio",
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[1101] = "Unown Radio",
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[1102] = "Pokeflute Radio",
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[1103] = "Prof. Oak's Theme/Radio",
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[1134] = "Pokéathlon Dome (In)",
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[1141] = "Pokéathlon Dome (Out)",
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[1143] = "Battle Factory",
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[1144] = "Battle Hall",
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[1145] = "Battle Arcade",
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[1146] = "Battle Castle",
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[1151] = "Wi-Fi Union Room",
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[1153] = "WiFi Plaza Parade",
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[1154] = "GTS Terminal",
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[1155] = "Spin Trade Theme",
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[1157] = "Route 47/48",
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[1158] = "Safari Zone Gate",
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[1159] = "Pal Park",
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[1160] = "Ethan's Theme",
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[1161] = "Lyra's Theme",
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[1163] = "Kimono Girls Ritual",
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[1164] = "Kimono Girls Theme",
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[1165] = "Battle! Ho-Oh!",
|
|
[1166] = "Battle! Lugia",
|
|
[1166] = "Spiky-Eared Pichu",
|
|
[1168] = "Sinjoh Ruins",
|
|
[1169] = "Route 101 Radio",
|
|
[1170] = "Route 201 Radio",
|
|
[1171] = "Gym Theme [Radio]",
|
|
[1172] = "Azalea Town [Radio]",
|
|
[1172] = "Goldenrod City [Radio]",
|
|
[1173] = "Battle! Kyogre/Groudon",
|
|
[1175] = "PokéWalker Theme",
|
|
[1176] = "Battle! Arceus (Event)",
|
|
[1216] = "Route 17"
|
|
};
|
|
}
|
|
public static class EventEditorMovements {
|
|
public static string[] moveArray = new string[] {
|
|
"[00] None",
|
|
"[01] None",
|
|
"[02] Looking in all directions",
|
|
"[03] Walking around in all directions",
|
|
"[04] Walking Up, Down",
|
|
"[05] Walking Left, Right",
|
|
"[06] Looking Up, Left",
|
|
"[07] Looking Up, Right",
|
|
"[08] Looking Down, Left",
|
|
"[09] Looking Down, Right",
|
|
"[10] Looking Up, Down, Left",
|
|
"[11] Looking Up, Right, Down",
