DS-Pokemon-Rom-Editor/DS_Map/Resources/ScriptsV/ScriptNamesB2W2.Designer.cs
2020-10-06 22:57:27 +02:00

415 lines
13 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.239
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WindowsFormsApplication1.Resources.ScriptsV {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class ScriptNamesB2W2 {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ScriptNamesB2W2() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WindowsFormsApplication1.Resources.ScriptsV.ScriptNamesB2W2", typeof(ScriptNamesB2W2).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to End.
/// </summary>
internal static string _0002 {
get {
return ResourceManager.GetString("0002", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Call.
/// </summary>
internal static string _0004 {
get {
return ResourceManager.GetString("0004", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Return.
/// </summary>
internal static string _0005 {
get {
return ResourceManager.GetString("0005", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CallStandard.
/// </summary>
internal static string _001C {
get {
return ResourceManager.GetString("001C", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReturnStandard.
/// </summary>
internal static string _001D {
get {
return ResourceManager.GetString("001D", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Jump.
/// </summary>
internal static string _001E {
get {
return ResourceManager.GetString("001E", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If.
/// </summary>
internal static string _001F {
get {
return ResourceManager.GetString("001F", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SetFlag.
/// </summary>
internal static string _0023 {
get {
return ResourceManager.GetString("0023", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ClearFlag.
/// </summary>
internal static string _0024 {
get {
return ResourceManager.GetString("0024", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to LockAll.
/// </summary>
internal static string _002E {
get {
return ResourceManager.GetString("002E", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReleaseAll.
/// </summary>
internal static string _002F {
get {
return ResourceManager.GetString("002F", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WaitMoment.
/// </summary>
internal static string _0030 {
get {
return ResourceManager.GetString("0030", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WaitButton.
/// </summary>
internal static string _0032 {
get {
return ResourceManager.GetString("0032", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MusicalMessage.
/// </summary>
internal static string _0033 {
get {
return ResourceManager.GetString("0033", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to BubbleMessage.
/// </summary>
internal static string _0038 {
get {
return ResourceManager.GetString("0038", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CloseBubbleMessage.
/// </summary>
internal static string _0039 {
get {
return ResourceManager.GetString("0039", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Message.
/// </summary>
internal static string _003C {
get {
return ResourceManager.GetString("003C", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Message2.
/// </summary>
internal static string _003D {
get {
return ResourceManager.GetString("003D", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CloseMessageOnKeyPress.
/// </summary>
internal static string _003E {
get {
return ResourceManager.GetString("003E", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CloseMessageOnKeyPress2.
/// </summary>
internal static string _003F {
get {
return ResourceManager.GetString("003F", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AngryMessage.
/// </summary>
internal static string _004A {
get {
return ResourceManager.GetString("004A", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CloseAngryMessage.
/// </summary>
internal static string _004B {
get {
return ResourceManager.GetString("004B", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ApplyMovement.
/// </summary>
internal static string _0064 {
get {
return ResourceManager.GetString("0064", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WaitMovement.
/// </summary>
internal static string _0065 {
get {
return ResourceManager.GetString("0065", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AddPeople.
/// </summary>
internal static string _006B {
get {
return ResourceManager.GetString("006B", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to RemovePeople.
/// </summary>
internal static string _006C {
get {
return ResourceManager.GetString("006C", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SetOverworldPosition.
/// </summary>
internal static string _006D {
get {
return ResourceManager.GetString("006D", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FacePlayer.
/// </summary>
internal static string _0074 {
get {
return ResourceManager.GetString("0074", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PlayTrainerMusic.
/// </summary>
internal static string _008B {
get {
return ResourceManager.GetString("008B", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to TrainerBattle.
/// </summary>
internal static string _0094 {
get {
return ResourceManager.GetString("0094", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PlaySound.
/// </summary>
internal static string _00A6 {
get {
return ResourceManager.GetString("00A6", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PlayFanfare.
/// </summary>
internal static string _00A9 {
get {
return ResourceManager.GetString("00A9", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WaitFanfare.
/// </summary>
internal static string _00AA {
get {
return ResourceManager.GetString("00AA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PlayCry.
/// </summary>
internal static string _00AB {
get {
return ResourceManager.GetString("00AB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WaitCry.
/// </summary>
internal static string _00AC {
get {
return ResourceManager.GetString("00AC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FadeScreen.
/// </summary>
internal static string _00B3 {
get {
return ResourceManager.GetString("00B3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ResetScreen.
/// </summary>
internal static string _00B4 {
get {
return ResourceManager.GetString("00B4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to HealPokemon.
/// </summary>
internal static string _0104 {
get {
return ResourceManager.GetString("0104", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WildBattle.
/// </summary>
internal static string _0174 {
get {
return ResourceManager.GetString("0174", resourceCulture);
}
}
}
}