DS-Pokemon-Rom-Editor/DS_Map/DVCalculator/DVCalculator.cs

297 lines
9.8 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using static DSPRE.RomInfo;
namespace DSPRE
{
// Putting this class here is bad practice, however it's just a really small utility class
public class DVIVNatureTriplet
{
public int DV { get; set; }
public int IV { get; set; }
public string Nature { get; set; }
public DVIVNatureTriplet(int DV, int IV, string Nature)
{
this.DV = DV;
this.IV = IV;
this.Nature = Nature;
}
}
public static class DVCalculator
{
private static uint state;
private static uint genderMod;
public static void setSeed(uint seed)
{
DVCalculator.state = seed;
}
// this code is partially lifted from turtleisaac's Pokeditor
// See https://github.com/turtleisaac/PokEditor-v2/blob/72ca6ab641f616b8be9a87624b81896baa45f947/src/com/turtleisaac/pokeditor/utilities/TrainerPersonalityCalculator.java
// and the pokeplatinum / pokeheartgold projects See: https://github.com/pret
public static uint getNextRandom()
{
state = 1103515245 * state + 24691;
// Upper 16 bit are random value
return state >> 16;
}
public static void ResetGenderMod(bool maleOrMulti)
{
genderMod = maleOrMulti ? 136u : 120u;
}
public static void filterHighestDV(ref List<DVIVNatureTriplet> natures)
{
var result = new Dictionary<string, DVIVNatureTriplet>();
foreach (var triplet in natures)
{
if (!result.ContainsKey(triplet.Nature) || triplet.DV > result[triplet.Nature].DV)
{
result[triplet.Nature] = triplet;
}
}
natures = new List<DVIVNatureTriplet>(result.Values);
}
public static void SortTriplets(ref List<DVIVNatureTriplet> triplets, string sortBy, bool ascending = true)
{
if (sortBy == "Nature")
{
if (ascending)
triplets.Sort((a, b) => string.Compare(a.Nature, b.Nature));
else
triplets.Sort((a, b) => string.Compare(b.Nature, a.Nature));
}
else if (sortBy == "DV" || sortBy == "IV")
{
// Ascending isn't really a sensible option here
if (!ascending)
triplets.Sort((a, b) => a.DV.CompareTo(b.DV));
else
triplets.Sort((a, b) => b.DV.CompareTo(a.DV));
}
}
public static uint generatePID(uint trainerIdx, uint trainerClassIdx, uint pokeIdx, byte pokeLevel, byte baseGenderRatio, int genderOverride, int abilityOverride, byte difficultyValue)
{
uint newSeed = (uint)(trainerIdx + pokeIdx + pokeLevel + difficultyValue);
setSeed(newSeed);
uint random = 0;
while (trainerClassIdx > 0)
{
trainerClassIdx--;
random = getNextRandom();
}
if (RomInfo.gameFamily == GameFamilies.HGSS || RomInfo.AIBackportEnabled)
UpdateGenderMod(baseGenderRatio, genderOverride, abilityOverride);
uint PID = (random << 8) + genderMod;
return (uint)PID;
}
public static int getNatureFromPID(uint PID)
{
return (int) (PID % 100) % 25;
}
public static void UpdateGenderMod(byte baseGenderRatio, int genderOverride, int abilityOverride)
{
// Code from here on is HGSS exclusive
if (genderOverride == 1)
{
genderMod = baseGenderRatio + 2u;
}
else if (genderOverride == 2)
{
genderMod = baseGenderRatio - 2u;
}
// Force Ability 1 --> Force lowest bit to 0
if (abilityOverride == 1)
{
genderMod = (uint)(genderMod & ~1);
}
// Force Ability 2 --> Force lowest bit to 1
else if (abilityOverride == 2)
{
genderMod = (uint)(genderMod | 1);
}
}
public static List<DVIVNatureTriplet> getAllNatures(uint trainerIdx, uint trainerClassIdx, uint pokeIdx, byte pokeLevel, byte baseGenderRatio, int genderOverride, int abilityOverride)