|
|
"[12] Looking Right, Left, Up",
|
|
"[13] Looking Right, Left, Down",
|
|
"[14] Facing Up",
|
|
"[15] Facing Down",
|
|
"[16] Facing Left",
|
|
"[17] Facing Right",
|
|
"[18] Counterclockwise spinning",
|
|
"[19] Clockwise spinning",
|
|
"[20] Running Up, Down",
|
|
"[21] L Run (Up, Right)",
|
|
"[22] Patrols Area, then stops",
|
|
"[23] Patrols Area, then stops",
|
|
"[24] L Run (Up, Right)",
|
|
"[25] Patrols Area, then stops",
|
|
"[26] Patrols Area, then stops",
|
|
"[27] Patrols Area, then stops",
|
|
"[28] L run (Right, Down)",
|
|
"[29] L run (Left, Up)",
|
|
"[30] Continuous patrolling",
|
|
"[31] Continuous patrolling",
|
|
"[32] L Run (Down, Right)",
|
|
"[33] L Run (Right, Up)",
|
|
"[34] Patrols Area, then stops",
|
|
"[35] Patrols Area, then stops",
|
|
"[36] L Run (Down, Left)",
|
|
"[37] Running Up, Left, Down, Right",
|
|
"[38] Running Down, Right, Up, Left",
|
|
"[39] Running Left, Down, Right, Up",
|
|
"[40] Running Right, Up, Left, Down",
|
|
"[41] Running Up, Right, Down, Left",
|
|
"[42] Running Down, Left, Up, Right",
|
|
"[43] Running Left, Up, Right, Down",
|
|
"[44] Running Right, Down, Left, Up",
|
|
"[45] Looking Up, Down",
|
|
"[46] Looking Right, Left",
|
|
"[47] ?",
|
|
"[48] Follow Hero",
|
|
"[49] Semi-circle spin (Down, Right, Up)",
|
|
"[50] ?",
|
|
"[51] Hidden Under Snow",
|
|
"[52] Hidden Under Snow",
|
|
"[53] Hidden Underground",
|
|
"[54] Hidden Under Grass",
|
|
"[55] Mimicks Player (moves within range)",
|
|
"[56] Mimicks Player (moves within range)",
|
|
"[57] Mimicks Player (moves within range)",
|
|
"[58] Mimicks Player (moves within range)",
|
|
"[59] Mimick's Player facing direction",
|
|
"[60] Mimick's Player facing direction",
|
|
"[61] Mimick's Player facing direction",
|
|
"[62] Mimick's Player facing direction",
|
|
"[63] Jogging on the spot",
|
|
"[64] Jogging on the spot",
|
|
"[65] Jogging on the spot",
|
|
"[66] Jogging on the spot",
|
|
"[67] Walking Right, Left",
|
|
"[68] Looking Right",
|
|
"[69] ?",
|
|
"[70] ?",
|
|
"[71] Looking Left"
|
|
};
|
|
}
|
|
public static class System {
|
|
public static Dictionary<string, ushort> movementsDictDPPtHGSS = new Dictionary<string, ushort>() {
|
|
["LookUp"] = 0x0000,
|
|
["LookDown"] = 0x0001,
|
|
["LookLeft"] = 0x0002,
|
|
["LookRight"] = 0x0003,
|
|
["WalkUpSlow"] = 0x0004,
|
|
["WalkDownSlow"] = 0x0005,
|
|
["WalkLeftSlow"] = 0x0006,
|
|
["WalkRightSlow"] = 0x0007,
|
|
["WalkUp"] = 0x0008,
|
|
["WalkDown"] = 0x0009,
|
|
["WalkLeft"] = 0x000A,
|
|
["WalkRight"] = 0x000B,
|
|
["WalkUpFast"] = 0x000C,
|
|
