DS-Pokemon-Rom-Editor/DS_Map/Resources/ScriptsV/ScriptNamesWBW.Designer.cs
2020-10-06 22:57:27 +02:00

442 lines
14 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.239
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WindowsFormsApplication1.Resources.ScriptsV {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class ScriptNamesWBW {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ScriptNamesWBW() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WindowsFormsApplication1.Resources.ScriptsV.ScriptNamesWBW", typeof(ScriptNamesWBW).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to 006B.
/// </summary>
internal static string AddPeople {
get {
return ResourceManager.GetString("AddPeople", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 004A.
/// </summary>
internal static string AngryMessage {
get {
return ResourceManager.GetString("AngryMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0064.
/// </summary>
internal static string ApplyMovement {
get {
return ResourceManager.GetString("ApplyMovement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0038.
/// </summary>
internal static string BubbleMessage {
get {
return ResourceManager.GetString("BubbleMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0004.
/// </summary>
internal static string Call {
get {
return ResourceManager.GetString("Call", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 001C.
/// </summary>
internal static string CallStandard {
get {
return ResourceManager.GetString("CallStandard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0024.
/// </summary>
internal static string ClearFlag {
get {
return ResourceManager.GetString("ClearFlag", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 000A.
/// </summary>
internal static string ClearVariable {
get {
return ResourceManager.GetString("ClearVariable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 004B.
/// </summary>
internal static string CloseAngryMessage {
get {
return ResourceManager.GetString("CloseAngryMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0039.
/// </summary>
internal static string CloseBubbleMessage {
get {
return ResourceManager.GetString("CloseBubbleMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 003E.
/// </summary>
internal static string CloseMessageOnKeyPress {
get {
return ResourceManager.GetString("CloseMessageOnKeyPress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 003F.
/// </summary>
internal static string CloseMessageOnKeyPress2 {
get {
return ResourceManager.GetString("CloseMessageOnKeyPress2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0002.
/// </summary>
internal static string End {
get {
return ResourceManager.GetString("End", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0074.
/// </summary>
internal static string FacePlayer {
get {
return ResourceManager.GetString("FacePlayer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 00B3.
/// </summary>
internal static string FadeScreen {
get {
return ResourceManager.GetString("FadeScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0104.
/// </summary>
internal static string HealPokemon {
get {
return ResourceManager.GetString("HealPokemon", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 001F.
/// </summary>
internal static string If {
get {
return ResourceManager.GetString("If", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 001E.
/// </summary>
internal static string Jump {
get {
return ResourceManager.GetString("Jump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 002E.
/// </summary>
internal static string LockAll {
get {
return ResourceManager.GetString("LockAll", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 003C.
/// </summary>
internal static string Message {
get {
return ResourceManager.GetString("Message", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 003D.
/// </summary>
internal static string Message2 {
get {
return ResourceManager.GetString("Message2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0033.
/// </summary>
internal static string MusicalMessage {
get {
return ResourceManager.GetString("MusicalMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0003.
/// </summary>
internal static string PauseEnd {
get {
return ResourceManager.GetString("PauseEnd", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 00AB.
/// </summary>
internal static string PlayCry {
get {
return ResourceManager.GetString("PlayCry", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 00A9.
/// </summary>
internal static string PlayFanfare {
get {
return ResourceManager.GetString("PlayFanfare", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 00A6.
/// </summary>
internal static string PlaySound {
get {
return ResourceManager.GetString("PlaySound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 008B.
/// </summary>
internal static string PlayTrainerMusic {
get {
return ResourceManager.GetString("PlayTrainerMusic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 002F.
/// </summary>
internal static string ReleaseAll {
get {
return ResourceManager.GetString("ReleaseAll", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 006C.
/// </summary>
internal static string RemovePeople {
get {
return ResourceManager.GetString("RemovePeople", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 00B4.
/// </summary>
internal static string ResetScreen {
get {
return ResourceManager.GetString("ResetScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0005.
/// </summary>
internal static string Return {
get {
return ResourceManager.GetString("Return", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 001D.
/// </summary>
internal static string ReturnStandard {
get {
return ResourceManager.GetString("ReturnStandard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0023.
/// </summary>
internal static string SetFlag {
get {
return ResourceManager.GetString("SetFlag", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 006D.
/// </summary>
internal static string SetOverworldPosition {
get {
return ResourceManager.GetString("SetOverworldPosition", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0010.
/// </summary>
internal static string StoreFlag {
get {
return ResourceManager.GetString("StoreFlag", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0094.
/// </summary>
internal static string TrainerBattle {
get {
return ResourceManager.GetString("TrainerBattle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0032.
/// </summary>
internal static string WaitButton {
get {
return ResourceManager.GetString("WaitButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 00AC.
/// </summary>
internal static string WaitCry {
get {
return ResourceManager.GetString("WaitCry", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 00AA.
/// </summary>
internal static string WaitFanfare {
get {
return ResourceManager.GetString("WaitFanfare", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0030.
/// </summary>
internal static string WaitMoment {
get {
return ResourceManager.GetString("WaitMoment", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0065.
/// </summary>
internal static string WaitMovement {
get {
return ResourceManager.GetString("WaitMovement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 0174.
/// </summary>
internal static string WildBattle {
get {
return ResourceManager.GetString("WildBattle", resourceCulture);
}
}
}
}