{
List<DVIVNatureTriplet> natureDict = new List<DVIVNatureTriplet>();
int DV;
int natureIdx;
uint genderModLocal = genderMod;
for (DV = 255; DV >= 0; DV--)
{
natureIdx = getNatureFromPID(generatePID(trainerIdx, trainerClassIdx, pokeIdx, pokeLevel, baseGenderRatio, genderOverride, abilityOverride, (byte) DV));
genderMod = genderModLocal;
natureDict.Add(new DVIVNatureTriplet(DV, DV * 31 / 255, Natures[natureIdx]));
}
return natureDict;
}
public static readonly List<string> Natures = new List<string>
{
"Hardy: Neutral",
"Lonely: +Atk, -Def",
"Brave: +Atk, -Spe",
"Adamant: +Atk, -SpA",
"Naughty: +Atk, -SpD",
"Bold: +Def, -Atk",
"Docile: Neutral",
"Relaxed: +Def, -Spe",
"Impish: +Def, -SpA",
"Lax: +Def, -SpD",
"Timid: +Spe, -Atk",
"Hasty: +Spe, -Def",
"Serious: Neutral",
"Jolly: +Spe, -SpA",
"Naive: +Spe, -SpD",
"Modest: +SpA, -Atk",
"Mild: +SpA, -Def",
"Quiet: +SpA, -Spe",
"Bashful: Neutral",
"Rash: +SpA, -SpD",
"Calm: +SpD, -Atk",
"Gentle: +SpD, -Def",
"Sassy: +SpD, -Spe",
"Careful: +SpD, -SpA",
"Quirky: Neutral"
};
public static class TrainerClassGender
{
// true represents male, false represents female
private static List<bool> trainerClassGenders = new List<bool>();
private static bool tableLoaded = false;
public static bool GetTrainerClassGender(int trainerClassID)
{
if (!tableLoaded)
{
ReadTrainerClassGenderTable();
}
return trainerClassGenders[trainerClassID];
}
public static void ReadTrainerClassGenderTable()
{
uint offset = GetTableOffset();
uint length = GetTableLength();
if (offset == 0 || length == 0)
{
MessageBox.Show("Couldn't load trainer class gender table from arm9." +
"\nTrainers will default to male when calculating natures.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
tableLoaded = true;
return;
}
byte[] table = ARM9.ReadBytes(offset, length);
for (int i = 0; i < table.Length; i++)
{
trainerClassGenders.Add(table[i] == 1 ? false : true);
}
tableLoaded = true;
}
private static uint GetTableLength()
{
switch (RomInfo.gameFamily)
{
case RomInfo.GameFamilies.Plat:
return 105; // Platinum has 105 trainer classes
case RomInfo.GameFamilies.HGSS:
return 128;
case RomInfo.GameFamilies.DP:
return 0;
default:
// Unknown game family
return 0;
}
}
private static uint GetTableOffset()
{
switch (RomInfo.gameFamily)
{
case RomInfo.GameFamilies.Plat:
switch(RomInfo.gameLanguage)
{
case RomInfo.GameLanguages.English:
return 0xF0714;
case RomInfo.GameLanguages.Japanese:
return 0xEFDA4;
case RomInfo.GameLanguages.Spanish:
return 0xF078A;
case RomInfo.GameLanguages.German:
return 0xF076C;
case RomInfo.GameLanguages.French:
return 0xF079C;
case RomInfo.GameLanguages.Italian:
return 0xF0730;
default:
// Unknown game language
return 0;
}
case RomInfo.GameFamilies.HGSS:
switch (RomInfo.gameLanguage)
{
case RomInfo.GameLanguages.English:
return 0xFFB90;
case RomInfo.GameLanguages.Japanese:
return 0xFF310;
case RomInfo.GameLanguages.Spanish:
return 0xFFB90;
case RomInfo.GameLanguages.German:
return 0xFFB44;
case RomInfo.GameLanguages.French:
return 0xFFB74;
case RomInfo.GameLanguages.Italian:
return 0xFFB08;
default:
// Unknown game language
return 0;
}
case RomInfo.GameFamilies.DP:
// Dummy offset for DP
return 0;
default:
// Unknown game family
return 0;
}
}
}
}
}