["WalkDownFast"] = 0x000D,
|
|
["WalkLeftFast"] = 0x000E,
|
|
["WalkRightFast"] = 0x000F,
|
|
["WalkUpVeryFast"] = 0x0010,
|
|
["WalkDownVeryFast"] = 0x0011,
|
|
["WalkLeftVeryFast"] = 0x0012,
|
|
["WalkRightVeryFast"] = 0x0013,
|
|
["RunUp"] = 0x0014,
|
|
["RunDown"] = 0x0015,
|
|
["RunLeft"] = 0x0016,
|
|
["RunRight"] = 0x0017,
|
|
["WalkUpSlowSite"] = 0x0018,
|
|
["WalkDownSlowSite"] = 0x0019,
|
|
["WalkLeftSlowSite"] = 0x001A,
|
|
["WalkRightSlowSite"] = 0x001B,
|
|
["WalkUpSite"] = 0x001C,
|
|
["WalkDownSite"] = 0x001D,
|
|
["WalkLeftSite"] = 0x001E,
|
|
["WalkRightSite"] = 0x001F,
|
|
["WalkUpFastSite"] = 0x0020,
|
|
["WalkDownFastSite"] = 0x0021,
|
|
["WalkLeftFastSite"] = 0x0022,
|
|
["WalkRightFastSite"] = 0x0023,
|
|
["WalkUpVeryFastSite"] = 0x0024,
|
|
["WalkDownVeryFastSite"] = 0x0025,
|
|
["WalkLeftVeryFastSite"] = 0x0026,
|
|
["WalkRightVeryFastSite"] = 0x0027,
|
|
["RunUpSite"] = 0x0028,
|
|
["RunDownSite"] = 0x0029,
|
|
["RunLeftSite"] = 0x002A,
|
|
["RunRightSite"] = 0x002B,
|
|
["JumpUpSlow"] = 0x002C,
|
|
["JumpDownSlow"] = 0x002D,
|
|
["JumpLeftSlow"] = 0x002E,
|
|
["JumpRightSlow"] = 0x002F,
|
|
["JumpUpSite"] = 0x0030,
|
|
["JumpDownSite"] = 0x0031,
|
|
["JumpLeftSite"] = 0x0032,
|
|
["JumpRightSite"] = 0x0033,
|
|
["JumpUp"] = 0x0034,
|
|
["JumpDown"] = 0x0035,
|
|
["JumpLeft"] = 0x0036,
|
|
["JumpRight"] = 0x0037,
|
|
["JumpUp2"] = 0x0038,
|
|
["JumpDown2"] = 0x0039,
|
|
["JumpLeft2"] = 0x003A,
|
|
["JumpRight2"] = 0x003B,
|
|
["DelayShort"] = 0x003F,
|
|
["Delay"] = 0x0042,
|
|
["WaitDisappear"] = 0x0045,
|
|
["LockDirection"] = 0x0047,
|
|
["ReleaseDirection"] = 0x0048,
|
|
["Exclamation"] = 0x004B,
|
|
["WaitWalkUpSlow"] = 0x004C,
|
|
["WaitWalkDownSlow"] = 0x004D,
|
|
["WaitWalkLeftSlow"] = 0x004E,
|
|
["WaitWalkRightSlow"] = 0x004F,
|
|
["WaitWalkUp"] = 0x0050,
|
|
["WaitWalkDown"] = 0x0051,
|
|
["WaitWalkLeft"] = 0x0052,
|
|
["WaitWalkRight"] = 0x0053,
|
|
["WaitMoveUp"] = 0x0054,
|
|
["WaitMoveDown"] = 0x0055,
|
|
["WaitMoveLeft"] = 0x0056,
|
|
["WaitMoveRight"] = 0x0057,
|
|
["WaitWalkBackUp"] = 0x0058,
|
|
["WaitWalkBackDown"] = 0x0059,
|
|
["WaitWalkBackLeft"] = 0x005A,
|
|
["WaitWalkBackRight"] = 0x005B,
|
|
["WaitJumpLeft1"] = 0x005C,
|
|
["WaitJumpRight1"] = 0x005D,
|
|
["WaitJumpLeft2"] = 0x005E,
|
|
["WaitJumpRight2"] = 0x005F,
|
|
["WaitMoveSite"] = 0x0064,
|
|
["WaitJumpSite"] = 0x0065,
|
|
["WaitDoubleExclamation"] = 0x0067,
|
|
["WaitMoveForever"] = 0x0068,
|
|
["End"] = 0x00FE
|
|
};
|
|
public static Dictionary<string, uint> headerOffsetsDict = new Dictionary<string, uint>() {
|
|
["ADAE"] = 0xEEDBC,
|
|
["APAE"] = 0xEEDBC,
|
|
|
|
["ADAS"] = 0xEEE08,
|
|
["APAS"] = 0xEEE08,
|
|
|
|
["ADAI"] = 0xEED70,
|
|
["APAI"] = 0xEED70,
|
|
|
|
["ADAF"] = 0xEEDFC,
|
|
["APAF"] = 0xEEDFC,
|
|
|
|
["ADAD"] = 0xEEDCC,
|
|
["APAD"] = 0xEEDCC,
|
|
|
|
["ADAJ"] = 0xF0C28,
|
|
["APAJ"] = 0xF0C28,
|
|
|
|
["CPUE"] = 0xE601C,
|
|
["CPUS"] = 0xE60B0,
|
|
["CPUI"] = 0xE6038,
|
|
["CPUF"] = 0xE60A4,
|
|
["CPUD"] = 0xE6074,
|
|
["CPUJ"] = 0xE56F0,
|
|
|
|
["IPKE"] = 0xF6BE0,
|
|
["IPGE"] = 0xF6BE0,
|
|
|
|
["IPKS"] = 0xF6BC8,
|
|
["IPGS"] = 0xF6BD0,
|
|
|
|
["IPKI"] = 0xF6B58,
|
|
["IPGI"] = 0xF6B58,
|
|
|
|
["IPKF"] = 0xF6BC4,
|
|
["IPGF"] = 0xF6BC4,
|
|
|
|
["IPKD"] = 0xF6B94,
|
|
["IPGD"] = 0xF6B94,
|
|
|
|
["IPKJ"] = 0xF6390,
|
|
["IPGJ"] = 0xF6390
|
|
};
|
|
public static Dictionary<string, string> versionsDict = new Dictionary<string, string>() {
|
|
["ADAE"] = "D",
|
|
["ADAS"] = "D",
|
|
["ADAI"] = "D",
|
|
["ADAF"] = "D",
|
|
["ADAD"] = "D",
|
|
["ADAJ"] = "D",
|
|
|
|
["APAE"] = "P",
|
|
["APAS"] = "P",
|
|
["APAI"] = "P",
|
|
["APAF"] = "P",
|
|
["APAD"] = "P",
|
|
["APAJ"] = "P",
|
|
|
|
["CPUE"] = "Plat",
|
|
["CPUS"] = "Plat",
|
|
["CPUI"] = "Plat",
|
|
["CPUF"] = "Plat",
|
|
["CPUD"] = "Plat",
|
|
["CPUJ"] = "Plat",
|
|
["CPUP"] = "Plat",
|
|
|
|
["IPKE"] = "HG",
|
|
["IPKS"] = "HG",
|
|
["IPKI"] = "HG",
|
|
["IPKF"] = "HG",
|
|
["IPKD"] = "HG",
|
|
["IPKJ"] = "HG",
|
|
|
|
["IPGE"] = "SS",
|
|
["IPGS"] = "SS",
|
|
["IPGI"] = "SS",
|
|
["IPGF"] = "SS",
|
|
["IPGD"] = "SS",
|
|
["IPGJ"] = "SS"
|
|
};
|
|
|
|
public static List<string> MapCollisionPainters = new List<string>() {
|
|
"Walkable",
|
|
"Blocked",
|
|
"Grass Sound",
|
|
};
|
|
public static List<string> MapCollisionTypePainters = new List<string>() {
|
|
"[00] None",
|
|
"[02] Tall Grass (Wild)",
|
|
"[03] Very Tall Grass (Wild)",
|
|
"[06] Tree Headbutt (HGSS)",
|
|
"[08] Cave Floor",
|
|
"[0B] Old Château floor",
|
|
"[0C] Ground Mountain",
|
|
"[10] River Water (Wild)",
|
|
"[11] Whirlpool (HGSS)",
|
|
"[13] Waterfall",
|
|
"[15] Sea Water (Wild)",
|
|
"[16] Puddle",
|
|
"[17] Shallow Walkable water",
|
|
"[20] Ice",
|
|
"[21] Sand",
|
|
"[22] Cave Underwater",
|
|
"[24] Safari Zone Border",
|
|
"[2C] Magma",
|
|
"[2D] Reflection",
|
|
"[30] Block Right",
|
|
"[31] Block Left",
|
|
"[32] Block Up",
|
|
"[33] Block Down",
|
|
"[38] Jump Right",
|
|
"[39] Jump Left",
|
|
"[3A] Jump Up (Broken in HGSS)",
|
|
"[3B] Jump Down",
|
|
"[3C] Ladder front",
|
|
"[3D] Ladder back",
|
|
"[3E] Ladder down",
|
|
"[3F] Jump Corner DownLeft",
|
|
"[40] Slide Right",
|
|
"[41] Slide Left",
|
|
"[42] Slide Up",
|
|
"[43] Slide Down",
|
|
"[4B] Horiz Rock Climb",
|
|
"[4C] Vert Rock Climb",
|
|
"[4D] Stop Sliding",
|
|
"[5E] Stairs Warp (Right)",
|
|
"[5F] Stairs Warp (Left)",
|
|
"[62] Warp Entrance (Right)",
|
|
"[63] Warp Entrance (Left)",
|
|
"[64] Warp Entrance (Up)",
|
|
"[65] Warp Entrance (Down)",
|
|
"[67] Warp Panel",
|
|
"[69] Door",
|
|
"[6A] Automatic stairs Down right",
|
|
"[6B] Automatic stairs Up right",
|
|
"[6C] Warp Right",
|
|
"[6D] Warp Left",
|
|
"[6E] Warp Up",
|
|
"[6F] Warp Down",
|
|
"[70] Bridge Start",
|
|
"[71] Bridge Middle",
|
|
"[72] Bridge Over Cave",
|
|
"[73] Bridge Over Water",
|
|
"[75] Bridge Over Snow",
|
|
"[76] Vertical bike bridge",
|
|
"[79] Vertical bike bridge over sand",
|
|
"[7A] Horizontal bike bridge",
|
|
"[7C] Horizontal bike bridge over water",
|
|
"[7D] Horizontal bike bridge over sand",
|
|
"[80] Table",
|
|
"[83] Storage PC",
|
|
"[85] Open TownMap",
|
|
"[86] TV",
|
|
"[A0] Farm Land",
|
|
"[A1] Deep Snow",
|
|
"[A2] Very Deep Snow",
|
|
"[A3] Ultra Deep Snow",
|
|
"[A4] Mud",
|
|
"[A6] Mud Grass",
|
|
"[A8] Snow",
|
|
"[D8] Bike Jump Left",
|
|
"[D9] Bike Slope Top",
|
|
"[DA] Bike Slope Bottom",
|
|
"[DB] Bike parking",
|
|
"[E4] Trash Can",
|
|
"[E5] Shop items"
|
|
};
|
|
|
|
public static class MatrixCellColors {
|
|
/* Initialize dictionary of colors corresponding to border maps in the matrix editor */
|
|
public static Dictionary<List<uint>, Tuple<Color, Color>> DPPtmatrixColorsDict = new Dictionary<List<uint>, Tuple<Color, Color>> {
|
|
[new List<uint> { 173, 176, 177, 179 }] = Tuple.Create(Color.ForestGreen, Color.White),
|
|
[new List<uint> { 174 }] = Tuple.Create(Color.SteelBlue, Color.White),
|
|
[new List<uint> { 175 }] = Tuple.Create(Color.Sienna, Color.White),
|
|
[new List<uint> { 178 }] = Tuple.Create(Color.PowderBlue, Color.Black),
|
|
[new List<uint> { Matrix.EMPTY }] = Tuple.Create(Color.Black, Color.White)
|
|
};
|
|
public static Dictionary<List<uint>, Tuple<Color, Color>> HGSSmatrixColorsDict = new Dictionary<List<uint>, Tuple<Color, Color>> {
|
|
[new List<uint> { 208 }] = Tuple.Create(Color.ForestGreen, Color.White),
|
|
[new List<uint> { 209 }] = Tuple.Create(Color.SteelBlue, Color.White),
|
|
[new List<uint> { 210 }] = Tuple.Create(Color.Sienna, Color.White),
|
|
[new List<uint> { Matrix.EMPTY }] = Tuple.Create(Color.Black, Color.White)
|
|
};
|
|
public static Dictionary<List<uint>, Tuple<Color, Color>> GenericMatrixColorsDict = new Dictionary<List<uint>, Tuple<Color, Color>> {
|
|
[new List<uint> { 203 }] = Tuple.Create(Color.FromArgb(80, 200, 16), Color.White),
|
|
[new List<uint> { 204, 209 }] = Tuple.Create(Color.SteelBlue, Color.White),
|
|
[new List<uint> { 205, 206 }] = Tuple.Create(Color.DarkGreen, Color.White),
|
|
[new List<uint> { 207, 208 }] = Tuple.Create(Color.ForestGreen, Color.White),
|
|
[new List<uint> { 210 }] = Tuple.Create(Color.Sienna, Color.White),
|
|
[new List<uint> { Matrix.EMPTY }] = Tuple.Create(Color.Black, Color.White)
|
|
};
|
|
}
|
|
public static class AreaPics {
|
|
public static Dictionary<int, string> hgssAreaPicDict = new Dictionary<int, string>() {
|
|
[0] = "hgsswood",
|
|
[1] = "hgssgray",
|
|
[2] = "hgsswall",
|
|
[3] = "empty",
|
|
[4] = "hgsstown",
|
|
[5] = "hgsscave",
|
|
[6] = "hgssfield",
|
|
[7] = "hgsslake",
|
|
[8] = "hgssforest",
|
|
[9] = "hgsswater",
|
|
};
|
|
}
|
|
public static class WeatherPics {
|
|
public static Dictionary<int, string> dpWeatherImageDict = new Dictionary<int, string>() {
|
|
[0] = "dpnormal",
|
|
[1] = "dpcloudy",
|
|
[2] = "dprain",
|
|
[3] = "dpheavyrain",
|
|
[4] = "dpthunderstorm",
|
|
[5] = "dpsnowslow",
|
|
[6] = "dpdiamondsnow",
|
|
[7] = "dpblizzard",
|
|
[8] = "dpsandfall",
|
|
[9] = "dpsandstorm",
|
|
[10] = "dphail",
|
|
[11] = "dprocksascending",
|
|
[12] = "dpfog",
|
|
[13] = "dpfog",
|
|
[14] = "dpdark",
|
|
[15] = "dplightning",
|
|
[16] = "dplightsandstorm"
|
|
};
|
|
public static Dictionary<int, string> ptWeatherImageDict = new Dictionary<int, string>() {
|
|
[0] = "ptnormal",
|
|
[1] = "ptcloudy",
|
|
[2] = "ptrain",
|
|
[3] = "ptheavyrain",
|
|
[4] = "ptthunderstorm",
|
|
[5] = "ptsnowslow",
|
|
[6] = "ptDsnow",
|
|
[7] = "ptblizzard",
|
|
[8] = "ptsandfall",
|
|
[9] = "ptsandstorm",
|
|
[10] = "pthail",
|
|
[11] = "ptrocksascending",
|
|
[12] = "ptfog",
|
|
[13] = "ptfog",
|
|
[14] = "ptdark",
|
|
[15] = "ptlightning",
|
|
[16] = "ptlightsandstorm",
|
|
[17] = "ptforestweather",
|
|
[18] = "ptspotlight",
|
|
[19] = "ptspotlight"
|
|
};
|
|
public static Dictionary<List<int>, string> hgssweatherImageDict = new Dictionary<List<int>, string>() {
|
|
[new List<int> { 0, 1 }] = "hgssnormal",
|
|
[new List<int> { 2, 3, 4, 5, 6, 7, 8 }] = "hgssrain",
|
|
[new List<int> { 9, 10, 11, 12, 13, 15 }] = "hgsssnow",
|
|
[new List<int> { 14 }] = "hgssnormal", //sandstorm in battle only
|
|
[new List<int> { 16, 17 }] = "hgssdiamond",
|
|
[new List<int> { 18, 19, 20, 21 }] = "hgssfog",
|
|
[new List<int> { 22, 23 }] = "hgssdark",
|
|
[new List<int> { 24, 25 }] = "hgssdark2",
|
|
[new List<int> { 26 }] = "hgssArcade"
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|